1. #38541
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Ersula View Post
    Honestly wondering about what they're going to do: Will they improve Cataclsym? What exactly would they improve? Will they sell it on being the authentic Cataclysm experience for people who missed it, because you can largely experience that in retail already. I know a lot of players would prefer a forever-Wrath realm more than a forever-vanilla realm.
    I think they will make changes to the core gameplay to make it more in line with the spirit ot classic.

    No LFR but they will add a modern group finder and add normal modes in for pugs.

    Keep the heroic dungeons hard until Firelands and then neef them with the addition of titan rune versions.

    Etc..

  2. #38542
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    Quote Originally Posted by jeezusisacasual View Post
    Whatever the theme of the expansion it should have at the bare minimum the same amount of content as BFA not DF or SL. We should expect that level of work put into the game which massive and i would go as far to say its amount of content was equal to Legion if not more and anything less should be mocked and settling for less should not be an option at all. They just can not muck up the gearing like BFA did and i would venture to say if they did not launch with azerite armor and instead tier sets and had the neck been the primary power progression system it would be heralded as the 2nd best expansion.
    I mean the story would keep it from being remembered as a great expac. But yeah if the game had launched with Essences instead of Azerite, it would probably have been remembered quite more fondly. Great raids, solid dungeons (though the seasonal mechanics were crap).

  3. #38543
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Nymrohd View Post
    See I used to believe that Blizzard cannot do an expansion reveal that fails to hype me. It happened with MoP and they proved me wrong after all. But then both SL and DF were just unsuccesful reveals imo. SL had no meat and DF had no hook.
    SL was pretty hype at launch for the general audience. It even broke sales records as the fastest selling pc game of all time. Immediately broken by Cyberpunk but still.

  4. #38544
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    Btw do I remember correct that we had been told there would be additions to evergreen content in DF? Yet we have not had Brawler's guild (and adding it late would be a bad idea since casual players will never be able to outgear it) or even a new TW raid. Maybe they meant all the salvaged mogs from removed content (which imo all are very fun to unlock but then extremely grindy to actually collect)?

  5. #38545
    Quote Originally Posted by Chickat View Post
    SL was pretty hype at launch for the general audience. It even broke sales records as the fastest selling pc game of all time. Immediately broken by Cyberpunk but still.
    I think Shadowlands would have been much better received had it not been overtuned to hell and back. Again, months and months of the game being designed around tanks being kiters instead of tanks was just terrible .

  6. #38546
    Quote Originally Posted by Doolb View Post
    I'm not really seeing why people are seemingly so mad about the leaked screenshots. Generic high fantasy zones is what people have asked for for years
    They got it in Dragonflight is I think the key issue.

    Feels like DF 2.0, but that feels like the exact kind of thing Blizzard would do, which is why I'm not that shocked if that's the case. The expansion practically never lives up to what people desire in this thread.

  7. #38547
    World of Warcraft: Echoes of Eternity

    -Level 80 with post-max progression system: Path of Heroes
    --- new talents 71-80. After 80, PoH serves as new progression system going forward. unlocks class skins and done through outdoor content, world quests, instances, and pvp.
    -new specs, 4 at launch and more over expansion (dh, warrior, shaman, and monk)
    ---additional specs for rogue and mage teased
    -world revamp, EK at start of expansion and Kalimdor, Northrend, and Pandaria over course of expansion (DF is starting experience and timeline goes forward from there)
    ---other continents and zones will be focused on in later expansions or patches
    -new underground zones added to each continent that is updated. First zone is Uldaz added to EK under the region of Khaz Modan
    -expansion intended to last for multiple years with quicker patch cadence. expansion mile stones will be larger and more spread out.
    -no new race or class. customization screen fully overhauled with allied races rolled into existing equivalents. body types, face types, additional hair styles, tattoos, and other options allow for new subrace combinations like forest troll, taunka, and krokul. updated starter zones account for new options with focus on race lore across revamped zones.
    -void and order battle for azeroth's soul. mortal races caught in between. tyr sides with mortals as redemption and rallies forces of azeroth for final battle.

