1. #39221
    Quote Originally Posted by Baraden View Post
    I never really was on board with tinker as a class; but it's insane we got the complete asspull scalie evoker class before them
    I assume Blizzard feels that the player base is less likely to be interested in a class tied to goblins and gnomes than to something dragon-related. Gnomes haven't exactly been the most popular through the game

  2. #39222
    Brewmaster Leowyld's Avatar
    15+ Year Old Account
    Join Date
    Aug 2009
    Location
    The Raccooniverse
    Posts
    1,468
    Quote Originally Posted by Rathwell View Post
    I assume Blizzard feels that the player base is less likely to be interested in a class tied to goblins and gnomes than to something dragon-related. Gnomes haven't exactly been the most popular through the game
    If we did get Tinker, it would be for all races. I practically guarantee it. They are moving in an all races/all classes direction, anyway, but we also have the fact that the last two new classes had race restrictions. We haven't had a proper class that at least most races (now all) can play since MoP.
    Cosmic greetings, all, I'm the Raccoonatic Commander!
    Leowyld of Emerald Dream-US

  3. #39223
    Quote Originally Posted by Rathwell View Post
    I assume Blizzard feels that the player base is less likely to be interested in a class tied to goblins and gnomes than to something dragon-related. Gnomes haven't exactly been the most popular through the game
    Tinker makes sense for quite a few races though

    Human
    Gnomes
    Draenei

    Orcs
    Goblins
    Blood Elves

    There's your races right there, everyone is happy

  4. #39224
    Quote Originally Posted by Dancaris View Post
    It can work with massive rewamp of Azeroth theme.
    Big roadmap like:
    11.0 - rewamp of Kalimdor
    11.1 - NE part
    11.2 - Horde part
    11.3 - sand part. Old gods and titan stuff
    12.0 - EK
    12.1-3 Parts of EK
    13.0 Rewamp of Northrend.
    13.1-3 - patches.
    If this has to be done progressively, Eastern Kingdom is more likely to be reworked first : We already have most human models reworkked, and got a few teases of a re-taking of Gilneas. Moreovoer, the story of Dragonflight put a lot of focus on dwarves as well as blood elves (and nightborne by extension).

    - - - Updated - - -

    Quote Originally Posted by Baraden View Post
    Tinker makes sense for quite a few races though

    Human
    Gnomes
    Draenei

    Orcs
    Goblins
    Blood Elves

    There's your races right there, everyone is happy
    + Mechagnomes, lightforged draenei, darkiron dwarves, mag'har orcs and nightborne.
    It works for allied races too.

  5. #39225
    Legendary! Fahrad Wagner's Avatar
    10+ Year Old Account
    Join Date
    Jan 2014
    Location
    Ruins of Dalaran
    Posts
    6,985
    Quote Originally Posted by allifeur View Post
    If this has to be done progressively, Eastern Kingdom is more likely to be reworked first : We already have most human models reworkked, and got a few teases of a re-taking of Gilneas. Moreovoer, the story of Dragonflight put a lot of focus on dwarves as well as blood elves (and nightborne by extension).

    - - - Updated - - -



    + Mechagnomes, lightforged draenei, darkiron dwarves, mag'har orcs and nightborne.
    It works for allied races too.
    Yeah agreed, it works for all of those

  6. #39226
    Brewmaster Leowyld's Avatar
    15+ Year Old Account
    Join Date
    Aug 2009
    Location
    The Raccooniverse
    Posts
    1,468
    Quote Originally Posted by Baraden View Post
    Tinker makes sense for quite a few races though

    Human
    Gnomes
    Draenei

    Orcs
    Goblins
    Blood Elves

    There's your races right there, everyone is happy
    I wouldn't be happy with that. And why not Worgen? Fantasy Victorian = Steampunk, it's a good fit for a tech class. I would want Vulpera, of course, and they share most of their skeleton with Goblins, but they are also very resourceful and clever problem solvers, that mindset makes a good inventor (and we have a vulpera literally named Tinkerin' Taji). But, as I said, I think it would be for all races, anyway. Any member of any race can learn about machines and technology and then use them.
    Cosmic greetings, all, I'm the Raccoonatic Commander!
    Leowyld of Emerald Dream-US

