Originally Posted by
Nymrohd
I don't really know. I was hoping for Dragon Isles to recapture the world building of MoP. And they did make the effort, especially with the Maruuk. But it just did not land for me. It lacks the whimsy of Halfhill, the Renown questlines don't have the impact of the Klaxxi attacking the Heart of Fear or the zone wide battle vs the Mogu in the Vale or even the end of the Shado Pan questline with the black drakes. It is a vast land but it somehow feels disconnected; Pandaria had a unifying theme with a variety of clear east Asian influences in the architecture, the landscape and the music that Dragon Isles lack. And most importantly there was a wealth of new lore that somehow managed to click right in place in the old lore without being disruptive. Dragon Isles just doesn't talk about the past; the Tuskar and Maruuk almost seem transient and we get so little information on what the Dragons and their servants did in the isles and what happened in these 10k years. Honestly the only point were I felt invested in the story because it was tying well with the world of Azeroth is with Veritastrasz (sp?). It's not even that it is shallow. The Maruuk have so much detail. But they feel like someone made a table of clans and just added one element on each column (role, character, favourite color, favored combat style)
It might just be me.
Avaloren would logically be something similar; a new land that should be all about world building and integrating its lore with the rest of WoW. And I just don't have faith that the team that did DF will do something better.