1. #39341
    Brewmaster Leowyld's Avatar
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    Quote Originally Posted by Nyel View Post
    As I said, we’re going to see. I think people are generally lazy and with flying you just can turn on auto run and that’s it. You cannot do that with Dragonriding. Convenience > speed. But that’s down to personal preference my take isn’t universal.
    I don't know. For me, spending less time traveling is convenience. Speed = efficiency = convenience. Traveling isn't the best part of this game, it's what you do between the best parts of this game. But at least dynamic flying has some sort of gameplay feel, which previous means of travel did not. But, yes, I guess we will see. I do think it will remain more popular than you expect, though.
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  2. #39342
    I am Murloc! Wangming's Avatar
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    Quote Originally Posted by Leowyld View Post
    I don't know. For me, spending less time traveling is convenience. Speed = efficiency = convenience. Traveling isn't the best part of this game, it's what you do between the best parts of this game. But at least dynamic flying has some sort of gameplay feel, which previous means of travel did not. But, yes, I guess we will see. I do think it will remain more popular than you expect, though.
    Well what IS the best part of the game. For you, I mean?

  3. #39343
    Quote Originally Posted by Wangming View Post
    Perhaps you are right. But if that is true, can't we expect a Classic+ or a WoW 2? I mean they have to be working on SOMETHING if retail is in maintenance mode. And it sure as hell isn't Rumble of Classic. Classic is stuff that has been done already.
    That's my thoughts. They would never abandon their franchises. I am certain we will see a bigger better take on the wow universe just like we will inevitably see a bigger better take on starcraft.


    If we are honest blizzard is truly just Warcraft, Starcraft. Diablo, and now Overwatch. It's 4 franchises with many spin off games set in those universes. The universe will never disappear but the games that are flagships for said universes will always evolve.


    I want classic+ but is that enough to keep the franchise alive? No it's just a really good take on the old game.

    They HAVE to make a new game in the universe eventually, nothing lasts forever nor should it.

  4. #39344
    Quote Originally Posted by Sondrelk View Post
    I don't think there was any legitimate way to fix Warfronts or Islands without just making new content reusing the assets.

    You were not going to be able to fix Island expeditions, simply because the problem was the entire conceit of a scramble for Azerite. You could reuse the islands for some other kind of content, but you couldn't somehow tweak the opposing player team out.

    Same with Warfronts. You could make it more difficult, as they did. But Warfronts failed because they wanted to emulate the feel of an RTS, and that was always impossible when the content was designed to accommodate 30 players at once.
    You would have needed to scrap basically the entire thing, making not just two NPCs for each player required for the last boss, but five or six.
    You wouldn't just need to fight a big wave of enemies. You would need to somehow make it so you could create static defences that made repelling enemy attacks possible at all.
    They could have seen that the azerite race aspect of Islands was a bad gameplay fit for their concept and added an exploration mode. Double the required Azerite to complete and remove the opposing team. Allow people to just go in solo or with just two people (even in the Mythic difficulty).

    Warfronts would admittedly require a bigger alteration. Imo, reducing the group size to 10 and then tripling the number of troops you can have, plus adding some passive resource gain would be enough.

  5. #39345
    Quote Originally Posted by PotHockets View Post
    Dragonflight has made more systemic changes to the game than any expansion since like Cata has. How the hell is that maintenance mode?
    Dynamic flight is the ONLY major change and that's just an advancement upon the basics of vehicles that have existed in the game for

    Renown came from Shadowlands and is literally just a different interface for reputation it's literally the same exact thing as rep.

    A new class and a support spec isn't some profound change on the grand scale of things.

  6. #39346
    Brewmaster Leowyld's Avatar
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    Quote Originally Posted by Wangming View Post
    Well what IS the best part of the game. For you, I mean?
    I would say combat. There are MMO's that do almost every other part of the gameplay better than WoW - questing, storytelling, character creation, etc. But the feel of WoW's combat has remained my favorite. Not sure if it is a common opinion. But I certainly think my opinion travel *isn't* my favorite part, that can't be an uncommon sentiment. If anything could change that, though, it would be dynamic flying, because dynamic flying does feel great. (Personally, I think it feels better than the GW2 mount physics that inspired it)
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  7. #39347
    For me, the best addition in DF s the flightstone reward system, especially the 10.2 version. It adds a solo advancement system that should let solo players to reach champion 8/8, it has made gear from so many different versions of content be possibly useful.
    Last edited by Nymrohd; 2023-10-28 at 02:03 PM.

  8. #39348
    Quote Originally Posted by PotHockets View Post
    Dragonflight has made more systemic changes to the game than any expansion since like Cata has. How the hell is that maintenance mode?

    The only "systematic change" made is dynamic flying, which at its core is really just another vehicle system.

    Renown was introduced in Shadowlands and is nothing more than a UI change to reputation it is functionally the same and even impacts the exact same achievement categories.

    A new class and support spec is truly nothing special, they've added many specs and classes over the years, while support is a very nice addition to the game it's not that special.

    We're still playing the same game on the same engine with the same shit just repainted.

    Name one truly game changing thing introduced into wow over the past decade that wasn't a borrowed power system that immediately vanished after the expansion it was introduced in.

  9. #39349
    Quote Originally Posted by Ateo View Post
    The only "systematic change" made is dynamic flying, which at its core is really just another vehicle system.
    Talent trees
    Crafting Revamp
    Itemization Revamp

  10. #39350
    "At its core".

    That's just like saying "at its core mythic+ is just a another level of dungeon"

    Which, yes. True.

