1. #34001
    Quote Originally Posted by Hitei View Post
    I want the entire expansion to be in the water, but not underwater.

    Every zone is a reef/shallows/flooded, so that your character is always knee deep in water but never swimming.
    I imagine that would just make me more depressed it isn't actually underwater and taking advantage of that aesthetic fully.
    Also it would probably feel incredibly flat if everything was knee deep shallows.
    The world revamp dream will never die!

  2. #34002
    Quote Originally Posted by Cosmicpreds View Post
    Literally everyone knows (or should know) the Tree is going to survive this.

    We have a whole post-raid ability where Amirdrassil blesses the Aspects + Vyranoth.
    It's a misdirect, they get their blessing from the Shadowflame Tree.

  3. #34003
    I am hoping the supposed underground expansion has some steam punk vibes think of Zaun from League of Legends Arcane with a mix of dwarf / gnome technology.

  4. #34004
    Quote Originally Posted by Sondrelk View Post
    I imagine that would just make me more depressed it isn't actually underwater and taking advantage of that aesthetic fully.
    Also it would probably feel incredibly flat if everything was knee deep shallows.
    No, don't worry, there are also higher spots but there's still knee-deep water running across them and waterfalling down to the parts at sea level.

  5. #34005
    Quote Originally Posted by Houle View Post
    Now thats reaching.

    Chances are its nothing but Hearthstone doing its own thing with no real connection to WoWs lore, like 99% of all Hearthstone stuff. The only things that were ever taken from Hearthstone were a few character designs, and theyve done that from other wow-related media as well (Warcraft movie for example).
    Tortollan were revealed in the Journey to Un'goro Hearthstone expansion prior to BFA. Not that you're wrong necessarily, but there is some precedent.

  6. #34006
    Quote Originally Posted by Hitei View Post
    I want the entire expansion to be in the water, but not underwater.

    Every zone is a reef/shallows/flooded, so that your character is always knee deep in water but never swimming.
    zereth mortis intro zone used this pretty nicely

  7. #34007
    Pandaren Monk AngerFork's Avatar
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    Quote Originally Posted by Catastrophy349 View Post
    If we get Avaloren as the "new continent" in 11.0, what type of zones would you like to see/capital city?

    If we get some sort of Underground "new continent" in 11.0, what type of zones would you like to see/capital city (perhaps this would be Khaz Algar)?

    If we get some sort of "revamp" for the "current zones" in 11.0, what type of "revamp" would you like to see/capital city (cities- For example, Stormwind, Orgrimmar, Gilneas/Lordaeron return, etc.)?
    Avaloren - I'd love to see this as a land with Azeroth races, yet ones that are so far removed from what the Azeroth we've known has been that they're completely different. Pandaren that are closer to the Pandyr idea for instance. In this, the land would be lush, but in a different way from a place like Un'goro or Sholazar. The capital city perhaps is a different sort of chamber for Azeroth, one from the first ones more along the lines of Zereth Mortis.

    Underground - I feel like if we have an underground expansion, Undermine almost certainly has to be the capital. Lots of lore history already, plus the technology of the Gnomes & Goblins would play well with the exploration/Titan themes such an expansion would certainly have. Khaz Algar IMO would be the first raid in this. I'm not sure I see much they can do with all underground zones unless they try to do something along the lines of Labyrinthos from FFXIV. A few zones like that combined with trying to actually get to Azeroth herself could be neat.

    World Revamp - IMO, if this is the direction Blizz goes, it should be done as a slow roll throughout the entire expansion. Make it so that we rebuild the capital cities with professions, giving us a new pair of cities each patch. Perhaps the first pair would be Gilneas & either Stratholme or the Crossroads. Otherwise, set a theme for the zones sections to be redone and add in the dungeons/patches to reflect that zone. Perhaps we find a full dungeon under the Sword in Silithus. Capitals would probably be Stormwind or Orgrimmar, though it would be nice to stretch that out to the other cities for once.

  8. #34008
    Quote Originally Posted by Catastrophy349 View Post
    I can't explain it, but that really feels like a game over screen to me.

  9. #34009
    Ancient Harbinger
    Old Gods, like Y’Shaarj, enjoy arriving in terrifying style, and no one portends their ominous appearance quite like the Ancient Harbinger. This super cultist specializes in beckoning only the mightiest of Tavern denizens. Mere mortals must wait in line to join the party, but the Ancient Harbinger ensures that the Old Gods receive the VIP** treatment they deserve.

  10. #34010
    Quote Originally Posted by Catastrophy349 View Post
    BURN IT!

    /10char

  11. #34011
    Quote Originally Posted by keelr View Post
    Read this with extra caution. Most of the “facts” are simple opinions.
    These facts are literally backed by numerical evidence. Not opinions.

  12. #34012
    Quote Originally Posted by Nerdslime View Post
    Just got a Blizz email about 3D printing Horde models from Warcraft Rumble and it specifically depicts a two-headed ogre spellcaster and calls it out as a Horde troop in the text.

    When was the last time Blizzard acknowledged ogres being explicitly part of the Horde?
    Nothing indicative. Rumble also refers to Sneed, the Deadmines goblin boss working for the Defias, as a Horde hero.

  13. #34013
    Quote Originally Posted by Zebir95 View Post
    was joking. burning the tree again would be pointless lol the only way to fix everything would be through a retcon/time rewind
    The charcoal is good for that extra smokey flavor. I heard it makes the male nelf dying sound as you light it.

  14. #34014
    Pandaren Monk Merryck's Avatar
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    Quote Originally Posted by Catastrophy349 View Post
    Is this a healer mechanic

  15. #34015
    Quote Originally Posted by Merryck View Post
    Is this a healer mechanic
    I have read in earlier Wowhead posts that the tree burning is something that can happen when you wipe on the last boss.

  16. #34016

  17. #34017
    Quote Originally Posted by Baraden View Post
    Not inherently - I just don't agree.

    I'll put my argument in as simple terms as I can for conciseness and then I'm not gonna keep replying about it, as I don't want to derail the thread

    "Every spec should be a support spec, and by that logic we don't need pure support specs"

    If that is truly a "terrible argument" as you claim, well I guess I'm just not smart enough for all you intellectuals
    That's not even an argument. You presented no actual reason. But it also doesn't matter because whether or not there should be one isn't decided on whether that role can be filled by others, but on whether Blizzard wants there to be one. It's then up to them to create a proper use case or realise they can't and abandon the project.

    Your argumentation is irrelevant to the case.

  18. #34018
    By the way, did we discuss the Kobold with the candle at any greater length? The one Towellie posted a while back, I mean.

    Because this video from a couple of years back reminded me of a Kobold quest chain in Highmountain, in which they essentially use their candles to ward off Old Gods and their minions:

    https://www.youtube.com/watch?v=vzepiG51LSk

    That particular quest chain might've just been a way for Blizzard to expand on that lore for the future. But as the video explains, Kobols all over Azeroth might have kept up that behaviourism since ages past, even if most of them aren't even threatened by the Old Gods anymore (depending on where they live). It's just what they do, keep the candles lit.

  19. #34019
    Six seats at the big table. Six hungry mouths. One will consume the others.

  20. #34020

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