Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
At that time Blizz said they want to do quality-over-quantity raids. I could see that in Firelands, but suddenly Dragon Soul turned out to be a bunch of re-used zones and models. I personally didn't like Spine due it it's repetitiveness and barrer-roll mechanic, Madness was much more enjoyable.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Spine and Madness were both abysmal, but I don't see this dissuading Blizzard. They would've been more tolerable if they weren't the end bosses of the end raid, but were instead either squeezed into one encounter or were preludes. N'zoth, which also wasn't a great encounter, was much better about this.
What I figure is likely that one fight, likely the very first one, will be a gimmick where we fight the proper one, and it'll likely be tuned low, akin to Tarragrue, and we then fight his growths or whatever on the ground or go stab up his heart or what have you, like @Makabreska said . A Galakrond visage'd be fanservice-y and unlikely, but I'd be up for it.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
I recall wondering during the early days of Cata, with giant Deathwing nuking zones, how we were possibly going to combat him in a raid. The end result about removing the plates harkening back to the cinematic wasn't a bad idea but it wasn't mechanically exciting either. I think current Blizzard can implement a giant monster better now.
For me the reasonable way to fight something like Galakrond is on dragonback.
The spine of Deathwing encounter i think suffers more from being monotonous rather than poorly thought out. Not that it is some kind of pillar of design, but the fact that each plate segment is the same is what kills the pacing in my mind.
A better version would take some lessons from Shadow of the Colossus by making each segment we remove mechanically and visually distinct.
If the developers made Spine of Deathwing now, then I would imagine the fight would have been much more interesting.
The world revamp dream will never die!
Big doesnt perse interest me by default. Looking back at big boss fights, deathwing mainly. Isnt exactly the best experience for me.
But their tech and animations are obviously better now so maybe its able to be a grand experience. That, but mostly that its not a very interesting character so far for me, building it up should have helped. I mean actual build up in game ref etc. Especially if we are going to see him this expansion.
Last edited by Alanar; 2023-05-07 at 07:57 PM.
Seems a neat idea but I know some people have difficulty with it for one reason or another (hence that ride along as a whelp function). Doing anything like that just makes me think of the Oculus or latter part of the Maylgos encounter.
Not impossible, but something to keep in mind.
As for Galakrond, I don't know of him as the ultimate boss of the expansion. A relatively mindless, giant being just doesn't seem that great a payoff. I could see him still popping up though, but maybe as like the penultimate or something in between as a sort of gatekeeper (unintentionally for him) sort of thing as the real mastermind/boss goes about their business. He just doesn't scream final boss to me. He's just...there. Unless they suddenly reveal he's got an intelligent side or maybe Iridikron manages to alter him in some way to have one.
Oculus, and specifically Malygos dragon riding was problematic, because you were suddenly and in the middle of the fight thrown onto them and had to quickly learn new set of abilities. With current DRing people will have most of the expansion worth of experience.
And regarding Galak, he fits much better as a final boss, given his history with the dragons and the threat he posed to them. Meanwhile, Incarnates are all new faces that needed lore to be quickly crafted around them. Aberrus features probably the least significant villain as a main boss in a long, long time. I don't see an issue with Galak being the Final Boss.
Last edited by Makabreska; 2023-05-07 at 08:24 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
i would see a galakrond fight where members of the group actually play as the Aspects and you fight using dragon riding and some extra abilities
I do too but the latest video presentation in which they teased what would come next they were pretty adamant about Iridrikon planning something nefarious. I don't remember the wording but it made it seem like it was something that wouldn't be redeemable.
Garrosh and Guldan both made it safe to their following expansion. So there is a chance for Iridrikon but I wouldn't count on it :/
Depends on what the next expansion is I would say. If he is planning on releasing something, or otherwise opening a path somewhere, then I could easily see him take a similar narrative role as Gul'dan. Instigating a conflict, then being removed just in time to set up the final confrontation.
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Legion had a final boss who in practice was just a one-dimensional antagonist.
Narratively the final boss there was Sargeras, but rather than fight him we fought Argus instead, and it made just as much sense.
WoD could also be said to have had Gul'dan as the final boss, since he is the main instigator of the final conflict. But when he summons Archimonde it makes just as much sense.
Galakrond could work the same. We have a different antagonist like Murozond or Iridikron as the overarching villain, but Galakrond as the final boss.
The world revamp dream will never die!