1. #4021
    Quote Originally Posted by huth View Post
    I suggest you try counting them. I doubt that would be remotely enough.
    Yeah, I know some people will be left out, especially in high/full realms, and even then, the vast majority of the lucky house owners would end up in places they don't like.

  2. #4022
    Quote Originally Posted by Luck4 View Post
    Yeah, I know some people will be left out, especially in high/full realms, and even then, the vast majority of the lucky house owners would end up in places they don't like.
    I really don't see the appeal of this—what is this supposed to have over instanced housing, again?

  3. #4023
    Quote Originally Posted by Le Conceptuel View Post
    I really don't see the appeal of this—what is this supposed to have over instanced housing, again?
    Just more exposition, but I was mostly wondering if this was possible or not, un-instanced housing is something extremely rare.

    Maybe we can have instanced neighborhoods for guilds/friends, would be fun to see other people's homes without needing to be in the same group.

  4. #4024
    Quote Originally Posted by Luck4 View Post
    Just more exposition, but I was mostly wondering if this was possible or not, un-instanced housing is something extremely rare.

    Maybe we can have instanced neighborhoods for guilds/friends, would be fun to see other people's homes without needing to be in the same group.
    I do agree with neighborhoods—guild halls are also practically a requisite if we're also getting player housing, in my mind. Guild halls would be an incredibly nice thing to have, and I think they would add to, rather than detract from, the sense of community. If anything, the only concern about player housing I have is that it would be likely to pull more people out of cities, so neighborhoods would be a nice way of preempting that.

    On the topic of uninstanced housing, I definitely don't see that working—the game is simply too populated, even in an incredibly diminished state, to support it. Maybe, to build a bit on what you suggested before, uninstanced houses could be an incredibly rare reward for events akin to the old Scarab Gate event—though I think that would be best if instead the competition was to allow a certain guild to claim ownership over a guild hall on a server. Overall, though, I think it's effectively required that player housing be fully instanced.
    Last edited by AOL Instant Messenger; 2023-04-14 at 04:25 AM.

  5. #4025
    Anyway, I'm probably delusional, brainstorming ideas about Housing/World Revamp, two things that may never happen, LMAO.

  6. #4026
    Quote Originally Posted by Luck4 View Post
    Anyway, I'm probably delusional, brainstorming ideas about Housing/World Revamp, two things that may never happen, LMAO.
    Copium is often more enjoyable than reality—it's why I entertain the thought.

  7. #4027
    Quote Originally Posted by Le Conceptuel View Post
    I do agree with neighborhoods—guild halls are also practically a requisite if we're also getting player housing, in my mind. Guild halls would be an incredibly nice thing to have, and I think they would add to, rather than detract from, the sense of community. If anything, the only concern about player housing I have is that it would be likely to pull more people out of cities, so neighborhoods would be a nice way of preempting that.
    Would definitely be cool, the neighborhood and the guild hall as some sort of town hall.

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    Quote Originally Posted by Le Conceptuel View Post
    Copium is often more enjoyable than reality—it's why I entertain the thought.
    Indeed!

  8. #4028
    Quote Originally Posted by Nathanyel View Post
    --snip--
    this is exactly what shouldn't be done with housing in wow. There is nothing of value to be gained by the majority of casual players there.

  9. #4029
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    Quote Originally Posted by Luck4 View Post
    Yeah, I know some people will be left out, especially in high/full realms, and even then, the vast majority of the lucky house owners would end up in places they don't like.
    Not to mention that "zones" don't really exist anymore as an element of a server's identity. Sharding saw to that. It's not like I can have a cozy little hut in the Barrens on Sargeras, since there is no such thing.

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    Quote Originally Posted by Le Conceptuel View Post
    I do agree with neighborhoods—guild halls are also practically a requisite if we're also getting player housing, in my mind. Guild halls would be an incredibly nice thing to have, and I think they would add to, rather than detract from, the sense of community. If anything, the only concern about player housing I have is that it would be likely to pull more people out of cities, so neighborhoods would be a nice way of preempting that.
    Personally, I'd like to see guild halls as the central feature of the housing system. They should serve as the main "keep" with a few dozen smaller plots around it for members to snatch up, and a "barracks"-type building to give singular rooms to the rest.