  7. #39227
    Quote Originally Posted by Leowyld View Post
    If we did get Tinker, it would be for all races. I practically guarantee it. They are moving in an all races/all classes direction, anyway, but we also have the fact that the last two new classes had race restrictions. We haven't had a proper class that at least most races (now all) can play since MoP.
    This is probably what’s going to happen imo.
    Though I’d see them limiting the “tinker” stuff to Gnomish/Goblin technology. It would probably be too much work to make unique racial technology for every race.

    All races can already learn Gnomish/Goblin engineering so it’d make sense.
    Quote Originally Posted by Teriz View Post
    The point is that what Paladins are doing can rather easily be considered hi-tech artificing.
    Lightborne/Guardian of Ancient Kings race concept

  8. #39228
    Legendary! Fahrad Wagner's Avatar
    10+ Year Old Account
    Join Date
    Jan 2014
    Location
    Ruins of Dalaran
    Posts
    6,985
    Quote Originally Posted by Nightshade711 View Post
    This is probably what’s going to happen imo.
    Though I’d see them limiting the “tinker” stuff to Gnomish/Goblin technology. It would probably be too much work to make unique racial technology for every race.

    All races can already learn Gnomish/Goblin engineering so it’d make sense.
    Yeah, that would probably be the best approach tbf

  9. #39229
    Banned Teriz's Avatar
    15+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    33,945
    Quote Originally Posted by Leowyld View Post
    but we also have the fact that the last two new classes had race restrictions. We haven't had a proper class that at least most races (now all) can play since MoP.
    And it's likely to go that route for a Tinker class as well. I can fully imagine that they'll restrict it only to small races (Goblin, Vulpera, Gnome, M.Gnome) in order to properly give a sense of scale to their mech suits. Additionally in order to make the class more appealing, they'll give each race it's own unique art assets (like Druids, Paladins, and Shaman all have unique art assets for each race).

  10. #39230
    We have to come together and keep this thread going! 2108 is NOT enough! More! More! How about these "leaks?"

  11. #39231
    Brewmaster Leowyld's Avatar
    15+ Year Old Account
    Join Date
    Aug 2009
    Location
    The Raccooniverse
    Posts
    1,468
    Quote Originally Posted by Nightshade711 View Post
    This is probably what’s going to happen imo.
    Though I’d see them limiting the “tinker” stuff to Gnomish/Goblin technology. It would probably be too much work to make unique racial technology for every race.

    All races can already learn Gnomish/Goblin engineering so it’d make sense.
    Yeah, it wouldn't have race specific stuff, really. And that's ok. That is a very good point, too. Any race can learn engineering, in game. That is a solid basis for everyone to be tinkers.
    Cosmic greetings, all, I'm the Raccoonatic Commander!
    Leowyld of Emerald Dream-US

  12. #39232
    Quote Originally Posted by Nightshade711 View Post
    This is probably what’s going to happen imo.
    Though I’d see them limiting the “tinker” stuff to Gnomish/Goblin technology. It would probably be too much work to make unique racial technology for every race.

    All races can already learn Gnomish/Goblin engineering so it’d make sense.
    Since we are restoring Tyr I could see them making Tinker a titan flavored class. Maybe he gives access to archives or a specific Titan forged that 'tinkers' with technology.