    But it drastically altered the game

  11. #39351
    Brewmaster Leowyld's Avatar
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    Quote Originally Posted by ZyntosAran View Post
    Talent trees
    Crafting Revamp
    Itemization Revamp
    Uh oh, you activated their trap card. They're gonna say talent trees don't count because they were in the game before (despite the fact the new talent trees have numerous differences in functionality)
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  12. #39352
    Quote Originally Posted by ZyntosAran View Post
    Talent trees
    Crafting Revamp
    Itemization Revamp
    What item revamp? Them reintroducing tier and items with set bonuses? A thing we had from day one of classic?

    Talent trees existed from day one, an expansion on a system that should have never been removed isnt a game changing system, it's a return to what we originally had. People saying talent system is a change sound as dumb as those praising apple for debating reintroducing the headphone jack to their devices after they removed it.

    Crafting revamp? The thing no one cares about and is literally unnecessary menus that overly complicated the crafting system and removed items that once were just nice BOEs and instead force a player to "request" them be crafted? Again this is nothing but a step backwards and something that in its inception was exponentially better for all players. Vanilla/tbc crafting items > retail in every possible way.

  13. #39353
    I am Murloc! Auxis's Avatar
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    Quote Originally Posted by Makorus View Post
    It's this one here.



    They added weapon drops to Legion dungeons for M+ because obviously they didn't drop any at all.
    The model is just the axe that drops from Blast Furnace in BRF.
    Quote Originally Posted by Sondrelk View Post
    I think they added a lava axe to his loot table. The same recolour as the one you get from Island expeditions, which itself was a recolour of a drop from Heart of the Mountain in Blackrock Foundry.
    Thanks guys. I think I must've forgotten to check the ptr listing on wowhead, now that I think about it.

    Wow that's pretty boring looking. They could've given us the Hammer of Khaz. I mean, 1) it's right there, and 2) we can use a replica of the Aegis, makes sense to me that we could use a replica of the Hammer.
    Last edited by Auxis; 2023-10-28 at 02:13 PM.
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  14. #39354
    Quote Originally Posted by Ateo View Post
    What item revamp? Them reintroducing tier and items with set bonuses? A thing we had from day one of classic?

    Talent trees existed from day one, an expansion on a system that should have never been removed isnt a game changing system, it's a return to what we originally had. People saying talent system is a change sound as dumb as those praising apple for debating reintroducing the headphone jack to their devices after they removed it.

    Crafting revamp? The thing no one cares about and is literally unnecessary menus that overly complicated the crafting system and removed items that once were just nice BOEs and instead force a player to "request" them be crafted? Again this is nothing but a step backwards and something that in its inception was exponentially better for all players. Vanilla/tbc crafting items > retail in every possible way.
    Tell me you havent played Dragonflight without telling me you havent played Dragonflight

  15. #39355
    Quote Originally Posted by Leowyld View Post
    Uh oh, you activated their trap card. They're gonna say talent trees don't count because they were in the game before (despite the fact the new talent trees have numerous differences in functionality)
    An evolution of a system they took away isn't something to be praised. We had talents. The fans wanted talents. They denied us talents for like a decade then gave us them back and added some minor tweaks to how they are interfaced with.

    Congrats you're so smart.

    Imagine where we'd be regarding talents if they had never been dumbed down to begin with.

  16. #39356
    Quote Originally Posted by Leowyld View Post
    Uh oh, you activated their trap card. They're gonna say talent trees don't count because they were in the game before (despite the fact the new talent trees have numerous differences in functionality)
    yeah, exactly that happened.

    - - - Updated - - -

    Quote Originally Posted by Ateo View Post
    An evolution of a system they took away isn't something to be praised. We had talents. The fans wanted talents. They denied us talents for like a decade then gave us them back and added some minor tweaks to how they are interfaced with.

    Congrats you're so smart.

    Imagine where we'd be regarding talents if they had never been dumbed down to begin with.
    sorry, I forgot we always hat class and spec trees.

  17. #39357
    Quote Originally Posted by ZyntosAran View Post
    yeah, exactly that happened.

    - - - Updated - - -



    sorry, I forgot we always hat class and spec trees.
    He‘s not wrong though. Talents were always part of the game, one way or another. If we go by these things, every improved or altered Vanilla system can be counted as a systemic change, but there’s a difference between stuff like Mythic+ and something like the re-implementation of talent trees.
    MAGA - Make Alliance Great Again

  18. #39358
    Quote Originally Posted by Nyel View Post
    He‘s not wrong though. Talents were always part of the game, one way or another. If we go by these things, every improved or altered Vanilla system can be counted as a systemic change, but there’s a difference between stuff like Mythic+ and something like the re-implementation of talent trees.
    Mythic+ is putting a timer and affixes into already existing dungeons.
    The new talent trees are way different from what we ever used to have.

  19. #39359
    Brewmaster SunspotAnims's Avatar
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    Quote Originally Posted by Ateo View Post
    An evolution of a system they took away isn't something to be praised. We had talents. The fans wanted talents. They denied us talents for like a decade then gave us them back and added some minor tweaks to how they are interfaced with.

    Congrats you're so smart.

    Imagine where we'd be regarding talents if they had never been dumbed down to begin with.
    Minor tweaks? My guy the only thing they have in common with the original trees is that they have branches.

  20. #39360
    Quote Originally Posted by ZyntosAran View Post
    yeah, exactly that happened.

    - - - Updated - - -



    sorry, I forgot we always hat class and spec trees.
    I guess you're too dense to understand that an evolution of a system isn't the creation of a new system.


    We simply went from having 1 tree to 2 trees. Wow such game changing differences.

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