You post like someone who just got out of a bitter divorce and is painfully desperate to prove they're over their ex and doing fine--complete with losing your shit over other people being interested and lashing out to try and convince yourself you totally aren't. Only instead of a long term very significant interpersonal relationship, you're obsessing over, and unable to move past, a video game that you supposedly quit playing five years ago.
I'm not memeing, you should genuinely consider finding someone to talk to.
Last edited by Hitei; 2023-10-29 at 05:00 AM.
I agree, but I think they need to simplify it a bit more. We dont need 5 currencies. Maybe 3.
1 currency to replace flightstones. So maybe Justice points.
1 currency for lfr and normal tier ilevs.
1 currency for heroic and mythic ilevs.
A player doing heroic raids will be able to upgrade their gear to mythic ilev just by doing heroics, but it will take twice as long as it would for a mythic raider.
Also LFR players can update their gear to high normal mode item levels, but it will take them longer than it would for normal raiders to do the same.
World quests,heroic dungeons, mythic0s, reward a lot of the base currency, and a good amount of lfr/normal tier currency.
Elite world quests, mythic 5-10, lfr, normal Drop a lot of normal tier currency.
Normal raids start dropping the highest currency, but a very small amount of it. It would be enough to get 1 or even less than 1 upgrade a week.
Mythic 10+, heroic raids, mythic raids drop the top tier currency.
With mythic15+ and mythic raids dropping a lot of it.
- - - Updated - - -
If the game is so bad why are you playing it? You seem to have accomplished a lot, but you are miserable? Maybe quit?
- - - Updated - - -
Using that logic, Artifact weapons talent trees are also a base system.
And world quests are also a base system since we always had dailies and quests.
And Mythic+ is also a base system, cause its just minor changes to dungeon format.
- - - Updated - - -
And the talent update especially was WIDELY praised at launch and still is. Its the best iteration of talents the game has ever had, and its not even close.
- - - Updated - - -
I should do an off the wall Xoroth leak. No one will ever see that coming.
Reading all of this makes the people asking for a new Engine look dumb imo. If they can do all of this stuff to the old Engine, is it really an old engine at that point? Its so custom for WoW at this point, it would probably be a hindrance in content creating and development for at least a year or two while devs got used to the new stuff, not to mention the year or two it would take to port all of wow over to a new engine.
So if they can keep updating it like they are, I fail to see why they even need a new engine.
Bro, I would be so hyped if we finally got playable ogres.
I think a good alliance counterpart would be Vrykul.
- - - Updated - - -
Did you just say normal flying was more fun?
- - - Updated - - -
That would be lame, NGL. Unless we go there in a patch Forbidden reach style.
- - - Updated - - -
Yeah, i don't agree with them either. I think its fine the way it is. If blizzard made the changes they are suggesting, a lot of players would complain.
It is a very complex discussion/definition. They do pretty major changes every now and then, usually around expansion releases so the engine technically isn't the same as it was a few years ago but in other ways it's also still the same depending on how one defines "engine" and how much one includes in that.
I can see why average player Bob is saying WoW needs a new engine, but Blizz can only change the visual style so much and going to crazy shaders/lighting systems/high fidelity assets/physically based rendering in e.g 11.0 would make the transitions between old and new content feel even more night and day than they do now, so they simply can't do that.
When people are asking for a new engine, what they really mean is that they want an engine that looks like a AAA game engine AND an overhaul of all models/textures/terrain/shaders/lighting/animations in the entirety of the game so that all of it looks modern, which given backwards compatibility with old content/assets seems like an impossible task to me without dedicating a large portion of the team to it for a very long time.
2 years is extremely optimistic at best and one wonders if it is possible at all to do something like that while also making new content for the live game. It's impossible to tell the future, but I don't believe that definition of a "new engine" (aka a brand new one + new assets), can happen in WoWs lifwtime, although I would very much enjoy being proven wrong there.
A more realistic approach would be bringing everything up to modern WoW standards piece by piece, which is what we've been seeing happening for a while now, even outside of assets but in regards to systems as well. I expect that trend to continue going forward and maybe even accelerate as old bits of the clients are replaced/modernized.
Anyways, sorry for the long post, this was my breakfast/waking up rant, please don't quote in its entirety.![]()
Last edited by Marlamin; 2023-10-29 at 05:55 AM.
Last edited by Polybius; 2023-10-29 at 06:04 AM.
It's 2023, how do people not know not to feed the troll. Just report the guy's post and move on. Don't engage.
Did anything happen overnight? We need some more material to last us to blizzcon. I'd settle for just the title being leaked
It's pretty damn unlikely to be economically feasible for them to do so anyway. They already have an engine that is very specificially tuned to their own needs; getting a new one would just require them to redo a lot of that work while not getting them sufficient benefits to outweigh the costs.
I think those asking for this often vastly overestimate the benefits of doing so as well.