1. #39441
    Ight i'm gonna be busy until Blizzcon, final prediction story wise is elemental expansion with dual themes that circle primarily around Earth and Storm, Fire has been dealt with in 10.2.

    Earth - Thrall v Iridikron, Kalimdor, Underground, Kezan, Qiraji, Ogres, Undermine, Goblins, etc
    Storm - Jaina v Azshara, EK, Underwater, Gilneas, Kobolds, Dwarves, Gnomes, etc

    Leads up to light v void 12.0

  2. #39442
    Stood in the Fire Northelim's Avatar
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    Quote Originally Posted by ro9ue View Post
    Ight i'm gonna be busy until Blizzcon, final prediction is elemental expansion with dual themes that circle primarily around Earth and Storm, Fire has been dealt with in 10.2.

    Earth - Thrall v Iridikron, Kalimdor, Underground, Kezan, Qiraji, Ogres, Undermine, Goblins, etc
    Storm - Jaina v Azshara, EK, Underwater, Gilneas, Kobolds, Dwarves, Gnomes, etc

    Leads up to light v void 12.0
    I believe 12.0 will be Faction War and 13.0 will be the void.

  3. #39443
    Quote Originally Posted by Ersula View Post
    Speaking of wood themed things, did we ever find out how to obtain the toy that turns you into a wooden mannequin from the trading post?
    I don't think so, might be something that'll be in next month's trading post that was decrypted a month early, which we should find any day now.

  4. #39444
    Quote Originally Posted by Nymrohd View Post
    Flying creatures that would try to "break" at such speeds would pretty much pull their own wings apart. Gameplay should still make sense. These are living creatures, not machines.
    Aircraft wings have all sorts of flaps and ailerons that control how everything moves. Due to the air current, braking can be accomplished by rolling to the side and pitching the wings upward on one side and downward on the other. Aircraft would be just as dangerous to fly without these controls as a car would be without brakes.

  5. #39445

  6. #39446
    Warchief Catastrophy349's Avatar
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    Quote Originally Posted by ro9ue View Post
    Ight i'm gonna be busy until Blizzcon, final prediction story wise is elemental expansion with dual themes that circle primarily around Earth and Storm, Fire has been dealt with in 10.2.

    Earth - Thrall v Iridikron, Kalimdor, Underground, Kezan, Qiraji, Ogres, Undermine, Goblins, etc
    Storm - Jaina v Azshara, EK, Underwater, Gilneas, Kobolds, Dwarves, Gnomes, etc

    Leads up to light v void 12.0
    Pain. Agony. My hatred burns through the cavernous deeps.

  7. #39447
    Brewmaster Leowyld's Avatar
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    We're already set up to have one of the latest name leaks we've seen. Maybe SoA is legit (I doubt it, myself). But that would be impressive, if it were. I don't think we've had a title leak that didn't initially come from some mistake on Blizzard's end. I think Battle For Azeroth was closer to announcement. Not sure about Warlords. But Dragonflight was earlier, Shadowlands was earlier, Mists of Pandaria was earlier than we currently are. I guess Blizzard has just had very good luck this time around.
    Cosmic greetings, all, I'm the Raccoonatic Commander!
    Leowyld of Emerald Dream-US

  8. #39448
    Quote Originally Posted by Nymrohd View Post
    I think it could have still worked capped at double speed instead of triple speed. Dragonriding world quests/challenges could have stayed thrilling by allowing for higher speeds using wind currents.
    I don't think the speed cap is the problem. It's the vigor. You have too much and it regains too quickly. Staying in the air indefinitely is trivial, and gaining height is less about skill and more about having even the slightest bit of patience.

    As I have said before, I think they approached Dragonriding improvements from the wrong angle. They should have made renown give more Dragonriding specific nodes, rather than permanent upgrades making it easier.

    That way it would work the same as it does now for general use, but would incentivize useage of flight paths more, as well as not using it for trivial movement.
    The world revamp dream will never die!

  9. #39449
    Quote Originally Posted by Sondrelk View Post
    I don't think the speed cap is the problem. It's the vigor. You have too much and it regains too quickly. Staying in the air indefinitely is trivial, and gaining height is less about skill and more about having even the slightest bit of patience.

    As I have said before, I think they approached Dragonriding improvements from the wrong angle. They should have made renown give more Dragonriding specific nodes, rather than permanent upgrades making it easier.

    That way it would work the same as it does now for general use, but would incentivize useage of flight paths more, as well as not using it for trivial movement.
    Right, it's too easy to use Dragonflight and it doesn't have enough drawbacks, it makes it the better mount options nearly everytime.
    For Dragonriding to be fair, it would need more risk & rewards, like fall damage from impacts and collisions, as well as less vigor outside of dragon isles.

