people asking about "megazones". they are just regular zones. some combined with each other to form areas like lordaeron.
people asking about "megazones". they are just regular zones. some combined with each other to form areas like lordaeron.
Its a semantic argument, but also one with ramifications for the actual zones.
Take for instance the Human starting zones, like Westfall, Redridge, and Duskwood.
If they are all individual zones then you have an implicit drive to make them all have a self contained story with a beginning middle and end, not to mention side quests and what not.
With megazones you can instead be less strict about that stuff. You can have one big storyline that goes across all the zones, and sparse side quests to the tube of maybe one per area.
So yes, a minor improvement over having all the individual zones we have currently. Both for questing, and for endgame since you don't strictly have to make ALL current zones relevant.
The world revamp dream will never die!
We've been suggesting them for years, probably since the world revamp idea really picked up speed as more and more old assets and models got updated. It was born out of the fact that modern zones are much larger than the original zones, and when Blizz makes a continent like Dragon Isles with only 4 zones that rivals the size of Northrend, well, a world revamp where all the tiny zones are kept as tiny zones instead of being turned into modern sized zones with subzones in them, seems unlikely. Especially with how good they are at proper natural zone barriers now. The vanilla zone barriers are just huge ugly globs of "mountain" that don't really make sense and don't look good. If they made mega zones, they can change a lot of those artifical barriers that need not exist between a lot of the zones.
I know that it is an idea I have championed for years now as a solution to there being too many individual zones to make equally relevant, alongside Vanilla zone design being incongruous with current movement tech.
Believe I even wrote some expansion ideas with it somewhere before SL launched.
It's not a complicated idea though, so people might have just came up with it themselves.
The world revamp dream will never die!
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The less work part comes from them not having to come up with as many individual little storylines for each little zone, and they can instead have longer, connected stories for mega zones that are on par with modern zone stories. Think of the Defias story from vanilla: it was spread across a bunch of zones that all had a connection to the "human storyline". Take that concept and apply it to all the new megazones.
It's also less daunting to look at than a map of 40 zones as a new player I suppose. Though part of my excitement when I started playing was seeing how many places I had yet to uncover and the sheer amount of content ahead or me, but I might not be a good example of the average new player these days hahah.
One immediate thought on megazones though - what would you call them? As someone mentioned earlier, you could bunch up a few of the ones up north and call it Lordaeron, and Duskwood+Elwynn+Westfall+Redridge could be The Kingdom of Stormwind, but for the rest?
Ashenvale, Hyjal, Darkshore and Moonglade could work as an elven bundle, but what would you call it? And there are big chunks of the map where it's hard to find a coherent cluster. Stranglethorn for instance doesn't pair well with any of the zones it borders
It's primarily about making it easier to wrap your head around it.
You could however try to imagine how it would look the opposite way around, and make the Dragon Isles have 10+ zones, because it's absolutely possible considering the size of old zones.
Waking Shore could be divided up into the area you first get to near the shore, the lava part with Djaradin, and the more mountainous area bordering Ohn'ahran plains.
Azure Span could be divided up into the icy area, the boreal forest, and the decayed area surrounding Brackenhide.
You can see how amalgamating all these areas into one single zone makes it easier to make them work as zones.
The world revamp dream will never die!
So make a new problem and solve it the way they solved it twenty years ago?
I think that's the solution though right? Just have good multizone questlines for players that have flying. Probably can expand some zones into some of the dead space. The blue dragon questline had no issues sending you to every corner of the world.
Lol no it doesn’t.
unless you think green and brown/grey orcs are a different race then each other, same with fat and thin humans, forged and not goats, black and none dwarfs, and gnomes with robotic arms/legs.
spreading plague and spreading eat able undead to stay healthy aren’t the same thing, it’s literally the opposite actually.Human necromancers didn't purposely spread the plague to the people of Stratholme via grain?
as we’re all the other city’s, they weren’t thought up only in wow.Except it's already been conceived.
you must be aware that “neutral” and “none hostile” aren’t apart of the quote you put below right?Feel free to link to Blizzard dev notes stating that Shadowforge, Zul'Aman, or Dire Maul ever being conceived as neutral, non-hostile cities that adventurers could go to.
Any way see WC3 where Anima trolls are literally in the horde, and classic wow where when the trolls charge they shout “For Zul’Jin”.
The WotR trilogy.
And that all the way back in class the dark irons were suppose to come together with the other clans due to Moria falling in love and us then going there for brew fest.
which isn’t at all relevant to all the dwarf hints for the next expan, and there are no undermine hints.As stated before;
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Ideally in a revamp expansion we would get the world redone in such a way that the leveling experience would be evergreen and not tied to the current expansion so hard like Cata did. Then you layer on top of those zones a 70-80 story and end game related stuff. Then have one or two max level zones similar to Suramar that has an end game only story.
Playerbase speculation & rumors are thankfully not canon.
Still incorrect. There’s no reference to really anything in SL except the name “shadowlands”. Everything was merely retroactive if anything.And still a long-running location in the lore.
As I said, only the name “Pandaria” existed, there was never any REAL lore to it. Therefore it’s not a “major lore location”Uh Pandaria was made canon as soon as we got Chen's quest in vanilla. Further, Pandaria and Pandaren were two of the most requested inclusions in early WoW.
It’s like saying Balor is a “major lore location” as a human kingdom bc it was name dropped & used in WC1/2(?) and popped up on the vanilla map… but it’s not because it hasn’t ever popped up anywhere in-game even in references nor has it had any REAL significant lore to it.