1. #34061
    Blizzard needs to announce an expansion that will appeal to a huge audience (not sure if "underground" is that). I, personally, am not against it (if it's fun/done right), however, it doesn't seem like it's a popular idea (here or elsewhere).

  2. #34062
    The Undying Teriz's Avatar
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    Quote Originally Posted by PotHockets View Post
    It's a lot more likely than expansion set in a place that not one person on earth cares about except for you tbh
    TBF, Blizzard cares about that place, and last I checked they’re on Earth.

    Back to the point; Blizzard doesn’t hook an expansion to unknown locations. Every WoW expansion has taken place wholly or in part on established or well known lore locations.

  3. #34063
    Quote Originally Posted by flan1337 View Post
    I think if there is any reason to merge zones its to remove the stupid mounts between each zone. The reality that KD/EK is very flat and just separated by awkward bumps.
    I partially agree.

    There are certain things the vanilla zones (or old zones broadly) do that I think we need more of, like more ambient music and less used space--DF honestly did some of this well, and I think that's partly because dragonriding forced more spaced out zones.

    However, the old zones were made before WOW designers discovered geography.

    A lot of talk goes around on just hd updating zones, but realistically the transitional boundaries in many of these zones need to be completely rethought.

    Mountains in one area can't look the same as mountains from another range or continent. There's more geographic features besides HD textured lumps.

    I don't think they need to flatten everything per say as just retain most of what we love and go through an immersion pass.

  4. #34064
    I thought of an SoA finally that makes sense.

    "Surge of Amirdrassil"

    Expansion is about the world tree surging throughout the entire world. Replenishing life & revitalizing the earth, the awakening of the tree has caused an uproar amongst the elementals, which has as well caused much mayhem across all of Azeroth.

  5. #34065
    Quote Originally Posted by Izalla View Post
    Sorry if this has since become wildly off topic! I only just finished with it.

    Here are my quick ideas for zone groupings and concepts. Forgive me for how terrible the images are, I'm on my phone and don't have anything better to work with right now.

    Kalimdor

    Draenei Isles, not sure what name to give them. New Argus? Draemyst Isles? Zones would involve draenei racial storylines same as they do now, but modern and involving the addition of the Lightforged and former Manari. Minor horde experience involving mag'har orcs not trusting the draenei and struggling with their desire to attack, especially now that the manari have arrived as well. Some regular orc sympathizers who are iffy about the manari.

    Hyjal Mountains. Heavy druid theme around Mount Hyjal. Moon Glade is part of this zone but serves the same purpose it does now unless Blizz is wonderful enough to actually add more class storylines in which cause it will contain druid quests. I forget too much about the story of Winterspring to say what should have happened here since to tie it to anything else but I'm sure there's a way.

    Ashenvale Forest. The night elven lands forests that lie at the base of Mount Hyjal. Night elven racial story focus here involving borderline skirmishes with the orcs, but nothing that would escalate to bring the factions themselves into war. Lots of rebuilding, replanting, and cleansing the last remnants of the Legion's presence and damage.

    Greater Durotar. Turning Azshara into their bread basket and containing the goblin pollution to their island. Maybe a storyline where a group of goblin shamans half-assedly are the go betweens for the industrial city of the goblins and the environmentalist orc shamans who are helping the orcs establish fertile farmland. Settlements of orcs near the Ashenvale Forest border who still hate the nelves but only ever have skirmishes like mentioned in the Ashenvale description. Lots of orcist racial focus in the Durotar area for new orcs to establish their identity.


    Shu'halo Range. Tauren racial stories. Conflicts with centaur some Tauren make an effort to make peace with some friendlier groups of their ancient enemy. Grimtotem shenanigans and sabotage abound. Give the Grimtotem an established home area in the Feralas subzone to be based out of.