    That would be seen as frustrating, but I feel like people would get used to it quickly.

  10. #39450
    Quote Originally Posted by Sondrelk View Post
    I don't think the speed cap is the problem. It's the vigor. You have too much and it regains too quickly. Staying in the air indefinitely is trivial, and gaining height is less about skill and more about having even the slightest bit of patience.

    As I have said before, I think they approached Dragonriding improvements from the wrong angle. They should have made renown give more Dragonriding specific nodes, rather than permanent upgrades making it easier.

    That way it would work the same as it does now for general use, but would incentivize useage of flight paths more, as well as not using it for trivial movement.
    True, if we didn't start with six, you would have a hard time starting at sea level and going high.

  11. #39451
    Think you can easily go high from ground even with only 2 vigor but yeah if they nerf it now there would be a huge outcry, i dont think they can go back on this

  12. #39452
    Quote Originally Posted by Marlamin View Post
    Yup, but it's (also?) in 3.4.3 while the bundle image very clearly implied it to be a retail only kinda thing, similar to the Rabbit mount which only showed up in Classic in pet form.
    TBC classic got a classic and retail mount.

    Cata classic is dealing with Hyjal and half of Ashenvale is destroyed. It's not a stretch to assume a tree mount thing for classic and retail

  13. #39453
    The Lightbringer Lady Atia's Avatar
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    Quote Originally Posted by Marlamin View Post
    Yup, but it's (also?) in 3.4.3 while the bundle image very clearly implied it to be a retail only kinda thing, similar to the Rabbit mount which only showed up in Classic in pet form.
    iirc the Rabbit mount did had a classic version, because that got datamined first. But we never got access to it.

  14. #39454
    Quote Originally Posted by Nymrohd View Post
    True, if we didn't start with six, you would have a hard time starting at sea level and going high.
    I said before but it bears repeating. In my eyes, a good flying system would be tuned in such a way that you could add an achievement that requires starting at a specific point near the sea (for DF probably where the ships dock) and getting all the way to the highest mountain peak, without ever landing, and for that to be a challenge worthy of a tangible reward.

    With renown giving dragonriding nodes this would be much more interesting. Because then it would require knowledge of the map, where the nodes are, and how to use vigor in the right places.
    The world revamp dream will never die!

  15. #39455
    Quote Originally Posted by Lady Atia View Post
    iirc the Rabbit mount did had a classic version, because that got datamined first. But we never got access to it.
    I believe this is correct is it not?

    My gut says that its nothing.

    But my heart....Says that if Blizzard has Thrall's mega balls they could try and do simultaneous content releases on both Retail & Classic with the same content just approached from different mechanical angles. That would be wild.

  16. #39456
    Why does Dragonriding should even be challenging? It's a faster way of transportation to compensate for bigger locations. Comparing to "static point in the sky" mounts we had for almost 2 decades it's a huge upgrade.

    Damage from fall and bumps will be frustrating because of Blizzard's famous hitboxes.
    Slow vigor regen is just more waiting time doing nothing.

  17. #39457
    Quote Originally Posted by CaptainAlk View Post
    Think you can easily go high from ground even with only 2 vigor but yeah if they nerf it now there would be a huge outcry, i dont think they can go back on this
    Probably, but this was true for flying as well, and they did manage to get over that hurdle. Even if players complained incessantly that they actually had to engage with the world for a change.
    The world revamp dream will never die!

  18. #39458
    Quote Originally Posted by Lady Atia View Post
    iirc the Rabbit mount did had a classic version, because that got datamined first. But we never got access to it.
    Huh, I forgot about that, the plot thickens.

  19. #39459
    Quote Originally Posted by Moth Preacher View Post
    Why does Dragonriding should even be challenging? It's a faster way of transportation to compensate for bigger locations. Comparing to "static point in the sky" mounts we had for almost 2 decades it's a huge upgrade.

    Damage from fall and bumps will be frustrating because of Blizzard's famous hitboxes.
    Slow vigor regen is just more waiting time doing nothing.
    Yeah i agree, while dragonriding could be a bit more challenging, the most important thing is that its fun. And by large community sentiment it is. No need to artificially hamstring anyone

  20. #39460
    Quote Originally Posted by pacotaco View Post
    The Auspicious Arborwyrm is the chinese new year wood dragon mount 100% sure. "Arbor" is "tree" in latin.
    The bonzai style of tree it appears to be is Japanese, not Chinese.

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