damn, so nothing concrete today on the leaks. was hoping to get another juicy one today. o well, theres always tomorrow
damn, so nothing concrete today on the leaks. was hoping to get another juicy one today. o well, theres always tomorrow
#1 Hype-Thread Shitposter - Overlord of the Hypethread

The binary code stuff is giving r/iamverysmart


Innovation isn't always for the best, but I would like to see Blizzard experiment more. Dragonflight being a "safe expansion" I think was smart. However, now I want them to take the lessons learned, QoL changes, system overhauls, etc., and create something even better for 11.0+.
I think that Khaz Algar is separate from Avaloren. Why? Because their names don't have anything in common at all.
If anything, "Avaloren" makes Me think of Avalon from the Arthurian legends, most certainly not Fantasy Dwarves.
"Khaz Modan" refers to the entire Dwarven subcontinent, but Ironforge is actually much bigger in the lore and even in-game it's implied that it spans through the entire region, even as far as Loch Modan (the little closed-off windows that are above the gates of Ironforge are also found at the borders of Dun Morogh/Loch Modan, implying that it's all an inter-connected underground settlement much larger than just city of Ironforge).
So I expect Khaz Algar to be a very large, subcontinent-wide settlement. It might get a similar treatment to Zuldazar/Dazar'alor, where Zuldazar is the entire city that spans the entire zone, and the urban core and player hub is Dazar'alor.

I liked what they did with weather in Shadowlands and would like to see that touched on more. Weather systems could apply to a lot of different vibes or atmospheres. Maybe even able to double up on them so say you have rain and also wind in the area then it's a heavy deluge but if you have wind and a lot of sun you get some dust devils or something.

Has it given them momentum? It seems like engagement with Retail related content is very low,the limited statistics we do have suggest the playerbase is overall down to about 9.2 levels and just anecdotally most lapsed players I talk to are completely uninterested in Dragonflight and they almost all say "something big is needed to bring me back".
Ultimately well find out and getting a sense of the feeling in the community at large is extremely hard but it wouldnt surprise me if the reaction to another 4 zone island expansion was pretty negative even from players that are still playing.
World of Warcraft: Juice of the Titans
New Zone: Tel'Donar (includes Tel'Abim and other tropical islands, each one with its own fruit)
New Class: Barista - Juicer (dps), Blender (support), pyramid schemer (reverse-support; basically it leeches dps from the other players to empower itself)
Main Antagonist: Cellulos, the Sucrotic Titan
Plot: A new Titan has awoken and found Azeroth, but wants to fatten her and her champions up to make a meal out of! Team up with new health-and-fitness inspired factions to thwart Cellulos's sugary invasion and supply Azeroth with nutritious juices and smoothies.

It doesnt matter what 11.0 is yall will always find a way to complain about an expansion and fuel the speculation thread with negative comments and complaints once the new xpac is announced. Its been like that since BFA
I imagine this is also what pulled me through that expansion since it was similarly the first one where I played the entire thing. Still though, you look back and realize how incredibly empty everything was, and how devoid of content it felt.
So many great zones, and so many fantastic possibilities for content, and it all fell flat. Karabor is just a neat looking garden you go to for two quests. Shattrath forever repels you with whatever mysterious force is inside, and no explanation of what is even happening? Spires of Arak is a great questing zone that you only go back to when you did the Challenge Dungeon or Pet Battle daily. etc.
WoD was the perfect example of an expansion with no driving momentum for the player. A beautiful Ferrari without an engine, doomed to only look impressive, not be impressive.
The world revamp dream will never die!
Wow, thank you! I actually ended up going through and adding translated versions of his original messages to the album but I'll credit you as a helper alongside Arafal because this is some good work.![]()

I think the two most credible things about the Binary leak are 1. the removal of transmog restrictions is something that we've been leading up to after moggable whites/greens, removing restrictions on most holiday gear, etc. that hasn't been included in nearly any leaks as a feature, and 2. Blizzard almost never includes fan requests exactly as suggested, such as "playable Dragons" turning into Dracthyr and Evokers. Them adding an engineer class as Artificer instead of Tinker fits this.
Just two days left. I hope the screenshot leak isn't real, but we'll see soon.
I think this is why a World Revamp makes so much sense.
In Dragonflight they fixed a bunch of gameplay systems, and generally made the baseline experience of playing the game exciting. Next expansion should then build on that by making an expansion exciting to see unfold, which is the weak point of Dragonflight.
After that it would just be a matter of making good on the promise of incremental improvements, with the occasional big crowd pleaser feature like Housing.
The world revamp dream will never die!
Well if u 'dont know' we can always make some assumptions with logic
Players are different;
some have been playing for 10+ years,
others have been playing since the expansion is released,
and yet anothers are just starting after catching the hype
But what they and Blizzard all have in common is that they need that 'something'.
This thing is tl;dr: HYPE
And how to create this hype in the current 'setup'?
of course, as always: by breaking the current ceiling
Need to be BIG, Shiny, Catchy, Brave, and not mentioned before
So about what we have 'currently':
1. We got rid of borrowing power and it would be total stupidity to go back to it.
I would like to point out that this is a huge area and it will seriously hamper the legs of the ANY new Expansion (if blizz gona keep it dat way).
2. No one give a damn about any previous feature and they cannot be sold as 'new' and big ones.
Of course, they may be welcome, but let's not kid ourselves that people will squeal about it
eg. dragonraiding for normal mount etc.
Now we need to add any current implications; stories, plots and so on
Iridikron, Void, whispers from other dimensions, generally old gods looming in background with a sprinkle of elemental fights (basic DF campaign)
Let's also add that Blizzard suddenly started adding new specs to the classes (although during their datamining they vehemently denied that this would happen) and, in addition, this new spec is a whiff (yikes) of a new role in the age-old setup, i.e. support.
let's also take into account that - what we know and see a little (but not a lot) what is happening in Blizzard (and around) during its takeover by Microsoft and how it may/could have influenced the production of the current expansion (we will probably find out in a few years).
and let's not forget, of course, about the overwhelming monetization***
***
Taking all this into account, I think (although of course I wona believe in better wow)
That they will put a lot of effort into Cinematic (so that people will throw their wallets at the monitor) and will add some new support specs and will probably take up partial revamp - although under the guise of big changes, we will have a looong road ahead and a lot of 'game breaks' between patches.