So in response to players leaving they should put in LESS effort? That doesnt seem to really make sense.
Seems more likely to me that Blizzard figured out they had more room to make content with the removal of whatever extraneous stuff dragged previous expansions down, Torghast, islands, etc.
Edit: Ohh wait. Developers leaving. Yeah that is defintiely something that will hit them in the development pipeline.
Last edited by Sondrelk; 2023-04-29 at 07:38 PM.
The world revamp dream will never die!
I think problem was mismanagement (and covid, cause it affected whole industry), not devs being lazy. For sure Ion looks way more happy/healthier now than in 2021.
And it's not like it's far more content we should expect from expansion. It's just smarter use of resources and spreading it to more patches - which gives both flexibility and feeling that game is alive.
This part I don't think anyone can help. People are leaving(At least from my understanding) is due to being forced to go into the office, like no exceptions or anything(There might be exceptions like Muffinous or w/e since he lives in Washington now last I checked). Just a big corporate order that they can't fight and when pushed to the brink people just leave cause well Kotick is a goblin that is unworthy of any respect ever. So... I'm not sure how the burn out can be prevented. Hence the Microsoft deal being important.I just hope the devs can actually manage this output without burnout. Cause we absolutely don't need another failure so soon
Yadda yadda.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
One can only hope that the senior management at least listens to the sound of their wallets with the whole WFH debacle. I know that they absolutely loathe the idea of developers being comfortable on their own terms, but one would think that they would at least be willing to ignore the impulse to micromanage when it came ot actual measurable employee retention and loyalty.
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People generally really underestimate the time you can lose from being behind on schedule. An expansion like Dragonflight where the developers have ample time to make adjustments to future content will naturally be a lot better than one where the developers are constnatly trying ot recoup the time lost at the beginning.
The world revamp dream will never die!
Much worse are the managers that genuinely believe they know better, because most of the time they don't. But they'll waste everybody's time micromanaging stuff better just left alone and be utterly unwilling to even entertain the notion that any resulting problems could be their fault.
Patch 11 I just want to go back to the original WoW zones before TBC, and handle all the political and local turmoils there, with a fully scaling world like GW2's, so every zone remains evergreen and you can always return there and finds things to do with people.
I have honestly changed my mind and I think that if they were going to revamp the world they need to do it partially and take a hollistic approach. That means that it needs to be more than just open world content. Separate the world in blocks, update it visually, add world quests but also events. And importantly also War Mode content. Touch up a couple of dungeons in the area as well as a raid. And then in a rotation (with timewalking content) feature that block and when that block is featured, that raid becomes available in LFR/Normal/Heroic and those dungeons join M+. Evergreen content should be for everyone.
I still think that the best approach for the world revamp is making the new Azeroth in a new map, as if it were a new continent. Nonetheless, with this idea of Timewalking zones that they are talking about so much lately, I guess that they can do another Cataclysm-type revamp, meaning making old zones inaccesible, and when the Timewalking event happens, put an NPC that let us go back to how these zones were, with new events, WQs and whatever they come up with.
I guess that this would be better than adding a Bronze Dragonflight representative in each revamped zone. It would be less confusing as it would only happen at certain times and you can make players more aware of it.
Do not take life too seriously. You will never get out of it alive.
I mean....I don't follow the timers personally, I just go do whatever activities I feel like doing, sometimes I follow trains around just to be with people.
Remember that ultimately rewards are meaingless in GW2, so there's no one forcing you to follow the boss spawn timers around.
Some days I feel like doing acitvities in the human lands, other days sand lands...compared to WoW where each week you have to complete this or that activity or fall behind on rep or some crafting thing or whatever...on top of justfying paying your sub fee.
Something I'd like to clear up about the people who were in charge of the narrative direction throughout the history of WoW.
Is it like this?
Classic, BC, WotLK - Metzen. All of the following expansions till Legion (7.3) are supervised by him in differing capacity.
Cataclysm - Kosak and Afrasiabi (with the former having more control)
Pandaria, WoD, Legion - Kosak
BfA pre-8.1 - Afrasiabi and Danuser
BfA post-8.1, Shadowlands, Dragonflight - Danuser
Really it's impossible to say for sure. We don't know how the writing or developing process for the game really works. Could eb all the terrible writing came about years before it showed up in game, and only small adjustments could be made. Could be it's made up on the spot.
We know that the development pipeline means that 11.0 is already early in development, but that could mean anything from workshopping broad ideas, all the way to model design.
And of course it's difficult to say how much the person in charge has to do with the actual story and gameplay. Could be directly involved, or could be braod strokes, or even purely managerial, leaving the issues of writing to whoever is working more closely with the relevant developers.
The world revamp dream will never die!