1. #5321
    The Lightbringer Worldshaper's Avatar
    3+ Year Old Account
    Join Date
    Jun 2022
    Location
    Azeroth
    Posts
    3,133
    God, I hope the 10.1.5 PTR has something exciting.

    Cool Bronze or Blue flight-themed rewards?

    New class/race combos that have an impact, like new Paladins, Druids or Shaman?

    Surprise Dracthyr third spec?

    Overhauled login screen?

    Account-wide currency?

    New character customisation?

    Hoping it's not just: "here's a megadungeon, some class changes, and a boring world event."

  2. #5322
    Scarab Lord Lady Atia's Avatar
    7+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    4,075
    So, it feels like they reacted to my feedback about the "new" dragonriding types not having any lore/relevance in the dragon isles themselves (the wylderdrake and veloci one) with the Slitherdrakes, as they are actually part of the campaign this time.

    Also kinda weird that quite a lot of it's customizations are actually missing, especially the white which is the colour we find them initially aswell as the Sarkareth yellow skin and purple armour (which, honestly would both have made great rare rewards for lfr/normal/hc instead of the mythic transformation ...). I just hope we are gonna get every customization aswell as white scales for the other drakes with 10.1.5 though!

  3. #5323
    Sabellian:we will use these drakes
    Wrathion: they aren't just tools. They are kin or am I just a tool as well?
    Sabellian: yep
    Ebyssian: those two need to stop fighting and get ready to lead

    No
    Sabellian needs to get bitch smacked

  4. #5324
    Quote Originally Posted by Forum Man View Post
    Sabellian:we will use these drakes
    Wrathion: they aren't just tools. They are kin or am I just a tool as well?
    Sabellian: yep
    Ebyssian: those two need to stop fighting and get ready to lead

    No
    Sabellian needs to get bitch smacked
    Yeah that gave real "Both sides are bad" vibes. Wrathion is stupid and reckless but his 8.3 version clearly was also caring and he has carried forth like that.

  5. #5325
    Mechagnome Civciv's Avatar
    7+ Year Old Account
    Join Date
    Aug 2017
    Location
    Dragonstone
    Posts
    577
    Quote Originally Posted by Forum Man View Post
    Sabellian:we will use these drakes
    Wrathion: they aren't just tools. They are kin or am I just a tool as well?
    Sabellian: yep
    Ebyssian: those two need to stop fighting and get ready to lead

    No
    Sabellian needs to get bitch smacked
    Ebyssian is so annoying this patch.
    "We've come to die for the Dragon Queen Rhaenyra."

  6. #5326
    Excited to see what we get in today's announcement. My bets:

    - 10.1.5 megadungeon is related to time and the Bronzes. As many are saying, we need to move the Tyr's plot forward, and the Discs of Uldaman are lost in time. We have to find them.

    - The "World Events" point that we can see in the roadmap could refer to many things. Hopefully it is a expanded Timewalking reference. They seriously need to expand this system.

    - Finally, probably we will get a new race / class combo, new UI improvements, and either the heavily hinted Archeology revamp (really interested in this) or the Brawler's Guild return as a permanente system (confirmed by Ion in an interview).
    Do not take life too seriously. You will never get out of it alive.


  7. #5327
    New Shaman races and updated Ascendance model please. Also wouldn't mind new elemental skins via glyphs.

    Very unlikely I get any of my wishes though lol

  8. #5328
    Quote Originally Posted by Scyth View Post
    New Shaman races and updated Ascendance model please. Also wouldn't mind new elemental skins via glyphs.

    Very unlikely I get any of my wishes though lol
    Now that you mention glyphs, a new cosmetic glyph system is definitively something that they should do. The past system in which you just had to learn them once and you could change them at any given time was ok, really do not understand why they dropped it.
    Do not take life too seriously. You will never get out of it alive.


  9. #5329
    Quote Originally Posted by Darkarath View Post
    Now that you mention glyphs, a new cosmetic glyph system is definitively something that they should do. The past system in which you just had to learn them once and you could change them at any given time was ok, really do not understand why they dropped it.
    I imagine they changed it because it required a steady influx of new glyphs to make inscription worthwhile. If you just learned any glyph and knew it forever then you could just buy the limited selection of dirt cheap glyphs, and new inscription players would never really be able to sell anything.
    The world revamp dream will never die!

  10. #5330
    Quote Originally Posted by Darkarath View Post
    Now that you mention glyphs, a new cosmetic glyph system is definitively something that they should do. The past system in which you just had to learn them once and you could change them at any given time was ok, really do not understand why they dropped it.
    I'd love to have the old system back or even something new but unfortunately it's probably too much work for current Blizzard.

  11. #5331
    Quote Originally Posted by Sondrelk View Post
    I imagine they changed it because it required a steady influx of new glyphs to make inscription worthwhile. If you just learned any glyph and knew it forever then you could just buy the limited selection of dirt cheap glyphs, and new inscription players would never really be able to sell anything.
    I disagree with that argument. They have added new cosmetic glyphs (not many) every expansion, I think. I do not believe that inscription players are selling lots of glyphs these days. But if a cosmetic system like the old one was still running, at least they would always sell a few to new characters / alts.

