Watch the Algaran Dwarves are just intelligent Troggs.
Watch the Algaran Dwarves are just intelligent Troggs.
Avaloren, or Avalon, meanwhile, means:
"an island paradise in the western seas: in Arthurian legend it is where King Arthur was taken after he was mortally wounded."
I think first one was some old English name, the middle one Andalusian Spanish maybe, and the third Norwegian.
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So we've got an island paradise in the west, concealed behind the storm.
On there, we've got a "dwarf-like" settlement or even kingdom within a cave.
We also know there lives a brood of green dragons.
There's also a fissure which has some adverse effect on the Curse of Flesh. Oh, and possibly a 5th Old God.
It is heavily defended, and at least some of its peoples are described as violent heretics who tend to turn on each other, by Odyn.
Odyn, who is thought of as a Storm God, has Storm Drakes, and wants retribution against the people of Avaloren for what they did to Innaria and other Keepers. Perhaps those Keepers had Uldaz as their headquarters.
Hmm.
Last edited by Worldshaper; 2023-10-24 at 05:14 AM.
Yeah, this is more or less my train of thinking, too. The Illgynoth turn the key whisper about the Lord of Ravens turning the key is going to be Odyn undoing the storm that he created that keeps these heretical lands hidden. Why is he doing it? I'm not sure. He's angry that Tyr sides with the dragons / mortals when he's reborn and heads off to these Islands because there's something he needs to claim. A constellar, Algalon, the Halls of Origination, just something that's purpose will be restarting the world / letting him take control of it somehow.
Edit: Even if it's just something that he can use to call the Titan's to Azeroth and that's what Iridikron has been waiting for since he's set his trap / is setting up his trap.
Last edited by Trad skeleton; 2023-10-24 at 05:15 AM. Reason: Addition
I think the bit about eventually getting retribution against the heretics will be key. Who knows, creating the Valarjar might have in part been inspired by these ambitions. A way to overwhelm the defenses regular titan-forged couldn't surpass.
But there's also the Harbinger to consider. She's another wildcard, and one who might trigger Odyn. Perhaps they even kidnap him and try to force him to open Uldaz, thus setting free the Old God.
Last edited by Worldshaper; 2023-10-24 at 05:25 AM.
I just ran Algar through google translate
Translation for Algar
Language - Meaning of Algar - Meaning of Modan if available
Basque - Laugh - In Fashion
Bengali - Blogger - drinking
Cebuano - Laugh - shall
Corsican - Laugh - Fashionable
Danish - Algae - Opposite
Estonian - Starter - Mod
Filipino - Laughter - Modern
Hausa - Algae - Mod
Icelandic - Algae - Fashion
Igbo - Algae - Modern
Irish - Algorithm - Way
Javanese - Algae - Modern
Latin - Barking - -
Malagasy - Algae - Fashion
Malay - Algae - Modern
Maltese - Algae - Modern
Norwegian - Algae - Mature
Scots Gaelic - Algae - Modes
Sundanese - Algae - Modern
Swedish - Algae - Mature
Tamil - The Charmer - Modern
Welsh - Algae - girl
Since no language that gave anything back for algar gave anything close back to Mountain for Modan, i think looking at real languages is misleading.
Though, i kinda like the irish translations.
Last edited by Enrif; 2023-10-24 at 05:28 AM.
for most of the time, this is true. But language is a bit fiddley and Wiktionary has a lot of holes. I mean, it has nothing on Modan that related to mountains for example.
It has móðan which is a form of móðr which means anger, moody, tired. Or mödan from möda which means tiring effort or chore, or to sell. Or модан which refers to end or death. Or 磨擔 which has no definite translation listed, but just words for each symbols, which could be roughly read as sharpen shoulder?
So, while nice to look at and interesting, i wouldn't use it to infer any meaning in a fantasy game with fantasy language that isn't even coherent in how to use it.
I.e. if there is Algarian XYZ, so must be Modanian XYZ. But i never heared of Modanian anything.
Or, or, Modan was pulled out of somebody's butt back in the early 2000s, and then somebody completely different sat down a year or two ago and looked for inspiration for a new dwarven settlement name, one which was inside a cave out at sea, and they found the word Algar and thought it sounded cool.
We're not exactly dealing with Tolkien here.
Or, it's just a random word they used.
Could be based on this random Quest NPC (https://www.wowhead.com/npc=29872/algar-the-chosen) which is a Ymirjar riding a frostwyrm.
Could be based on Alagalon, and have something to do with stars and constelars.