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    Quote Originally Posted by Le Conceptuel View Post
    I really don't see the appeal of this—what is this supposed to have over instanced housing, again?
    The appeal is that it helps to sell the setting as a living world that you can have a material effect upon, in some small way. But that simply isn't the type of game WoW is. And as mentioned, it's likely incompatible entirely with their server infrastructure now even if they wanted to entertain the thought.

  10. #4030
    Quote Originally Posted by Le Conceptuel View Post
    I find that somewhat tragic, since I think they were an extraordinarily cool concept—had they just been structured more like Wintergrasp or Tol Barad, I imagine they'd be quite well-received. An opt-in system, yet still strictly in the open world like the aforementioned used to be, would be very fun and interesting to experiment with. They definitely should have been a PvP feature—either partially or exclusively. I think Battle for Azeroth was the perfect opportunity to finally give PvP some much-needed love, and it was really squandered. I could see an alternate Battle for Azeroth in which Warfronts were little more than something resembling Tol Barad or Winterspring, with PvE questing existing alongside PvP gameplay in the open world, with the questing and PvP both helping to determine who dominates the battleground for the time being.
    Well, to be fair, they did implemented War Mode, which I believe it's the best thing they've done in many, many years. And the PvP became quite good back then, those endless battles at Nazjatar were beautiful. I spent hours doing WPvP there and it never got old.

    Quote Originally Posted by Le Conceptuel View Post
    I do agree with neighborhoods—guild halls are also practically a requisite if we're also getting player housing, in my mind. Guild halls would be an incredibly nice thing to have, and I think they would add to, rather than detract from, the sense of community. If anything, the only concern about player housing I have is that it would be likely to pull more people out of cities, so neighborhoods would be a nice way of preempting that.

    On the topic of uninstanced housing, I definitely don't see that working—the game is simply too populated, even in an incredibly diminished state, to support it. Maybe, to build a bit on what you suggested before, uninstanced houses could be an incredibly rare reward for events akin to the old Scarab Gate event—though I think that would be best if instead the competition was to allow a certain guild to claim ownership over a guild hall on a server. Overall, though, I think it's effectively required that player housing be fully instanced.
    Lord of the Rings Online did it right I think. They had instanced neighborhoods, you went there and found a bunch of houses of different shapes and sizes, and you could meet their owners in the same area. Even the crappiest mob around the world dropped stuff to decorate your house, it was quite the fun activity.
    LotrO may have been a carbon copy of WoW in many aspects, but the latter has tons of things to learn from them, especially regarding classes. LotrO had the Minstrel class, which worked perfectly, now that everybody talks about bards.
    Last edited by GabrielKnight; 2023-04-14 at 02:19 PM.
    Battle for Azeroth
    Best focking Axpansion!

  11. #4031
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    Quote Originally Posted by GabrielKnight View Post
    Well, to be fair, they did implemented War Mode, which I believe it's the best thing they've done in many, many years. And the PvP became quite good back then, those endless battles at Nazjatar were beautiful. I spent hours doing WPvP there and it never got old.
    Honestly, I think there should be some form of zone control in every War Mode shard zone. The world quests are nice, but it's still just adding PvE objectives to a PvP setting rather than giving us PvP objectives out in the world outright.

  12. #4032
    Quote Originally Posted by Skildar View Post
    this is exactly what shouldn't be done with housing in wow. There is nothing of value to be gained by the majority of casual players there.
    I have NEVER heard talk about other games' player housing where they praised how prestige-y it was, only how you could express yourself, or, y'know, have a 'home' to return to.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  13. #4033
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    Quote Originally Posted by Nathanyel View Post
    I have NEVER heard talk about other games' player housing where they praised how prestige-y it was, only how you could express yourself, or, y'know, have a 'home' to return to.
    Back in the days where you could literally fight over land and holdings in MMOs, there was a lot of prestige attached to it.