    Unsure of name for Un'Goro, Thousand Needles, Dustwallow, and Southern Barrens. Botani and Saberon firmly established, clashing with the ogres in the Dustwallow area as both encroach on this territory the ogres have taken over since Theramore's destruction. Orcs to the north and Tauren to the northwest are working to keep the untamed wilds from the Botani stronghold of the former Wailing Caverns from seeping into their lands. Saberon have taken up residence in the now drained crags of Thousand Needles and the goblins and gnomes of the salt flats are struggling to run their business with such dangerous enemies nearby. Raceway is back and includes actual races and lots of mini games similar to the Darkmoon Fair, but in a casino environment. Main theme tying it all together is the invasion of the Saberon and Botani, the latter of which really want to get into Un'Goro.

    Southern Sands. Qiraji forces have run rampant since Silithus was stabbed and are spreading across Uldum. Lots of bronze dragon clashes with the Infinites in the Caverns of Time. Air elemental politics and titan stuff in Uldum that reflects all the changes since Cata. Big underlying void issues with C'thun and cultists across the entire megazone.

    Eastern Kingdoms

    Quel'Thalas. Updated for everything we know about the blood elves since TBC ended. Silvermoon is rebuilt, the Dead Scar has been healed almost all the way down to Deatholme which is so cursed they haven't been able to fix it yet and negative spirits still manifest from here. Amani territory causing issues as the elves have promised the Zandalari they will respect the current Amani borders, but the Amani are not happy about these borders and are testing the commitment the elves made and the patience of the elves to respect them. Political conflicts among the elves who feel the magic side of their society has been too influenced by light zealots devoted to the new Sunwell. They are working on a way to restore the arcane nature of the Well and are getting too chummy with exiled void elves to make it happen as the void elves want it flipped back to arcane so they can be allowed to return to the Sunwell without risking it going void.

    New Lordaeron. Forsaken have tentatively allowed human settlements into the former Western Plaguelands, with Anderhol having a small human population now, but not many are willing to live so close to the forsaken and are trying to encourage more humans to move in and basically gentrify the forsaken out of the city though political efforts. Scourge updates since Shadowlands and the efforts of the Argents. Lots of forsaken identity focus and the many different subgroups vying for more political influence. Unresolved tensions along the border with Gilneas but nothing that would cause a faction war. Scarlet Crusade plotlines that relate to next zone as well.

    Not sure what to name Gilneas across to Hinterlands. Dalaran is stationed in its crater but is still considered to be a mobile city. Mage related focus in this area. Alterac Mountains includes thr Valley and has a proper Frostwolf presence as they begrudgingly allow dwarves to research the area under the supervision of Frostwolves and Reliquary members. Quests based around the history and artifacts the dwarves have uncovered and the conflict between them and the Frostwolves as they push to be allowed to be more aggressive and expansive in their efforts. Gilneas obviously has worgen racial focus in that subzone, and humans who want to live in New Lordaeron but still don't like the forsaken have taken up residence in areas like South Shore and Stromgard where there are secret illegal plots between some of them and some gilneans to seize New Lordaeron and exterminate the forsaken, backing Scarlet members who have infiltrated the settlements to spread their message and recruit more followers.

    Khaz Modan. Ironforge focus with lots of Wildhammer integration in the Twilight Highlands. Cleansing of Grim Batol with the help of void elves. Aerie Peak still exists in previous zone but many Wildhammer are attempting to restore Grim Batol to its former glory so the majority of actual Wildhammer story takes place here. Dark Irons have a little presence around Ironforge but this leads to the Cult of Ragnaros plotline in the next zone and most stories here involve the Ironforge dwarves. Dam is fixed.

    Shadowforge Ridge. Territory of the Dark Irons and storylines involving the Cult of Ragnaros. Small issue with remaining Black Rock Orcs who still wish to occupy the area and have managed to ally with some assholish but not corrupted black dragons who feel they should still have claim to the mountain. After being overrun by Scourge, the Redridge Mountains are abandoned by humans and have been taken over by gnolls and decay magic. The Dark Iron wish to get rid of the gnolls so they can have the fertile and unscorched lands remaining from the original Redridge Mountains they currently occupy, wishing to rename it all to Dark Iron Mountains (or the Dwarven equivalent). Shadowforge City is an uninstanced location and quest area as well as a dungeon or raid. Tensions between the Dark Irons and Stormwind as the Stormwind nobles do not want to give up the territory despite it being abandoned, with Moira guiding her son through the diplomacy of dealing with the issue.