    But I agree that they might have dropped It because they would not keep expanding It. Now that customization is everything, though, could be the right time to reintroduce It. They can even add cosmetic glyphs to the Trading Post.
    Do not take life too seriously. You will never get out of it alive.


  12. #5332
    Predictions:

    10.1.5

    Time based mega dungeon featuring Ancient Kalimdor, the human kingdoms of EK, Gnoll Wars, a parallel universe, evil Chromie and Galakrond as final boss. Iridikron devours and absorbs Galakrond’s essence in a post dungeon cinematic which will lead us into the next major patch.

    Blue Dragonflight storyline which could possibly result in a mage tower styled solo scenario in which we fight Chromatus atop/inside Vakthros. Rewards cosmetic appearances.

    New class combos for Dracthyr. Warrior, rogue, hunter and possibly mage.

    Some new race/class combos. Nelf and Undead Paladin? Gnome and Orc Druid? Human Shaman?

    Brawler’s Guild.

  13. #5333
    Scarab Lord Lady Atia's Avatar
    7+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    4,075
    Quote Originally Posted by Darkarath View Post
    Now that you mention glyphs, a new cosmetic glyph system is definitively something that they should do. The past system in which you just had to learn them once and you could change them at any given time was ok, really do not understand why they dropped it.
    If they bring (back) a propper cosmetic glyph system it will be 100% an expansion feature, or last patch preview feature at best.

  14. #5334
    Quote Originally Posted by Darkarath View Post
    Now that you mention glyphs, a new cosmetic glyph system is definitively something that they should do. The past system in which you just had to learn them once and you could change them at any given time was ok, really do not understand why they dropped it.
    I still wish they would consider class skins. I get reserving some concepts that are very good candidates for making a class out of them (e.g. Tinker) but there are more limited concepts that are too race specific or otherwise limited to be made into classes. Shadow Hunter or Priestess of the Moon are just not going to become classes; Sunwalkers are in lore so different to Paladins. And if that would ever happen, it should be under a UI together with cosmetic glyphs imo that just deals with class cosmetic customization. They could even add things for hunter pets/warlock and DK minions there.

  15. #5335
    The Lightbringer Worldshaper's Avatar
    3+ Year Old Account
    Join Date
    Jun 2022
    Location
    Azeroth
    Posts
    3,133
    The megadungeon needs to be some sort of Caverns of Time thing.

    Hop into different timelines or points in time.

    See the forests in Ancient Kalimdor.

    Fight Galakrond with the Aspects.

    Visit a future EK where lightsworn zealots rule.

    A bunch of cool adventures, and you begin by entering a single portal. Then once you clear a "room", you are thrown into another one, and another, and so on. Once you've beaten a few, you unlock each room as a portal for quick access perhaps.

  16. #5336
    Quote Originally Posted by Nymrohd View Post
    I still wish they would consider class skins. I get reserving some concepts that are very good candidates for making a class out of them (e.g. Tinker) but there are more limited concepts that are too race specific or otherwise limited to be made into classes. Shadow Hunter or Priestess of the Moon are just not going to become classes; Sunwalkers are in lore so different to Paladins. And if that would ever happen, it should be under a UI together with cosmetic glyphs imo that just deals with class cosmetic customization. They could even add things for hunter pets/warlock and DK minions there.
    I like the concept of class skins but it should be more ambitious. I would transfer specs of a class and give it to another / other classes, the difference being completely cosmetic. For example:

    - Demonology Warlock = Necromancer DK spec.
    - MM Hunter = Fel Hunter DH spec.
    - Fire Mage = Fel Destroyer Warlock spec.
    - Beastmaster Hunter = Shadowmaster Priest spec.
    - Protection Warrior = Earthwarden Shaman spec.

    I think that this system would be awesome if well done, and it potentially reduces the problem of just being tied to one class in your character. Would not be FFXIV job system, but hopefully something in-between and way cooler.
    Do not take life too seriously. You will never get out of it alive.


  17. #5337
    Quote Originally Posted by Darkarath View Post
    I like the concept of class skins but it should be more ambitious. I would transfer specs of a class and give it to another / other classes, the difference being completely cosmetic. For example:

    - Demonology Warlock = Necromancer DK spec.
    - MM Hunter = Fel Hunter DH spec.
    - Fire Mage = Fel Destroyer Warlock spec.
    - Beastmaster Hunter = Shadowmaster Priest spec.
    - Protection Warrior = Earthwarden Shaman spec.

