1. #55121
    Quote Originally Posted by Makabreska View Post
    Nothing big really has been spoiled:

    1. We help World Soul underground
    2. We fight Void with the help of the Light
    3. Something didn't go according to plan, titans arrive.
    Part of the reveals too imo is to show people they intend to have multiple conclusions to these storylines. To not keep us guessing "when is a light/dark expansion coming".

  2. #55122
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Fahrad Wagner View Post
    I would say more in The Last Titan, considering it's probably going to be titan-focused (duh) and they could use their gadgets/gizmos/titan tech?
    Also, I dont think they are needed, but ill eat my shoe if 12.0 doesn't add Forrest troll and high elf races. They are perfect fits.

  3. #55123
    Quote Originally Posted by Zers Editor View Post
    I have to admit: I have this weird feeling of worry regarding the upcoming plot and the fact that its core events have been spoiled three expansions ahead. It can work incredibly well in a particular set of circumstances, but it can be ruined (or watered down, made boring) with ease, too.
    As someone who's been very critical of the story the past few expansions, I think this is the best course for them. The narrative has suffered seemingly having to invent new places and characters each expansion just to drop them and move on to the next thing. Only with very loose threads holding it all together.

    I think having 3 expansions to tell their tale, with established characters at that, will give them more time to focus on making the story cohesive. They might still drop the ball of course, but I think plays much more to their strengths approaching it this way.

  4. #55124
    Quote Originally Posted by Val the Moofia Boss View Post
    Blizzard brought out Metzen on stage and announced the next three expansions at once to deflect people's attentions away from how lackluster the expansion is.
    With respect, that's the most glass-half-empty thing I've seen written on this thread in the past 48 hours.

    As I said above, why do we need new systems? All people have done is complain about them. This new expansion feels like a culmination of all the things people have been ASKING for for years: alts treated as player agency, shared benefits like reputations and reagents, open world progression, dragonriding made universal, and much more. Doesn't sound lackluster to me at ALL.

  5. #55125
    Pit Lord Merryck's Avatar
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    Quote Originally Posted by Worldshaper View Post
    Did they say anything about how many characters can be included in the Warband?
    I think that'll be a point of controversy if it's limited to 5 or so.

  6. #55126
    Quote Originally Posted by Worldshaper View Post
    Did they say anything about how many characters can be included in the Warband?
    Your warband is all your characters, ALL of them, over all the servers you play on.

    Ion said it in the deep dive; it's not a new system, it's the way they are looking at your entire character list.

  7. #55127
    Quote Originally Posted by damonskye View Post
    let's face it: each of those "selling points" in the past has ultimately led to disappointment. Covenants, Azerite gear, even the Legion weapon trees, and the less said about Torghast, the better.
    I liked the experimental content. I liked garrisons. I liked class order halls. I liked island expeditions and corruptions. I liked torghast and Covenants. The issue is that Blizzard abandons them at the first sign of resistance.

  8. #55128
    After giving it some thoughts, I must say, for me personally, it's the most dissapointing announcement ever.
    After so much words about new era and nostalgia baiting we just get more of the same but worse.
    There's literally no reason for splitting this so-called saga into 3 pars other than insane commercialization. So-called "early access" proves it even more, they just want to milk same formula as much as possible. And even most "exiting" features are completely irrelevant for me (as someone who play 1 or 2 characters, I just don't care about Warbands).

    And I'm kinda surprised (especially after SoM) that classic team gives most refreshing and enjoying ways to play the game, both with Cata and SoD. Seasons of Discovery is basically that I always wanted from wow development: just having fun with things, a bit at a time; so much better than some classic+ imagined by the community.

  9. #55129
    Quote Originally Posted by damonskye View Post
    Your warband is all your characters, ALL of them, over all the servers you play on.
    I don't think they confirmed that.

  10. #55130
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Jaggler View Post
    What was the selling point of WotLK? 10 new levels and a few new zones? A reused raid? A few more talents on the tree? filler expansion honestly
    Filler expansion is such a dumb concept imo anyways. Why make a filler expansion when you can just make the expansion you want? Expansions have turned into fillers sure, WoD, SL, but they were NEVER intended to be.

  11. #55131
    Quote Originally Posted by Worldshaper View Post
    Did they say anything about how many characters can be included in the Warband?
    all of them are. All chars of your bnet account.

  12. #55132
    Not trying to say I called it but judging by the last three pages of the thread...

    Quote Originally Posted by Paula Deen View Post
    You know what? I am going to look at all this stuff and whine.

  13. #55133
    Quote Originally Posted by Vakir View Post
    Eh. I'd argue what people want isn't always what they should have, to be fair. The fight uphill against TBC flying was largely a response to how it made people burn through content too quickly. They just fucked up by having the compromise be "way late into the expansion, you can do this chore to get your toy back." Frankly, none of this would've been a problem if they just did Aether Currents from 14, but then we maybe wouldn't have gotten Dragonriding.

