WoW just needs a carrot on a stick for players that like to grind, but it shouldn’t be as crucial as it was in the past. Going from one extreme (too much grind) to another (no grind) is just one of the flaws of the recent WoW team. Instead of improving systems they previously introduced they rather remove them entirely, leaving a huge hole of nothingness.
MAGA - Make Alliance Great Again
Agree. I think there should just be some sort of weekly cap. If you wanna facegrind it all in one day cool, if you wanna space it out over the week also cool. Give people the option to play how they want but also make that rewarded. I loved how it worked in Legion and I miss AF Weapons personally but there's gotta be some sort of balance between Legion and it's uncapped insanity and then DF where it feels like there's basically nothing to do but raid log at a certain point.
Can confirm. RP was rough during SL. Also, going back to the original post, PvE had better RPG elements in the past but they haven't really done much with it. I'd argue the reasons I got into dungeons and raiding was to build up my RP portfolio, and to see the enigmatic lore figures. DF has been a snooze, the environments just don't do it.
This is only the case if you assume that Nightsquall and the naga stuff in Forbidden reach isn't related, and then assume again that Elune'ahir and the Erinethria stuff are also unrelated.
Because if all of these wild and wacky "past the very dangerous sea" things just so happen to all be related, by some craaaazy chance, then every patch has added another hint towards that location.
I think the same. Zaralek was a tech test for the zone loading they will be using extensively if this ends up being the case. Dynamic flying is also something that will enhance the feeling of traversing deep caverns and stuff. I imagine they will come up with ways to prevent or discourage flight in some cases, since you want to also be able to create claustrophobic spaces sometimes.
Oh yeah for sure there needs to be a balance between the two and DF is not it. I like DF for the most part I would even say it's an A tier expansion but it's got it's issues and one of those is the carrot on the stick being gone because Blizz doesn't know how to not go too far in one direction or the other when reacting to feedback. I'm hoping though that DF is a huge step in the right direction because they've been reacting really well and quickly to feedback the whole way through. Now they just need to add more to actually do besides cosmetics. You should have to grind for power you just shouldn't have to grind for power 24/7.
I hope they put a bunch of in-game lore books in the beginning of the next expansion which are myths about a civilization of people who built cities behind the clouds using technology and magic based on music, only to not do anything with it.
There'd be so many comments saying how because it was established in a "lore book," Blizzard is definitely going to use it and that it lines up with Tinker and Bard classes.