That's about as big as what we saw in Shadowlands. You're blowing this way out of proportion.
You're mixing things up there. Arcane wasn't described as chaotic, just corrupting. Last i looked, that was never explicitly removed, it just doesn't get much attention anymore. And what made it dangerous was it allowing the Legion to find Azeroth, which they otherwise couldn't do. It wasn't Arcane in and of itself that made them interested in Azeroth. It was just the signal that allowed them to get there. Which naturally stopped being relevant after Legion.
You're all getting your headcanon stuck in this.
I feel the other way around, it felt weird that "Arcane" was previously shoved into an Order-aligned category, when before that (and apparently again now) it was rather a kind of 'neutral' magic, not ordered, not chaotic, not life, not death, just raw power. The energy of the Twisting Nether, the space between the worlds of reality.
Yes, the Titans use it heavily, but that to me ties into the theory that World Souls/Titans are not inherently Order-aligned. The Titans we know visited Zereth Ordis, but they weren't born there. They seeked it on their own volition and/or were invited, they chose Order as their primary alignment (with Freya also dabbling in Life)
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Because they put all their cards on the table. Any hint or suggestion of something more was strictly that - their actual cosmological design document was contorted into a "narrative." It's weakness was not where it was vague, but where it was detailed.
I'm sure there's an alternate universe out there where they told a story in the realms of death that didn't involve constant exposition that completely demystified the setting before you could even try to immerse yourself in what should have been an inherent sense of wonder... but that's not our universe.
It's kind of funny. If they had kept their cosmology as close to their chest as they did their characterization and narrative motivation, and actually delivered us a relatable story in a cosmic setting, Shadowlands would be remembered very differently. They inverted basic storytelling tenets.
Last edited by Berkilak; 2023-04-10 at 05:26 PM.
The worst thing any developer can do to their fictional universe is release a "lore bible" type thing.
Name one franchise that was enriched by something like Chronicles and not outright ruined, I'll wait.
Don't get me wrong - they absolutely should have a lore bible. But as you say... "release" is the cardinal sin with these documents. It should remain in-house.
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Lord of the Rings. Tolkien was the only one able to pull it off.
They don't need to overexplain Magic, its Magic for a reason. The whole schools of magic and types thats fine it stretches the field. Explaining how it works? Nah not needed
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
I'm watering a withered plant, but one could theoretically suppose that Arcane is an innate force of nature which Order is required to subjugate. In this instance, Arcane would be something like the residual background radiation from when the Light and Void clashed to create the universe (assuming that we're not going all-in with the Zereth system), and it could be harnessed through Order, thus allowing it to strictly align with Order in spite of its inherently chaotic nature, vindicate it being a kind of pipeline to Fel magic, and keep it distinguishable from the actual Cosmic Force of Order and its products. Alternatively, Mana could be that product, whereas Arcane is the product from refining it with Order magic—it could also be harnessed by other forces to a limited extent—Death magic interacts with it to create Necromancy, for instance, or Chaos to create Fel.
Another alternative is that Arcane magic is the residue of Titans, tracing Azeroth's veins.
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This could also be sensible, and would feed well into the idea of Arcane being unstable in spite of its alignment with Order.
That's how I feel whenever I get the hint of a desire to speculate about WoW lore. I don't care about the minutiae anymore. I don't care because the writers themselves showed that they don't. I can't invest passion into something that the creators themselves haven't put any of their own into.
Alternatively, I could simply be getting old and can't relate to the young folk. But I don't think it's that. I think this is the rare case where unadulterated cynicism has the right of it.
I'm in a peculiar state of superposition—on one hand, I am young, and thus eager. On the other hand, my idiotic young brain was entirely molded by Warcraft III, so I am also cynical about the prospects of WoW's future. In that spirit, I am trapped between the two, and indulge in both vicariously.
https://www.wowhead.com/news/scaleco...ch-10-1-332395 Let's discuss this.
Somehow reminds me Nighthold room...
btw
did you guys see this?
https://twitter.com/Qwik/status/1645086011003916290
Thats a lot of Void influence there, I wonder what the consequences will result after Sarkareth's death.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
I wish they had created a new void creature (this part of the raid shows it's really just voidwalkers and the ghosts from WOD at this point) but I know it doesn't really fit in the expansion to justify.
That specific pure void aesthetic always looks stunning. Would love to get a raid themed even more heavily on it, rather than lesser forms like Old Gods.
Corrupted fleshy tendrils is cool and all, but nothing like that amazing astral theming.
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There is the Chrono elemental mob which looks amazing, though that one has already been used in the Azure Vault, so it might be a bit too close to reuse again.
The world revamp dream will never die!