Could be based on the algan elementals
https://www.wowhead.com/npc=154845/brinestone-algan
https://www.wowhead.com/npc=154846/budding-algan
https://www.wowhead.com/npc=150834/disturbed-algan
https://www.wowhead.com/npc=151166/wayward-algan
Or, it could be just a random fantasy word with no deep meaning until Blizz will tell us what that meaning is.
Cata worked to an extent because it was very much a lobby game; you had very few tasks to do in the open world so you just waited in SW and Org for your queues or for friends to log in and everything was a loading screen away from your Earthshrine. BfA also worked because you had far fewer quests in the opposing faction continent so once every few days you might go there for some Azerite questing; if you did War Mode quests it was even better that you were taking a ship every time since it did help with the illusion of invasion. SL was the worst iteration by far imo since if you did not have some kind of portal you had to waste time forever in flight paths. Multiple times by the time I arrived, I had completely forgotten about WoW and was just watching something on Netflix or Youtube or playing some other game.
Why would the dwarf clans call themselves Modan/Modani, when they don't gave a unified cultural identity?
They call themselves and we call them by their clan or faction name.
We specifically differentiate between Wildhammer, Dark Iron and Bronzebeard.
As well as Shadowforge, Ironforge and Aerie Peak.
For all we know there are no different Khaz Algar clans, but just one clan that embraced the name Algar, calling themselves Algarian.
Formerly known as Arafal
My most current theory for 11.0:
- The Algarian Stormrider is a Storm Drake, similar to Odyn's Storm Drakes and the Eonar Drakes of Elunaria. Basically a super cool Dragonriding mount with storm effects and lots of neat options for customisation. Essentially a brood of dragons that was empowered by the storms, and maybe something more. Because of their presence on Elunaria, they might have been Erinethria's green brood, able to access Elunaria through dreaming.
- Odyn and Tyr will be key in the expansion. Two brothers, each with an army of their own to defend Azeroth against the Old Gods: The Valarjar, and the Dragons. While there is a possibility Blizzard will turn one of them into a villain of sorts, I do hope they end up working together for the greater good.
- The storms around Avaloren were erected by Odyn to protect Kalimdor from the 5th Old God and its heretic servants, OR to hide and contain the secret utopian continent of Avaloren from us, because it proved that even without Order, society can flourish. He did this since, at the time, he didn't have the resources to defeat these "heretics". But now he has his Valarjar, and the formerly imprisoned Old Gods are dead as far as we know. This frees him up to carry on with his plans for retribution.
- We'll obviously encounter Erinethria's brood and the Khaz Algar earthen, but it remains to be seen what their loyalties are. I think there's a good chance the earthen once served the 5th Old God, then became liberated when the Old God possibly died, but recently they are back under her influence and are working below Khaz Algar to unearth her body or something to that degree. The green dragons, like I mentioned earlier, may have evolved into some type of Storm Drake over the years, due to their proximity to the storms of Avaloren.
- The 5th Old God is likely Xal'atath, who was embedded within the planet in the west, and watched over by Keeper Innaria and other keepers, from Uldaz. I'm guessing her influence caused the earthen to turn on Innaria, but it's hard to tell. Either way, I feel like she's an Old God of Life and Death because of the artwork seen in Chronicles Vol. 3. She might not be of the cosmic force of Life, but she might be able to tap into its powers. Perhaps the reason for this could be that the roots of Elun'Ahir are nearby. This would imply that Aman'Thul and Odyn inadvertedly created an enemy faction because of their arrogant behaviours of the past, first by ripping the World Tree out, and then by abandoning the Algarians to their fate.
- Ysera would be interested in joining us on this adventure, because she's essentially a green dragon now tied to both Life and Death. She will want to find out what happened to Erinethria (she once helped in the search for her), and she will want to put things right for the Cycle by ending the 5th Old God.
- Thrall will obviously be interested in anything that involves the deep places and Azeroth's foundation (not to mention storms). I think he and the Earthen Ring will be very important as well.
- Naturally, various dwarves will also want to join us on our trip to Khaz Algar, to see what their lost cousins are like and further study the Curse of Flesh, and their origins.
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If you know your history of WoW, you'll also know that Blizzard is infamous for just grabbing cool sounding words with some amount of RL meaning to use for their in-game things. One such instance I noticed a few moments ago, was during Shadowlands when Odyn helped players create the "Ilskahorn" to use against the Eye of the Jailer. "Ilska" is literally just Swedish for anger.
Last edited by Worldshaper; 2023-10-24 at 07:00 AM.