    Stormwind. Human racial storylines involving the nobles, Westfall farms, spooky stuff and Worgen rebels/exiles hiding amongst the feral population and rallying them to try to take over to build an army capable of marching North to exterminate the forsaken, who were reluctantly exiled by Greymane for threatening the peace between the factions. Some Stormwind nobles are secretly funding their efforts. Vanessa and Defias issues. Deadwind Pass is in this zone but only has high-level enemies and should not be ventured into by newly leveling players, though they may be flown straight to Karazhan to meet with Khadgar for something.

    Some name reflecting the jungle and swamp somehow, and the Gurubashi preferably, but I can't think of anything right now. From the jungles of Stranglethorn Vale up to the Swamp of Sorrows, both are expanding into the Blasted Lands and reducing the Blasted Lands portion. Zandalari trolls who practiced blood magic have made it off Zandalar with the help of some unruly Gurubashi and they have taken up residence in the swamps and jungles. The Darkspear have a big presence here and have taken Zul Gurub for themselves as a capital (though they still have the Echo Isles as the Kalimdor outpost). There is a guerilla warfare issue with not knowing who are the allies and who are enemies, as the blood trolls aren't outwardly corrupted and crazy looking while living among the regular Gurubashi trolls who are neutral with the Darkspear tribe. There are of course pockets of outward blood magic and Hakkar worship, as more and more surviving Nazmir blood trolls arrive, smuggled in by secret blood magic using Zandalaris, and settle in the swamp, drawn by Hakkar now that G'huun is gone. Darkspear are trying to keep the peace with the neutral Gurubashi and Zandalari while trying to flush out the blood magic users and having difficulty telling who is who. Maybe Sunken Temple raid or something.

    PHEW that took forever to write off and on for hours. I probably shouldn't have gotten carried away detailing what the storylines could be and just stuck with saying "race storylines here". But that's the basics of some ideas I had for how it could work for each zone. Feel free to correct me on why some groupings or story focus ideas wouldn't work, if you can stand to read all that! There's obviously a ton more that can be done in each mega zones, but these are some examples for potential plotlines. There would obviously also be gnome stories in the appropriate areas, pockets of Pandaren settlements and culture, and so on.
    Not Team revamp. Chances are high TBC zones get the shaft and stay ruined. Being ignored is a blessing.

  6. #34066
    The Lightbringer Izalla's Avatar
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    Quote Originally Posted by Rathwell View Post
    Pitch:

    Yours looks way better than mine, with almost the exact same borders!
    give up dat booty
    Quote Originally Posted by Pendra View Post
    <3
    For the matriarchy.

  7. #34067
    Let's just have the 6 cosmic forces fight over Kalimdor. Then, everyone wins!

  8. #34068
    Quote Originally Posted by Izalla View Post
    Yours looks way better than mine, with almost the exact same borders!
    As always night elves get everything lol. Glad these won't be real ever

  9. #34069
    Unsure of name for Un'Goro
    Un'suro.

    Quote Originally Posted by Izalla View Post
    PHEW that took forever to write off and on for hours. I probably shouldn't have gotten carried away detailing what the storylines could be and just stuck with saying "race storylines here". But that's the basics of some ideas I had for how it could work for each zone. Feel free to correct me on why some groupings or story focus ideas wouldn't work, if you can stand to read all that! There's obviously a ton more that can be done in each mega zones, but these are some examples for potential plotlines. There would obviously also be gnome stories in the appropriate areas, pockets of Pandaren settlements and culture, and so on.
    You put more effort into that than Blizzard does!