  8. #38548
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    Quote Originally Posted by Chickat View Post
    SL was pretty hype at launch for the general audience. It even broke sales records as the fastest selling pc game of all time. Immediately broken by Cyberpunk but still.
    As always, I speak about myself. SL reveal failed to hype me. The systems seemed flimsy and I was expecting them to go far heavier on the fan service.

  9. #38549
    Quote Originally Posted by Nymrohd View Post
    Btw do I remember correct that we had been told there would be additions to evergreen content in DF? Yet we have not had Brawler's guild (and adding it late would be a bad idea since casual players will never be able to outgear it) or even a new TW raid. Maybe they meant all the salvaged mogs from removed content (which imo all are very fun to unlock but then extremely grindy to actually collect)?
    We got the trading post, profession rework and talent reworks are meant to be as well, but we know ita a future blizzard problem with talents already

  10. #38550
    Quote Originally Posted by rekael View Post
    World of Warcraft: Echoes of Eternity

    -Level 80 with post-max progression system: Path of Heroes
    --- new talents 71-80. After 80, PoH serves as new progression system going forward. unlocks class skins and done through outdoor content, world quests, instances, and pvp.
    -new specs, 4 at launch and more over expansion (dh, warrior, shaman, and monk)
    ---additional specs for rogue and mage teased
    -world revamp, EK at start of expansion and Kalimdor, Northrend, and Pandaria over course of expansion (DF is starting experience and timeline goes forward from there)
    ---other continents and zones will be focused on in later expansions or patches
    -new underground zones added to each continent that is updated. First zone is Uldaz added to EK under the region of Khaz Modan
    -expansion intended to last for multiple years with quicker patch cadence. expansion mile stones will be larger and more spread out.
    -no new race or class. customization screen fully overhauled with allied races rolled into existing equivalents. body types, face types, additional hair styles, tattoos, and other options allow for new subrace combinations like forest troll, taunka, and krokul. updated starter zones account for new options with focus on race lore across revamped zones.
    -void and order battle for azeroth's soul. mortal races caught in between. tyr sides with mortals as redemption and rallies forces of azeroth for final battle.
    Bruh just stop

  11. #38551
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    Quote Originally Posted by rekael View Post
    World of Warcraft: Echoes of Eternity

    -Level 80 with post-max progression system: Path of Heroes
    --- new talents 71-80. After 80, PoH serves as new progression system going forward. unlocks class skins and done through outdoor content, world quests, instances, and pvp.
    -new specs, 4 at launch and more over expansion (dh, warrior, shaman, and monk)
    ---additional specs for rogue and mage teased
    -world revamp, EK at start of expansion and Kalimdor, Northrend, and Pandaria over course of expansion (DF is starting experience and timeline goes forward from there)
    ---other continents and zones will be focused on in later expansions or patches
    -new underground zones added to each continent that is updated. First zone is Uldaz added to EK under the region of Khaz Modan
    -expansion intended to last for multiple years with quicker patch cadence. expansion mile stones will be larger and more spread out.
    -no new race or class. customization screen fully overhauled with allied races rolled into existing equivalents. body types, face types, additional hair styles, tattoos, and other options allow for new subrace combinations like forest troll, taunka, and krokul. updated starter zones account for new options with focus on race lore across revamped zones.
    -void and order battle for azeroth's soul. mortal races caught in between. tyr sides with mortals as redemption and rallies forces of azeroth for final battle.
    Damn would I be happy with that. Not happening, but I'd love it. Also that title makes no sense with everything else.

  12. #38552
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    Quote Originally Posted by Nymrohd View Post
    Their problem imo was that all of them were designed to be one off, bound to expansion themes and many of them were just poorly iterated upon.
    Imagine if they spent all that time on a good evergreen feature though.

    Player housing, carpentry, logging profs and all the collection content that comes with it.

    It would be another pillar of wow like transmog.

