I would argue against this—the demise of RP-PVP was pretty unpleasant, and it really took away what I think was the closest gameplay to the original story of WarCraft. Why shouldn't an RPG about war feature conflicts between players in the open world framed through roleplay?
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I do quite miss that—its loss really diminished the quality of the world and general enjoyability of the game.

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I think WoW could have had 3 factions to satisfy every fantasy.
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