
I can see the Northrend revamp just being this portion.
ICC has uncomfortable baggage and unless they use the bottom of it for Iridikron's lair they may not want to touch it. Borean Tundra is classic but probably too irrelevant.
Sholozar... coinflip.
Wonder if this means the Quel'Thalas part of the map of EK will be changed drastically. Maybe we'll get the zone that's behind Stratholme. Do you think Stratholme will be revamped and repurposed too?

Honestly I think its a bad idea to permanently defeat anything, when it comes to these primordial forces. Those behind it, sure, but it still needs to exist in some form.
Because somewhere down the line you'll want to bring them back and go "well actually you see you didn't really kill them all." See the Legion, for example.

It depends on whether it makes sense to set major patch zones there. Lordaeron, maybe, but Alterac and the Wetlands are like C or D-tier zones in terms of relevancy to big-stakes stuff.
And again, Blizzard is more inclined to make new shit to be there for their own pace to manipulate. There are tons of logical locations in past expansions that we didn't go to in favor of something completely different because they could tweak it from the ground up.
They are also, frequently, not smart.
They already said this was "one potential future" because it kills all tension.
You've been told this like 3-4 times and you ignore it every time.

Remember it's elf tribes including Night Elves. So maybe they will hold on building the new Nelf city, even if the tree crosses over in 10.2, until 12.0 and have it be a new zone with quests?
Maybe housing for Silvermoon and Amirdrassil?
Last edited by Cheezits; 2023-11-05 at 12:29 AM.
I assumed the zone as it is will just be transposed into the material plane. Then Amirdrassil is as close to Silvermoon as Lordaeron is.In my original post I was implying the southern Half of EK & the Northern Half of Kalimdor would be the setting of whatever comes after the worldsoul saga. And then they're done with the revamp.

See I would hate that because I don't want that stuff all over my screen looking more like a game than a world. I want the world to feel like a world as much as it can. I can hide names above people's heads and make my UI as minimalist and small as possible but I wouldn't be able to hide all the randomly placed flight crap hanging in the air. It's fine during races because races are a mini game, but I wouldn't want those filling up my zones all the time.
Also I've literally never in all my time playing this expac noticed how someone else is flying. I don't care how good someone else is at flying, it has nothing to do with me. I just want to enjoy my own experience and my experience has nothing to do with hoping other people can tell I'm above average at it. I just want to fly and zoom and have fun.
And I say all that as someone who has deliberately not bought flying on alts I was leveling until literally forced to by Cataclysm zone design because I like the immersion of running on the ground on a horse or whatever when I choose to as well.


But you usually need to have the setting be in service to the concept, not vice-versa.
There's no guarantee of that. Unless, of course, 14.0 or 15.0 is designed to be a full questing post-saga reboot. But that'd be a lot to update those two AND then restructure everything to take place after.
Can confirm, the gryphon is cool in GW2 if you want to show off your expertise purely for the sake of ego, but it doesn't necessarily work in a game like WoW that has a lot more content density per square meter and has a ton of emphasis on instanced content on top of it.
GW2 is a game about stopping every so often to do an extended event on the ground and/or using gusts with your glider to sometimes elevate around that event.
In WoW you're zipping around doing shit every 3 seconds if you're picking up every collectible and killing every rare possible.
The time between Death Knights and Monks was 4 years (and 1 expansion), between Monks and Demon Hunters was 4 years (and 1 expansion), and between Demon Hunters and Evoker was 6 (and 2 expansions).
The interim expansions with no classes added 1-2 new races (or fully updated almost all the races in WoD's case) except for BFA's reskins (and new rigs for Zandalari males and Kul Tirans) and SL's absolutely fucking nothing (customization additions being minor).
Really the moral is that the one two punch of BFA and SL around the pandemic was a super dark time for the game.
Last edited by Vakir; 2023-11-05 at 12:45 AM.

I do wonder if they were tone deaf with the Nerubians and it's just a coincidence they are giving them a humanoid form. Maybe they really didn't plan on them being playable, similar to Sethrak.
But after Dracthyr armor changes, unsure. The fact that they are the first raid means they can be made playable fairly quickly after launch content ends.