  13. #38553
    Quote Originally Posted by Nymrohd View Post
    Btw do I remember correct that we had been told there would be additions to evergreen content in DF? Yet we have not had Brawler's guild (and adding it late would be a bad idea since casual players will never be able to outgear it) or even a new TW raid. Maybe they meant all the salvaged mogs from removed content (which imo all are very fun to unlock but then extremely grindy to actually collect)?
    I think one thing they might've been referencing is Talent trees too

  14. #38554
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    Quote Originally Posted by Ferlion View Post
    I think Shadowlands would have been much better received had it not been overtuned to hell and back. Again, months and months of the game being designed around tanks being kiters instead of tanks was just terrible .
    SL with Legion content cadence would have been good, story be damned.

  15. #38555
    Quote Originally Posted by Nymrohd View Post
    I mean the story would keep it from being remembered as a great expac. But yeah if the game had launched with Essences instead of Azerite, it would probably have been remembered quite more fondly. Great raids, solid dungeons (though the seasonal mechanics were crap).
    I can see that but everything since then seems very much wasted or not put as much effort into it. BFA had so much content and i assume a budget much bigger then either SL or DF ( by todays standards ) but they have literally not tried at all or they completely misread the playerbase of the game they have almost 20 years of experience making. I sometimes wonder if they even spend 4 hours a week playing their game.

  16. #38556
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    Quote Originally Posted by KyleEverett View Post
    We got the trading post, profession rework and talent reworks are meant to be as well, but we know ita a future blizzard problem with talents already
    True, the trading post probably is the major evergreen addition. Talent rework is a base system change, not content (and I am not convinced it will be able to expand for multiple expacs without becoming problematic). Profession rework I see as having two parts; the work order system will stay as is but the talent system will either be scrapped, modified or require complete new iterations every expac which means it is the opposite of evergreen.

  17. #38557
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    Quote Originally Posted by Doolb View Post
    I'm not really seeing why people are seemingly so mad about the leaked screenshots. Generic high fantasy zones is what people have asked for for years
    Expanded and revamped old zones rather. We know how these places should exist, as seen in books and other media, we just haven't seen them in that capacity.

  18. #38558
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    Quote Originally Posted by rekael View Post
    World of Warcraft: Echoes of Eternity

    -Level 80 with post-max progression system: Path of Heroes
    --- new talents 71-80. After 80, PoH serves as new progression system going forward. unlocks class skins and done through outdoor content, world quests, instances, and pvp.
    -new specs, 4 at launch and more over expansion (dh, warrior, shaman, and monk)
    ---additional specs for rogue and mage teased
    -world revamp, EK at start of expansion and Kalimdor, Northrend, and Pandaria over course of expansion (DF is starting experience and timeline goes forward from there)
    ---other continents and zones will be focused on in later expansions or patches
    -new underground zones added to each continent that is updated. First zone is Uldaz added to EK under the region of Khaz Modan
    -expansion intended to last for multiple years with quicker patch cadence. expansion mile stones will be larger and more spread out.
    -no new race or class. customization screen fully overhauled with allied races rolled into existing equivalents. body types, face types, additional hair styles, tattoos, and other options allow for new subrace combinations like forest troll, taunka, and krokul. updated starter zones account for new options with focus on race lore across revamped zones.
    -void and order battle for azeroth's soul. mortal races caught in between. tyr sides with mortals as redemption and rallies forces of azeroth for final battle.
    You had me until “expansion will last multiple years”
    MMO-Champion Forum
    noun

    1. a place where people who stopped playing World of Warcraft 10 years ago gather to tell those who still enjoy the game, how bad it is right now.

  19. #38559
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Draedarr View Post
    Could be a new advancement in the Engine, last major one i think was when they added the new liquids in Cataclysm, There was also some more APIs being added (DX 11, 12) Could be Vulkan or something on these lines.
    Hoping they improve ray tracing. I want actual reflective surfaces and metals etc.

  20. #38560
    Quote Originally Posted by Chickat View Post
    SL with Legion content cadence would have been good, story be damned.
    SL was so repulsive to me I stopped playing after 2 1/2 weeks and never came back to WoW. Content cadence had nothing to do with that.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

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