

Wouldn't it just be easier to call Dracthyr Dragonkin, as they aren't fully dragons but are closely related? Seems like a silly argument for the sake of arguing.
They don’t have an enrage timer, they don’t reset if you try and spawn them out of the room they spawn in, ect.
If you want to say game play determines what they are then they still Can’t be dragons as game play wise all dragons in combat are raid/dungeon bosses are the playable class isn’t.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

https://worldofwarcraft.blizzard.com...ight-deep-diveDragonflight introduces a new race and class in one known as the dracthyr Evoker, allowing players to play as a dragon (one that can still fit in a raid without crushing your allies.)
With that said, what mechanically makes them not dragons?

The dragon argument is so stupid. When Blizzard says they are a dragon its not a ERM ACKSHUALLY thing, its because a normal person sees them and says "dragon".
They are Draconic, Dragonkin, etc ingame. But for all intents in purposes they are funny dragons that walk on two legs.
Draenei and Dracthyr have already been explained. The rest are allied races.
Again the other problem is that if Khaz Algar is the main city of the next expansion, having Algarians (not Algari) as an Alliance race would be a problem, unless the Horde simply isn't going to get to explore Khaz Algar.
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Dragons are also Dragonkin.
I can pull up plenty of other quotes, even in the same interview I think, where they say “we couldn’t let players play as dragons so we made a draconic humanoid race”
There’s still 0 lore stating anything about the Dracthyr being actual dragons and substantially more saying they’re not so you’re just wrong. And the only one with that view.
But regardless this is off topic from the main topic.