    Not so much these days.

  14. #4034
    Quote Originally Posted by Nathanyel View Post
    I have NEVER heard talk about other games' player housing where they praised how prestige-y it was, only how you could express yourself, or, y'know, have a 'home' to return to.
    I'm saying that housing should be aimed towards the majority of the player base not built around gold sink or other mechanics that limits its access or engagement and accessibility. The same goes for how you interact with other players houses.

  15. #4035
    Quote Originally Posted by Skildar View Post
    I'm saying that housing should be aimed towards the majority of the player base not built around gold sink or other mechanics that limits its access or engagement and accessibility. The same goes for how you interact with other players houses.
    Ah, it seems I misunderstood your phrasing, but then again, you didn't quote any specific part (I do appreciate though that you didn't simply full-quote while replying to only one sentence, like some on this forum do)

    I did mean my proposals in a casual-friendly way:

    The "one million gold" were part of an, example I didn't want, limited plots divided up quickly between the rich & early.

    And the part about it being a pure gold sink, I meant that while you could sink plenty of gold into unlocking furniture etc., it shouldn't be like the Garrison where you were also expected to make money from it.
    Last edited by Nathanyel; 2023-04-14 at 03:26 PM.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  16. #4036
    Garrisons are not instanced. They are phased. That's how I'd expect housing in WoW to work. If you own a plot, you'd phase into your own house. If you did not, you'd phase into an empty version (or furnished, it if it sold furnished) so you could check it out. And if you were in a group with someone and they invited you to their house like we could invite people to our garrison, you'd phase into their version even if you owned the house. Perhaps you could set up permissions so your friends could drop by (but not able to modify anything) or your entire guild could drop by thus letting guild leaders buy the largest of housing to use as guild houses; that's how it works in ESO, guild leaders will often buy a mansion and let all their guild members visit and then populate it with group amenities like target dummies and crafting stations.

    They spend so much dev time and player goodwill developing that system and by the end of WoD it worked seemlessly. Why not use it and go for something instanced?
    Last edited by Nymrohd; 2023-04-14 at 04:03 PM.

  17. #4037
    Quote Originally Posted by Nymrohd View Post
    Garrisons are not instanced.
    Wrong. They are scenarios running on the instance server. That was why you couldn't access them in early WoD when everybody tried to get in at once. A phase would not have had this issue. They're even reusing the tech to enter them without a visible loading screen for 10.1.

    Why do you think everybody stood in the exact same spot when it failed to load and it literally gave a "no instance found" error?

  18. #4038
    Quote Originally Posted by ThatsOurEric View Post
    The biggest issues here is the need for an explanation of where have female ogres been all these years (and why they're seemingly never around in just about every instance that we've encountered Ogres) and also why they're suddenly being playable.
    Maybe Ogres develop as sexless until just before full maturity and then become male/female. So all previous Ogres have been not fully developed/neither.

  19. #4039
    Quote Originally Posted by ChairmanKaga View Post
    Maybe Ogres develop as sexless until just before full maturity and then become male/female. So all previous Ogres have been not fully developed/neither.
    Oooor maybe just don't come up with contrived and somewhat sexual in-game explanations for the simple fact that devs didn't bother with female versions of certain NPC races like the Ogres.

    Just introduce them as playable, insert/change some existing NPCs (no way this could lead to controversy) and you're done.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  20. #4040
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    Quote Originally Posted by Nathanyel View Post
    Oooor maybe just don't come up with contrived and somewhat sexual in-game explanations for the simple fact that devs didn't bother with female versions of certain NPC races like the Ogres.

    Just introduce them as playable, insert/change some existing NPCs (no way this could lead to controversy) and you're done.
    Reminds me of the discrepancy between TOS and TNG Klingons. TNG simply had better makeup. That was all. Yet the fans theorized about the difference for years. DS9 made a joke about those theories. And ENT canonized those theories.

    As for Ogres... there are no females in the playable version of Azeroth because they didn't make an Ogre female model. They took the next step by joking about Ogrezonia. Now we get to see if they go full Pandaren and canonize the joke.

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