Didn’t they say in several interviews pre&post launch of DF that Dracthyr will most likely get other classes?
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Also this.
There are some players that play Gnome Warriors and nobody really cares that they perform the same as a Orc Warrior.
I think this is overstated.
Most players don't care about small details like what side of his face Lor'themar's eyepatch is on, but they care about the FLAVOR of their race and the lore is part of that.
Nelfs losing all the time have affected more than just the diehard lore fans. Same for the Horde getting villainbatted all the time.
Twas brillig
Honestly, the Maruuk do set a fairly nice precedent in terms of the aforementioned fluff. It's good as a first effort towards fleshing out the cultures of Warcraft, since this is a setting that tends to be far more style over substance and far more focused upon creating an immediately-evocative visual rather than something truly detailed. I do think that learning a bit more about what the different races eat, how their marriage works, etc. would all be pretty nice, and I am hardly opposed to that. The overall blandness of the Maruuk is a sad consequence of a general degree of blandness in the character that is to be expected from them.
I would like to see this greater investment in the culture of the races be embraced a bit more, as I think it could legitimately be extremely beneficial for the story as a whole. On the matter of the insular nature of the cultures, that could also be a major part of the problem—maybe if we had more opportunities for interaction between fleshed-out cultures, we'd have less of this problem. I feel like we're seeing the very beginnings of that with the Orcish heritage questline, so things may be getting better on that front.
I would say none so far measure up to the orc one which is what I was hoping from the start. FFS the Blood Elf heritage quests are about Sylvanas.
What I want from a heritage quest is this:
a) what is the history and the culture of the race, in particular as it relates to Azeroth and the current setting
b) who are the major and minor NPCs you would expect to quest for, who helps shape the race's future
c) how does the player character fit into their race's society
Orc one largely answered all of those. Human one touched on a), barely mattered for b and c.
Last edited by Nymrohd; 2023-04-09 at 10:00 AM.
The DI Dwarf one did at least seem like it was building up to a proper rebellion storyline eventually. We just have yet to see it in action.
Feels like a story like that would require the expansion to be set in the Eastern Kingdom though, which is probably why nothing has happened with it yet.
The world revamp dream will never die!
I think main races should get revamped starting zones again, i know there's exile's reach and it is very nice but i feel like lvling from default starting zone is much better in terms of getting to know the race better.
Still Having blackrock orcs in human starting zone is very weird now.
Last edited by ImTheMizAwesome; 2023-04-09 at 10:33 AM.
Exile reach really feels like a band aid starting zone, it's cleaner visually and mechanically. It introduces the player to the gameplay elements (rotation, exploration, etc.) in a clear way but there is no excitement in the scenario and no presentation of the universe itself. You're not going to feel more attached to your race or faction at the end of it, which was a big win in the old starting zones.
I think Exiles Reach works as an introduction to the game quite well. But also as a basic introduction to the Horde and Alliance. What it needs is to then send bee players into something more akin to the original or Cata questlines. The players have gained a basic understanding of the game, now they need a basic understanding of the plot. Whether that is the racial plotlines, the zone plotlines, or even the class plotlines.
Exiles Reach is a great tutorial and basic introduction. What the game currently lacks is an intermediate introduction to plots before going into the endgame.
The world revamp dream will never die!
I share similar feelings about that, it's nice as basic tutorial, little funny adventure but after it ends especially for new players, you pretty much learned nothing about the world and you get sent to BFA, which makes things even worse.
My nephew(10 y.o) wanted to play wow with me and we did Exile's reach together as orcs, then went to BFA but he had no idea what was going on, going from defeating a dragon to dinosaurs.
Then he decided that he wants to lvl new character, so we went and created trolls but this time i took him to the starting zone and to make it more immersive for him i started sharing my basic knowledge of the lore here and there and he liked it much, much more.
I think wow could use some small, race campaigns or overall race campaign as a system, like in GW2 where you have your personal race story up to lvl 60 if i remember correctly, that works easily as both tutorial and development of your connection to said race and the world.
Last edited by ImTheMizAwesome; 2023-04-09 at 12:28 PM.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.