    Making dynamic flying "harder" wouldn't be a terrible move, but what they're proposing would be asking the people making the zones to be almost entirely focused on designing things around dynamic flying being what Sondrelk wants at the possible expense of every other gameplay system people are expecting.



    Each spec has 2 trees, so someone else is getting it besides Blood.
    Good stuff! Thanks missed that.

  14. #55134
    Quote Originally Posted by damonskye View Post
    With respect, that's the most glass-half-empty thing I've seen written on this thread in the past 48 hours.

    As I said above, why do we need new systems? All people have done is complain about them. This new expansion feels like a culmination of all the things people have been ASKING for for years: alts treated as player agency, shared benefits like reputations and reagents, open world progression, dragonriding made universal, and much more. Doesn't sound lackluster to me at ALL.
    Experimentation brings originality to the game, without it the game becomes stales and slowly stagnates.

  15. #55135
    Quote Originally Posted by Val the Moofia Boss View Post
    I liked the experimental content. I liked garrisons. I liked class order halls. I liked island expeditions and corruptions. I liked torghast and Covenants. The issue is that Blizzard abandons them at the first sign of resistance.
    Great, you enjoyed each of them them for two years, then. And to be fair, I did too.

    But I think this way is much, much better. All they've done for two days is talk about how EVERGREEN their new approach is. Evergreen, meaning not one-and-done: here to stay.

  16. #55136
    Quote Originally Posted by Zers Editor View Post
    I have to admit: I have this weird feeling of worry regarding the upcoming plot and the fact that its core events have been spoiled three expansions ahead. It can work incredibly well in a particular set of circumstances, but it can be ruined (or watered down, made boring) with ease, too.
    Maybe. But generally speaking, we always knew that Arthas was going to bite it, Deathwing was going to be defeated, that Garrosh wasn't going to succeed in sustaining a fascist dictatorship, that the Iron Horde was probably fucked, the Legion wasn't going to destroy the universe, etc.

    Like, we didn't necessarily KNOW AU Gul'dan would bring the Legion, but we had a pretty good inkling that the theme wasn't going to be orcs or pandas and could likely involve Gul'dan as soon as we knew he wasn't a 6.2 raid boss and got flung through a portal.

    Knowing we're going to Quel'Thalas next doesn't really change the main question of the expansion, besides stopping Xal'atath (which we will). Will Alleria fall to the Void? Is she going to be an antagonist for the elf expac after? Will Xal'atath even die in the first place in her rivalry with Alleria? Will Sylvanas come back to help Vereesa bring back her sister? Who knows!

    Frankly, Midnight -> TLT is such a random pivot that I have no idea how it tracks.

    Quote Originally Posted by Val the Moofia Boss View Post
    Experimentation brings originality to the game, without it the game becomes stales and slowly stagnates.
    A lot of these are iterative fixes to experiments that didn't work.

    They kept trying to fix the mission board. Eventually you need to cut it because people don't enjoy it.

    If you did a version of Torghast or Visions that aren't as "required" and you carry that across further expansions, that basically means that they're doing what you asked for.
    Last edited by Vakir; 2023-11-04 at 08:32 PM.

  17. #55137
    Quote Originally Posted by Jaggler View Post
    What was the selling point of WotLK? 10 new levels and a few new zones? A reused raid? A few more talents on the tree? filler expansion honestly
    WotLK added the first ever new (hero)class to the Game, the Achievements, two different raid sizes, first ever fully PvP oriented zone and a bunch of other "first ever" stuff.

    Literally light years when it comes to innovation.

    Quote Originally Posted by Cheezits View Post
    Same as DF, there isn't a selling point other than "more WoW but better".
    Well, DF at the very least added a new form or dynamic flying and a brand new Class with unseen before way of charging spells.

    Quote Originally Posted by Chickat View Post
    It literally has everything DF has plus those things. How is that filler? Still has world quests, m+ raids, pvp with new bg, Factions, etc, but now also has delves, world content on weekly chest, pvp reward changes for the better etc.

    If DF wasnt filler then TWW isnt. And if DF was filler in your eyes, TWW is DF+.
    See above. Plus DF had a major overhaul of the talent system and the UI.
    Last edited by UndedoKoleda; 2023-11-04 at 08:33 PM.
    unclench your jaw

  18. #55138
    Quote Originally Posted by Cheezits View Post
    I don't think they confirmed that.
    The point is, there is no feature called Warband.
    Its just a fancy name for all Accountwide features coming in TWW. Warband = Accountwide.

  19. #55139
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    I liked the experimental content. I liked garrisons. I liked class order halls. I liked island expeditions and corruptions. I liked torghast and Covenants. The issue is that Blizzard abandons them at the first sign of resistance.
    They experimented, and it didn't work out exactly fine. Ion literally said it on the stage. Majority of people here, on Reddit/YouTube was against and hated the constant ration of borrowed powers. Sucks to be in the minority, but such is life.

    And if you liked Islands/Torghast, then Delves are the evolution of that.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  20. #55140

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