Originally Posted by
Dismayxz
I mean Vahsj'ir worked just fine, people just weren't used to mostly underwater combat, which.. surprise surprise, is a little more dimensional than just doing everything at ground level and thus makes a lot of ground effects really, REALLY awkward when you fight things above ground height instead of pulling them down to ground height. Vashj'ir, realistically speaking, was functional enough if you just applied basic logic to any form of combat down there, people just.. couldn't be arsed to do that and small self-solveable issues got blown out of proportions. Vashj'ir is still probably the reason Nazjatar went down the way it did, even though it would've been insane to get the zone we did get, just actually under water. The open ocean above the ruins of the city with it's wide alleys, the darkness in the lower Naga shelf near the big statue and the tunnel to the Eternal Palace.
The only valid reason for Vashj'ir sucking that goes beyond just subjectivity is.. frankly, that people with thalassophobia exist and that'd just .. suck a whole lot, depending on severity. Ultimately the zone was fine, it just closed a lot of doors for future similar stuff for very very few reasons.