Yeah. This dude I think, but I didn't look through screenshots beyond finding the right horn shape.
bro we about to arrive to 2023!! LES GOOOOOO
BRING BACK CORRUPTION GEAR
BRING BACK TWILIGHT DEVESTATION
We got our talent rework, main proffesion rework, rep rework, flying and mount system reworks, a lot of customization changes and alterations to transmog as a system.
I think we can expect a completely new version of fishing, archaeology and maybe cooking to round out the profession changes. I also wouldn't be surprised if PvP goes through a big rework. It's the one thing they've struggled to stabilize or innovate in recent years and it's popularity is in a bad place. It represents the last big existing evergreen gameplay that's dragging.
I kind of expect some new iteration of Torghast as well. Zskera seemed to be an evolution of the randomized instance construction on a much larger scale, 28 specific(?) rooms in a randomized configuration (Twisting Corridors was effectively 18 disconnected rooms). People keep thinking of Zaralek tech as something that makes underground zones, but it could just as easily be used in a hallway you walk down to load and unload entire new sections of dungeon without loading screens, like a Torghast without the portals between floors, where instead you walk up a staircase and by the time you reach the top the floor in front of you loads.
I think there are other major things they could introduce on the system level that aren't actual gameplay systems too. Like seasonal zones that asset swap several times a year.
Last edited by Hitei; 2023-10-27 at 08:55 PM.
Gryphon Rider/Wyvern Rider class with you customising both rider and beast akin to worgen/dracthyr character creation
Uses thrown weapons, ranged or melee
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It's just an edited texture, easily faked for those with the skill set; the model is identical, even the low poly feet make it obvious
I believe at DF announcement Holinka said they brought on a bunch of devs for PVP no?
I agree with your list for PVP, some tertiary professions, didnt think of randomized zones but could definitely see something like that.
We will likely get 2-4 more support specs I believe as they cannot leave it at just one who is a must have for PvE. They will also need to create one or two more rows for talents due to level cap increase.
But yeah I certainly even if it is Avaloren would hope for some form of larger dev time expenditure that provides meaningful or interesting content or alternatively better interactions with similar types of content.
I would love to see some form of
A large part of Warcraft's storytelling strength comes from it's diversity of cultures.
This is my please: not to westernize or modernize every single playable race and culture in Warcraft.
Going to laugh when nitpicking over supposed photoshop errors on that thing prove to wrong and that's real.
Reminds me of the grainy shots of the Dragonflight cinematic and thinking how the stone watcher guy didn't look right. Hell, I took zoomed-in shots and compared it to other things to try and prove it was not right.
And yet, here we are.
Time is a flat circle.
Because all of their original characterization and motivations were thrown in the trash and they became four different iterations of "I'm gonna conquer this land, heh heh heh!"
Well for one thing, having any sort of complex motivation other than "I'm gonna rule da world!"Is anyone who's a villain in WoW generic by your defintion? How would they make someone a villain without becoming generic?