Hello Swifties, it's time !
https://twitter.com/Warcraft_DE/stat...837340/photo/1
A big rush of nostalgia you say HMMMMM
It would have to be one continent at a time for sure.
Though honestly, it's not the zones specifically that I think would be difficult to scale up, it's the cities.
Scaling up Westfall or Barrens is easy since it's mostly flat. And most Vanilla zones are on a similar flat plane with a single biome.
But how do you scale up Booty bay? You have the general shape, but each house would have to be individually placed I would imagine. And you would have to do that for several places even, like Ironforge, Silvermoon, Gilneas, etc.
Maybe they could just leave the cities as they are, but I feel that unlikely.
The world revamp dream will never die!
I spent like an hour in gimp grabbing logo letter outlines from other old logos for my fake "Soul of Azeroth" logo, but ended up not making it anyway. It's surprisingly viable to get high quality source material for such a project if you scour the press kits. They often include 10MB quality logo images, sometimes even with transparent backgrounds around the text. The z was hardest to find, since the BfA logo used a way different font in the subtitle than all other expansions, so using that z would be a dead giveaway. I found a nice z in the Rise of Azshara patch logo, only had to remove the "octopussy" appendages from it (those font embellishments featured heavily in patch art during BfA from 8.1 onwards IIRC). Ended up not finishing the logo, though, my moral code stopped me in the end
I agree with this.
Removing or smoothing outh zone boundaries would definitely help to make the zones feel and be much larger. There are a lot of mountains scattered about EK and Kalimdor between zones that make no sense besides doing an artificial biome transition easier. Even without doing that large metazones they could even end up with 10+ zones on each continent that are bigger by doing a better job at zone transitions. What we have now is just a flying enabled version of those transitions.
Here is a way you can easily view it. https://worldofmapcraft.com/#/4533/3111/4/
Basically make more transitions like between Duskwood, Westfall and Elwyn forest (unless there are actually mountains of interest to put in) and less like the other zones boxed in by straight mountains where by the colour it was obviously done just to mask biome transition
#1 Hype-Thread Shitposter - Overlord of the Hypethread
It won't make anything feel bigger. That is the issue. You still have 5-6 tiny dwarven zones, now instead of viewing them on the map you view the region. EK and Kalimdor are designed for you to spend probably 150+ hours exploring them with regular run speed.
The "badlands" is a single canyon. Loch Modan is too small to really even be a lochan. Lakeshire is four buildings. Goldshire, Sentinel Hill and Darkshire are still 45 seconds away from each other. Northern EK has an entire human "kingdom" every few thousand feat, each of which basically has one fort and one town. Tanaris isn't an imposing wasteland because you can see the other side of the zone right there ~60 seconds away.
Slapping them all together in a single map doesn't obfuscate the issue, it underlines it. It makes it clear what a dollhouse of tiny patchwork biomes and areas the old world is and emphasizes how little some of the zone by zone climates make any sense.
Friends,
We are hours before Blizzcon and we haven't got a definitive leak yet. It has been a true rollercoaster once again, but at this point the surprise of the reveal is worth more to me than getting a true leak hours before the actual reveal.
I'm going to camp on the hill that the 4 Avaloren screenshots are real. I truly hope they are fake though.
Hopefully this time around, we finally get our long desired world revamp expansion. Khaz Algar can fuck off and be 1 max level zone.
For now, I'm going to leave the thread until after the reveal.
See you all on the other side.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.