  13. #39233
    Quote Originally Posted by Teriz View Post
    And it's likely to go that route for a Tinker class as well. I can fully imagine that they'll restrict it only to small races (Goblin, Vulpera, Gnome, M.Gnome) in order to properly give a sense of scale to their mech suits. Additionally in order to make the class more appealing, they'll give each race it's own unique art assets (like Druids, Paladins, and Shaman all have unique art assets for each race).
    They would probably make the non-short races mechs either work mechanically as a “transformation” (like the G.MO.D mount) or they’d just have some upgraded form of the claw packs that’d function the same as the mechs would.
    Quote Originally Posted by Teriz View Post
    The point is that what Paladins are doing can rather easily be considered hi-tech artificing.
    Lightborne/Guardian of Ancient Kings race concept

  14. #39234
    Banned Teriz's Avatar
    15+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    33,945
    Quote Originally Posted by Catastrophy349 View Post
    We have to come together and keep this thread going! 2108 is NOT enough! More! More! How about these "leaks?"
    I gave you a leak, but you didn't want to talk about it.

  15. #39235
    Quote Originally Posted by Leowyld View Post
    If we did get Tinker, it would be for all races. I practically guarantee it. They are moving in an all races/all classes direction, anyway, but we also have the fact that the last two new classes had race restrictions. We haven't had a proper class that at least most races (now all) can play since MoP.
    I don't disagree that it'd be available to all, I made a post earlier that I'd prefer it race-locked where I mentioned that this would of course be unfeasible. But even if available to all, I think it's still going to be less popular due to how it's still something associated with goblins and gnomes. Sort of like how hunters are available to tons of races, but you probably find that a disproportionate amount of people who play hunters probably play Elvish races due to the elven archer archetype

    Even people who are not themselves roleplayers often go with fitting race/class combos (with the exception of min/maxing hardcore folk)

  16. #39236
    Banned Teriz's Avatar
    15+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    33,945
    Quote Originally Posted by Nightshade711 View Post
    They would probably make the non-short races mechs either work mechanically as a “transformation” (like the G.MO.D mount) or they’d just have some upgraded form of the claw packs that’d function the same as the mechs would.
    Or they'll just restrict it to short races so each race gets a mech suit and each race gets a claw pack. Tall races won't be included.

    BTW, the short races will likely also get claw packs in a Tinker class, since Goblins had claw packs in WC3. Additionally in WC3 the mech transformed from the claw pack.

  17. #39237
    Quote Originally Posted by Leowyld View Post
    I wouldn't be happy with that. And why not Worgen? Fantasy Victorian = Steampunk, it's a good fit for a tech class. I would want Vulpera, of course, and they share most of their skeleton with Goblins, but they are also very resourceful and clever problem solvers, that mindset makes a good inventor (and we have a vulpera literally named Tinkerin' Taji). But, as I said, I think it would be for all races, anyway. Any member of any race can learn about machines and technology and then use them.
    Worgen in WoW are based on victorian gothic themes, not really steampunk
    Vulpera are nomadic scavengers, not exactly high tech


    Personally I think every race should have every class though, even if it doesn't make sense - let people make their own headcanons to justify it

    The moment they gave alliance shaman and horde paladin, they should have done this

  18. #39238
    Quote Originally Posted by Teriz View Post
    Or they'll just restrict it to short races so each race gets a mech suit and each race gets a claw pack. Tall races won't be included.

    BTW, the short races will likely also get claw packs in a Tinker class, since Goblins had claw packs in WC3. Additionally in WC3 the mech transformed from the claw pack.
    Clawpacks for DPS spec, mech-suit for tank spec

  19. #39239
    Quote Originally Posted by Teriz View Post
    I gave you a leak, but you didn't want to talk about it.
    Soul of Azeroth?

  20. #39240
    Quote Originally Posted by Teriz View Post
    Or they'll just restrict it to short races so each race gets a mech suit and each race gets a claw pack.

    BTW, the short races will likely also get claw packs in a Tinker class, since Goblins had claw packs in WC3. Additionally in WC3 the mech transformed from the claw pack.
    Tinker has the opportunity to be an extremely unique class in WoW; imagine how much customisation a permanent mech could have

    When out of combat, it could also function as the only mount option for the class etc

    - - - Updated - - -

    Quote Originally Posted by Rathwell View Post
    Clawpacks for DPS spec, mech-suit for tank spec
    Could also have a ranged caster spec using laser beams and missiles etc

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •