That map has modern Kalimdor, EK, Pandaria and Northrend at its edges. Most of the lands between those edges were destroyed in the sundering, leaving some islands th we have today behind.
Dragon Isles nor anything else beyond the Ancient Kalimdor has not been portrayed in the Chronicle maps.

The funny thing is: That picture is not even on Pandaria. It is the starter zone for panda's :P
But yeah, great point:
All screencaps of "new continent/world" from all feature trailers have some WOW factor to them: Architecture, completely new landscape, etc.
This leak doesn't have that. But that also doesn't immediately mean that it is fake. The SL feature trailer also left lots to be desired.
Last edited by micwini; 2023-10-27 at 08:54 AM.
This is something they will never achieve simply because they will reuse models anyway and the ratio will most likely be 1:9 newld. Elder Scrolls Online had the same issue where we venture to new lands yet there live the exact same animals as everywhere else because they did not create new models.
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Yeah trueNever thought about that tbh ;D Still I think it really shows off that Pandaria was a Continent with a lot of character. I feel that really lacks in new zones. They all look quite samey and forgetable. SUre there are iconic places but they still lack character. And the leaked images all lack character imo. SO they might perfctly fit Blizzard modern idea of a continent.

Thematically yes, but Zelda maps aren't perfectly symmetrical, have a varied arrangement of terrain and aren't really a color wheel.
The main issue with that AI map is its shape and navigation. Having areas arranged in a circle is troublesome and even if it looks simple, it causes disorientation issues. Many people resorted to a compass weak aura or addon to navigate through Oribos because it was one hell of a mess.
Another issue is that their shapes are circular sectors. This kills any real variance in the zones, because you already know beforehand how the area is going to be like geographically when you're exploring. Ideally when you explore a new land, you want to cause players to find new stuff, new shapes, new terrain... not just some mountains in a self-contained space.
Zone boundaries are very clearcut (this is not only an issue in this map, but in whole WoW because of the theme park zones yada yada), even more so than in modern WoW. they tried to fix that in DF and they did it quite well imo.
But please don't get me wrong! If that particular shape is justified it can work, but it is quite a design challenge to make it do so, so more than often than not it's best to just avoid it. Another example, Zereth Mortis worked fairly better than Oribos. Yes, it was still a circle and had different biomes in each axis, but navigation was much better in between them and it didn't feel as such.
The hardest thing to create a proper model off is a building. It's just vastly more involved than making a few custom rocks (which could simply be existing rock models that are somewhat manipulated) or through the right sfx on top of existing models.
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ESO is just cheap with new assets period. Which makes sense given how much time is spent creating assets for sale (housing) so they don't have the dev time for actual creatures. I'll say this, Blizzard is not at all lazy in that regard. The only time I felt they truly dropped the ball was Nightborne.
Just for reference, these are shorts of the more recent announcement trailers. They look nothing like the leaked ones.
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