These centaur models have the same problem as the big drakonid npcs or dracthyr, new furbolgs, they look like "im soo happy to be here, im so nice!".
It's like they're designing some of this new stuff to be pretty/clean but also more generic, i guess that's partially the fault of probably new faces in the art designing team.
Last edited by ImTheMizAwesome; 2023-04-08 at 12:43 PM.
Yeah, also some of the newer mounts (current season's pvp cat, the upcoming trading post turtle) look more like they come from warcraft 3 reforged than WoW - the same goes for the centaurs imo. Really not a fan of a few "hyper realistic" models that clash with the more cartoony ones we usually have.
Does he know something special?
https://twitter.com/MrGMYT/status/1644484158574542849
Last edited by Makabreska; 2023-04-08 at 03:39 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It doesn’t have his tag so it could have been one of the other artist but the bigger centaurs really aren’t that far of the original concept art for the classic ones though static models are obviously less expressive now that they animate faces.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

Got curious so I looked in the dragon flight concept art book, the big centaur and drakonid were done by Jon McConnell, with blizzard from WC3, small centaur were done by christopher chang, with blizzard since 2009, no real concept art on furbolgs in the book so no clew who did them.
So the only real “new” artist in question would be the one who did dracthyr who I think joined in BFA.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Just going off Blizz's new cadence as well as what we can see in monitoring various things like Beta servers being back up and bumped up to 10.0.7 which might be them preparing for the next PTR phase and getting rid of the weird construction they have now with a mainline PTR (10.0.7 PTR) being on the Classic PTR just so they can have 2 simultaneous PTRs.
That's because I'm pretty sure it was a trading post set that Blizzard decided to port to the cash shop for some reason.
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That is a little surprising, but I can see the DNA there being the same. At the very least, it certainly looks far more like a problem with direction and overall art design than a change in artists on that front. Re: the Dracthyr artist, she goofed pretty significantly with those, but she can evidently do decent work otherwise, given she also made the Worgen model. In spite of my derogatory comments about the furry influences in her work (which I could also see in the Worgen model, albeit not to an obtrusive degree), she's not a bad artist overall. I'm not sure if it was poor direction or the lack of a preexisting design to work off of, but this is evidently not reflective of the usual quality of her work.
love that idea actually. if Azeroth is also Elune, who needed a shell to recover after her defeat, she then had a dissociative disorder and materialized as Azshara, then it would be even funnier. explains Azshara's worship in the empire and in a weird way confirms the Elune-Old God rofl theory
hey, they redeemed Sylvanas, why not tentacle mommy?
Yup, artists don't get to do whatever they want on a project like WoW, they work on what the art direction shows and it should never advance so far before showing work that they cannot just scrap it if it doesn't meet the overarching aesthetic the art director was aiming for. It would be interesting to see how close the end product is to the concept art in the case of the Maruuk if anyone can find it.
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I do think they'd work better if they looked more regal.


The Mongols were but one of many hordes.
Hordes have reached everywhere from manchuria in the east to hungary and finland in the west, reaching south as far as pakistan, india and vietnam, and bringing the golden era of islam to a brutal end.
One might as well argue that yaungol were redundant because we already have Thrall's Horde in warcraft.
It's a bit like confusing "white" (or "black") for a singular race or culture; the steppe peoples were many and quite pluriform.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.