To me the biggest thing since legion has been the lack of (forgive my lack of artistic vocabulary) contrast? It feels like every biome and sub-biome is aggressively one toned, and with colors that tend to either be not very vibrant to the point of forgetfulness (i.e: most of kul tiras, highmountain, revendreth) or aggressively vibrantly overwhelmingly one tone (ie: Ardenweald, Suramar). I can't quite articulate what it is exactly that changed, but in WoD and pandaria, each zone felt properly well defined - I could tell where I was from the color palette alone, and that stopped come legion (with the exception of Suramar and Ardenweald, which I couldn`t stomach after a point from the overwhelming blueness)
Maybe it's all in my head
Yeah, I think that's part of it as well. There seems to be a focus on higher resolution over stylization, and it leads to stuff like the new dryad and Keeper of the Grove models looking so detailed they feel out of place (aside from the more pressing issue of using the new centaur rigs). On the flip side, you have cases like the new drakes where their textures are so flat that it looks like they're covered in leather instead of scales unless you get very close to them.
I think Proletariat brought a large number of artists with them. I wonder how much keeping the art style intact has been a challenge as of late.
Nothing in any of those four pictures strike me as something Blizzard would be excited to show off. Which makes me question why we have these four images rather than one of the presumably exciting images of iconic locations, like the entrance to Khaz Algar, or the rift.
The fourth image maybe, but that is pretty weak compared to other filler images from stuff luke the DF announcement.
The world revamp dream will never die!
No, Al'akir is dead. Like...dead-dead.
His son Prince Thunderaan is the new wind lord. Though there is also a chance that Prince Sarsarun might be fighting for the position since the Conclave of Winds deemed him to be the worthy successor over Thunderaan until the shaman player "convinces" them otherwise.
If we're looking at the design factor, Blizzard has been using centered text for the Dragonflight feature overviews. These overviews did not do any zone highlights (which were instead a part of the strange roundtable), but more of a general overview.
They did use this bottom justified text for the Shadowlands feature overviews, which highlighted the zones/afterlives. That being said, it's interesting they chose to specify "Avaloren" over each individual zone, which I suppose makes sense with it being a brand new continent reveal, but it would imply that there are other key features they'd want to highlight.
The environment artists have a tendency to make things more realistic, and they can lose that fantasy element that classic, wrath, and even mists had.
I think with Dragonflight it’s also a symptom of the gigantic zones. I personally like it a lot more, but imagine expanding west fall 10times its size. You’re going to have to diversify it from a barren field zone at a certain point since Tanaris is already in the game.
Its definitely is real.
That direhorn is an adult version of the pet from time incursions, from the titan vendor I think.
Do we have a spreadsheet with all leaks like we had with Dragonflight?
Spreadsheet
https://docs.google.com/spreadsheets...up7QvT568/edit
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This either proves the OP went out of his way to make a custom game space to make a fake leak. Legendary if true.
Or OP posted next expansion zone screenshot.
Avaloren alongside a revamped old world would be awesome, but pretty much improbable.
God damn it's mystery island again.
Well obviously it isn't fake because it's mundane. I just find it intriguing why we have four pictures, which is honestly quite a large amount. And none of them show anything particularly exciting, or showcased something new.
None of them have new architecture. None of them seem to show a particularly exciting location. One of them is quite clearly just a bunch of reused assets on a field.
In a press kit there would obviously be a bunch of boring images to show off stuff like the flora and what not, but you would atoll have the exciting ones, and out of a collection of probably twenty or so images it's surprising that we hit upon the quarter that is the most boring.
Also the dwarf seems to be AI generated going by the weird hand spike things. And the desert image has the weird tall dwarf model everyone agreed was fake a few weeks back.
And of course the fact that the zones look suspiciously like previous ones, when throwback zones are quite rare.
The world revamp dream will never die!
You know what. With little more than a week to go, I'm dying on the Hill of those new Screenshots. Gotta pick a hill at some point and this one's it. I analyzed that dwarf-ogre thing at length and compared everything to what we already have in game, back when it came out. It uses the new Rexxar (Kul'tiran Skeleton Mok'nathal) Skeleton, the assets were ALL either New or in the case of a fake, custom. We discussed that this CAN in fact be AI faked, but it would apparently take so much more time than just whipping something custom up in Blender. And now there's 4 new Images where one literally has the Dwarf-ogre looking thing in there and the blue-ish dwarf from the Artwork has the name lanky arm-blade/fingers as on the old Artwork, that put us off. And yes, the Background Art used for the Page was not the Dragon Isles piece, it looked similar without context or more details but you could figure it out. So either AI or Real.
Historically speaking, we're approaching a point where the effort for this Leak to receive another update like this, is just .. too high for somebody simply trying to fool people.