    We did pretty similar with Kalimdor although I went east with my Tauren stuff. Felt Mulgore -> Southern Barrens -> Thousand Needles was a comfortable flow, but I can definitely a see a case for Tauren stories to the west in Desolace and Feralas instead

  10. #34070
    Quote Originally Posted by flan1337 View Post
    I think if there is any reason to merge zones its to remove the stupid mounts between each zone. The reality that KD/EK is very flat and just separated by awkward bumps.
    It's the disneyland problem, it makes zones feel 'bigger' because you don't know what's behind the mountain, it also obscures things that feel mis-matched. An example of this is where you can see ZG butting up against karazhan. The legion prepatch was there and it just looks and felt janky from above, flattening would make it even worse.

  11. #34071
    Quote Originally Posted by Izalla View Post
    Yours looks way better than mine, with almost the exact same borders!
    I neglected to write any sort of justification for my zones and went straight for the crayons

    - - - Updated - - -

    Quote Originally Posted by Grazrug View Post
    As always night elves get everything lol. Glad these won't be real ever
    I mean, Darkshore, Felwoods, Ashenvale, and I'd argue even Feralas are pretty Elf dominanted zones already in the game. All I really gave them was Stonetalon/Desolace, which are still zones with a noticeable elf presence

    Don't hate the map maker, hate the game

  12. #34072
    If it's SoA, what about Shores of Avaloren?

  13. #34073
    Brewmaster flan1337's Avatar
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    Quote Originally Posted by Woke it Up View Post
    It's the disneyland problem, it makes zones feel 'bigger' because you don't know what's behind the mountain, it also obscures things that feel mis-matched. An example of this is where you can see ZG butting up against karazhan. The legion prepatch was there and it just looks and felt janky from above, flattening would make it even worse.
    Totally agree I don’t want them to flatten it. I just think how there is literally an awkward bun scar across the whole of EK that makes 0 sense and now there is so much space above SW to do something creative.

    Would love to see how a EK would look like reimagined

  14. #34074
    I think it's extremely unlikely Avaloren is going to be in the expansion title. I think that's a red herring. Only players who have played Dragonflight know what Avaloren is. Even if someone has never played WoW they can generally deduce Shadowlands is about a land of shadow or Dragonflight involves dragons.

    What is an Avaloren without context? I think most people would not get the Avalon reference.

  15. #34075
    Skies of Azeroth, flying islands at the center of the storms.

  16. #34076
    Quote Originally Posted by Bossmonkey View Post
    Skies of Azeroth, flying islands at the center of the storms.
    Ooh I like this idea. I would love for it to have Skies of Arcadia vibes

  17. #34077
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    Quote Originally Posted by D4NNYB0Y View Post
    I think it's extremely unlikely Avaloren is going to be in the expansion title. I think that's a red herring. Only players who have played Dragonflight know what Avaloren is. Even if someone has never played WoW they can generally deduce Shadowlands is about a land of shadow or Dragonflight involves dragons.

    What is an Avaloren without context? I think most people would not get the Avalon reference.
    I don't know. I think anyone would be able to tell Avaloren is the name of a place. It's not like the majority of WoW players knew Outland used to be called Draenor when WoD released, only people who closely followed the lore did. Besides, red herrings aren't really Blizz's style. I think every single expansion title that leaked early, including Dragonflight, some people were saying it was to mislead the players.
    Cosmic greetings, all, I'm the Raccoonatic Commander!
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  18. #34078
    We've had an expansion with Pandaria in the title and Draenor too.

    People will manage with Avaloren, come on now.

  19. #34079
    Quote Originally Posted by Bigjumbo View Post
    SoA is correct. First play testable zone is a thick jungle with a lot of willow trees. dwarven buildings built into chasms reminiscent of the ones in Grizzly Hills. Spawn on the shore line next to a dwarf/earthern type npc. Massive sea serpent creatures in the sea off the coast behind the spawn point. Lots of blue colorization. Very stormy/lightning filled skybox
    Quote Originally Posted by Bigjumbo View Post
    Far left side of the zone opens up a bit and has air elementals and troggs in it. There are fissures and cracks in the ground extending out of the jungled area. Zone called Khor'dan Woodlands
    Reading through this thread slowly as hell, has anything relevant come from this yet, or just another toss in the bin?

  20. #34080
    Quote Originally Posted by Rathwell View Post
    Pitch:

    Fixed the top left corner for you:


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