    I think that this system would be awesome if well done, and it potentially reduces the problem of just being tied to one class in your character. Would not be FFXIV job system, but hopefully something in-between and way cooler.
    Yeah I cannot agree with that. You are completely removing any chance that an expansion like Legion that is centered on class fantasy can happen. Imo if class skins ever were to happen they should be extremely conservative with the class skin being a different interpretation of the same class fantasy. I could see Necromancers as a warlock class fantasy because both classes are about dark magic use (and the original necromancers of WoW were warlocks); plus Demonology imo is closer archetypically to the Necromancer fantasy (with the demon summoner archetype usually being about summoning a small number of individually powerful demons instead of hordes of imps). I could see a Huntress of the Moon class skin for Markmanship because it would effectively be a Night Elf huntress who also has strong faith in Elune and thus explains some of her abilities through that faith. Could ofc also work for e.g. Disc. I could even see some small deviations like expanding weapon choices to make a shaman to Shadow Hunter work.
    But moving specs to other classes? Adding class skins to specs that have no theme in common but could work for gameplay (druid to tinker)? Effectively it means you can never really have strong thematic content for that class again.

  18. #5338
    Quote Originally Posted by Nymrohd View Post
    Yeah I cannot agree with that. You are completely removing any chance that an expansion like Legion that is centered on class fantasy can happen. Imo if class skins ever were to happen they should be extremely conservative with the class skin being a different interpretation of the same class fantasy. I could see Necromancers as a warlock class fantasy because both classes are about dark magic use (and the original necromancers of WoW were warlocks); plus Demonology imo is closer archetypically to the Necromancer fantasy (with the demon summoner archetype usually being about summoning a small number of individually powerful demons instead of hordes of imps). I could see a Huntress of the Moon class skin for Markmanship because it would effectively be a Night Elf huntress who also has strong faith in Elune and thus explains some of her abilities through that faith. Could ofc also work for e.g. Disc. I could even see some small deviations like expanding weapon choices to make a shaman to Shadow Hunter work.
    But moving specs to other classes? Adding class skins to specs that have no theme in common but could work for gameplay (druid to tinker)? Effectively it means you can never really have strong thematic content for that class again.
    I guess that a system like the one I am proposing would have a lot of problems. Some that I am aware of and some that I cannot fathom. Still, I believe that if well done, you could adapt practically any class to any spec in original and amazing ways. I am not saying that they should adapt every spec to every class. But as an evergreen system, I think that people would always be VERY excited for what is coming next, although it would require a LOT of work from the art team. For example, lets go with Druid, which would be difficult to adapt to spec of other classes. Here are some ideas:

    - Fire Mage: we have the Druids of the Flame from Cataclysm for inspiration.
    - Demonology Warlock: same but with beasts and animals.
    - Affliction Warlock: same but with vines, leafs, poisons...
    - Beastmaster Hunter: instead of arrows throw arcane bolts and as a Druid, you should be able to call any animal at your side for help.
    - Windwalker Monk: give the Druid a monkey form similar to that of the upcoming game Black Myth: Wu Kong. The kicks and punchs could be the same.
    - Vengeance DH: give the Druid the Saberon form (again). Instead of Sigil of Flame have ''Flame Trap''; instead of Fel Devastation have channeled hits that recover health.

    Anyway, you get the idea, I am pretty sure that there are amazing ideas out there that could be applied.

    I disagree that this system would kill class fantasy. IMO it would enhance it if they find the right theme to the different specs.
    Do not take life too seriously. You will never get out of it alive.


  19. #5339
    Quote Originally Posted by Darkarath View Post
    I guess that a system like the one I am proposing would have a lot of problems. Some that I am aware of and some that I cannot fathom. Still, I believe that if well done, you could adapt practically any class to any spec in original and amazing ways. I am not saying that they should adapt every spec to every class. But as an evergreen system, I think that people would always be VERY excited for what is coming next, although it would require a LOT of work from the art team. For example, lets go with Druid, which would be difficult to adapt to spec of other classes. Here are some ideas:

    - Fire Mage: we have the Druids of the Flame from Cataclysm for inspiration.
    - Demonology Warlock: same but with beasts and animals.
    - Affliction Warlock: same but with vines, leafs, poisons...
    - Beastmaster Hunter: instead of arrows throw arcane bolts and as a Druid, you should be able to call any animal at your side for help.
    - Windwalker Monk: give the Druid a monkey form similar to that of the upcoming game Black Myth: Wu Kong. The kicks and punchs could be the same.
    - Vengeance DH: give the Druid the Saberon form (again). Instead of Sigil of Flame have ''Flame Trap''; instead of Fel Devastation have channeled hits that recover health.

    Anyway, you get the idea, I am pretty sure that there are amazing ideas out there that could be applied.

    I disagree that this system would kill class fantasy. IMO it would enhance it if they find the right theme to the different specs.
    See you can do this in an RPG that does NOT use the class system but rather a skill system. There it would work just fine to move things around.

  20. #5340
    Quote Originally Posted by Teriz View Post
    I'm more surprised that they actually gave it a support-style ability. Quite an interesting development since it backs up the datamined Neltharion voice lines.
    That is a bit surprising too though I suppose its a decent way to make it usable for both specs.

    Anyway throwing my hat in for the megadungeon being decay focused. That's gotta come up somewhere after the hook left by Brackenhide Hollow and its not overly related to the main plot (at least, not yet. Maybe the megadungeon can tie it in).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •