
I would love to see both dragon riding and climbing mechanics integrated with a couple fight intermissions.
Honestly Carapace was a decent fight. N'zoth was not that bad either, it's just the end that was a disaster after millions spend on Sad Orc we got a cinematic from two decades ago to finish off a god . . .
The thing is, I don't see Galakrond as a stationary fight; his power is his physicality and that requires for him to be able to move. I know a lot of people hate vehicle combat but I think the issue back in Wrath was that we had minimal or no training (the Malygos drakes could be practiced with a daily quest; Occulus and Ulduar ones were a complete surprise). If we had dragonriding phases of chasing Galakrond around and doing something to force him to land, it would work. And honestly there is nothing new to that; Alysrazor is probably considered the second best fight in Firelands after Ragnaros and you fly through rings to take her down as well. You could have a group on the ground facing infected protodrakes that he spews while a smaller group takes to the sky possibly on the Aspects and has to fly around something on the level of an advanced course with obstacles while the Aspects themselves attack him. When he is forced to land, the entire raid focuses on him. You could even move the raid between different locations
Last edited by Nymrohd; 2023-05-08 at 05:23 AM.
Wasn't that just a quasi-automatic rebuild of a map introduced during 8.X already, that wasn't just missing the bones, but also everything else? Wyrmrest, mortal settlements etc. - rather hinting at a pre-Aspect state of the zone.
At most we'll see Galakrond via time(ways) travel, but not in the present, not as the final boss.
Last edited by Nathanyel; 2023-05-08 at 03:59 PM.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
I think the opposite is true. Having several smaller narratives makes it easier to pick up on narrative loose ends without them being shoehorned into the overarching narrative. And smaller narratives allow writers to actually tell real stories with a beginning, middle, and end with characters that actually grow and change along the way. The Duroz questline is a great example of both of these in action. And Varxian. I hope to see the trend continue.

Considering that he was taken out by a rock the first time around, I could see it as a literal Players vs. the Environment encounter. We try to avoid him for the duration of the encounter, all the while engineering some sort of trap to lull him into. Probably not the best for the last boss, but an interesting penultimate encounter.


Nice, 10.1.5 blue post reveal on Thursday. Maybe indeed it would be too spoilery to show before Aberrus ending?
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Last edited by Makabreska; 2023-05-08 at 07:03 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

I would love to see Blizzard take a big swing on a Galakrond fight requiring dragonriding.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

Could be confirmation that we are getting two more major patches. Sure it would be weird to assume that isn't the case, but given the previous announcement only showed up to 10.2.5 I guess it might be warranted.
Could also be more info on what we might expect in 10.2 and 10.2.5. More Heritage armors for instance.
The world revamp dream will never die!
Last edited by Makabreska; 2023-05-08 at 07:19 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.