Don't need to get to level cap. All through the year, beyond the holiday events, ESO has multiple events dedicated to specific Chapters or DLC. You might have an event that doubles all rewards from Brotherhood missions or another that doubles rewards from the Greymoor chapter.
Say we had the dream evergreen revamp that spreads world quests, rares and world events all over the world beyond questlines. Every say 4 weeks you could have an event that focuses on a specific part of the map or expansion. So for these four weeks, Blackrock Mountain is affected and everything in Searing Gorge, Burning Steppes and Badlands as well as any dungeons attached to it gets double rewards. Combine this with timewalking and affect the expansions too, but not just for a week. Perhaps involve everyone instead of just world quest people and instead of having 4 current dungeons plus 4 fixed have 4 current dungeons + 4 dungeons from the event/TW area.
This way players can play in two places; they can stay in the current expac or if they have done all they want from it they can switch to whatever TW/Old World area is currently featured.
Last edited by Nymrohd; 2023-04-21 at 06:24 PM.
I don't like the idea that the Nelf "capital" is in the dream. It divorces them from Azeroth in a way.
It is a cool idea for a new race that started that way, some Fae race but it does not seem right for Nelfs.
Some possible options, which aren't just "the Emerald Dream":
- The Bronze flight has created a portal which brings you back to the ancient forests of Kalimdor, 10 000 years ago.
- Ysera has let the Night Elves into the heart of the Emerald Dream, the capital city: The Eye of Ysera.
- A Death/Life sanctum forged on the border between Ardenweald and the Emerald Dream, filled by the living and souls of the fallen, existing in harmony.
- Nothing, the tree is just a glorified art asset symbolising the Night Elves having found peace at last, while the survivors flock to Hyjal or someplace else.
The tree grows into a single note that says "Maybe the real home was the friends we made along the way" and Shandris jumps in front of a fatal Primalist laser beam while Tyrande is reading it or something.
You don't seem to understand the problem, that would remove them from their current home and from the Azeroth that matters even more... literally living in the past lol
We can be already pretty sure that Nelfs will move to the place, Kalimdor is their old home and dragon isle on the tree the new one according to Malf (this is from patch 10.0)
Did WoW Twitter just spoil that Vyranoth shows up somewhere in 10.1? As far as I know she isn't in the main campaign which has been tested.
https://twitter.com/Warcraft/status/1649850565097037826
I sincerely hope they backtrack on trying to pull the nelfs out of Kalimdor, I don't understand WHY they would do this.
What does Blizzard gain by moving them out of the Old World zones of Kalimdor, or Even EK, and sticking them in an expansion zone?
What story do they think they're telling for the nelfs that benefits from that in any way?
I can't understand the reasoning behind it.
Twas brillig
Well if a world revamp happens, and lets say that the Void and the Light come and make of Azeroth their battlefield, all Horde and Alliance cities might be destroyed or isolated.
In such a case, the Dragon Isles could turn as the new leveling experience for new players, with some revamped zones of Kalimdor and the Eastern Kingdoms. The Alliance main hub could be the new World Tree in the Dragon Isles, and the Horde main hub a new Forsaken city in Lordaeron. We could recover other cities as the new expansion advances, they could even tie housing into this.
Every continent / plane / planet that we have visited until 11.0 becomes accessible through portals or whatever method they came up with, and the new revamped world plus the Dragon Isles are the only visibles continents in the new map, keeping the rest of the maps, of course, accessible.
I am not against the idea of having main cities in previous expansions locations, It could be a good thing, and Night Elves have always been allies of the Dragons, so a link could be there. Let us wait and see how the situation evolves.
The location is honestly, in principle, not a problem for me, what interest me are the implications of a world tree that would obviously be tied to the Shadowlands. I see It as a city that would exist in both planes, the living Night Elves on Azeroth and the death Night Elves on the Shadowlands, so that they are able to see their ancestors often.
Do not take life too seriously. You will never get out of it alive.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
That would be ok: Exile's Reach followed by the Dragon Isles. Although we know that the same problems would arise. Players would reach the level needed for 11.0 way before finishing the questing experience of the Dragon Isles.
I think that is about time that the new campaign of 11.0 is shared between max level players and new players. In such a way, they would finish the questing experience for sure and at least they would understand a part of the story, and they could always go back to experience old content if they want to. If they have not reach max level when the questing experience is done, they could keep earning experience through WQs, as It currently happens with alts in DF.
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Well the main hub changes with each expansion, and if we eventually recover It, I do not see the problem. Remember that "Old" Storwind and the other main hubs will still be accessible in such a case.
Do not take life too seriously. You will never get out of it alive.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
If a world revamp happens, Old Azeroth has to still be accessible in WoW Retail. They wont make the mistake of destroying content again. So no matter the approach that they take, if a revamp happens, we will have two versions of the main hubs.
The only alternative that I see if a Cataclysm style revamp happens again, meaning that content is replaced and not accessible in the current game, is that they take current WoW and make It playable in a kind of classic version, where you can still get mounts, pets, achievements, etc., with a copy of your character, and everything that you get there is shared with 11.0 revamped world. But I see this as a very complicated system, I think that It is better to have everything under one WoW version.
Do not take life too seriously. You will never get out of it alive.
And for 100th time, why it would be a problem. With SL revamp your experience starts in Exile's Reach, then BfA (very, very likely it will be DF next expansion) and move to new expansion, anything else is exploring past with Chromie. They don't even have to change anything, 4.0 EK/Kalimdor is already called 'Cataclysm' there. Any revamped continent (it doesn't have to be EK or Kalimdor) can be new continent from technical perspective.