
That is true.
Maybe I am just blinded by all the new stuff, but I feel like this is the closest to the feeling given by Timeless Isle in a good while.
Not being able to get the full reputation from the seeds and whatnot will certainly be annoying, though I do think the developers are fully on the right track by ensuring that the rewards are designed in such a way that a single players in a year will in theory be able to fly in a circle around the zone planting seeds, and only miss out on reputation, and not important stuff like mounts, pets, or Transmog.
The world revamp dream will never die!
Only 6 of the rares in Emerald Dream require a group, the rest I delete in CDs as a tank so a dps can probably destroy them even without cooldowns. Every event is made so it can be done even solo if you want it; Superbloom has a special buff and Bounties are still rewarding solo (or you can just grind the dew). The same was just not true in Zaralek. Most of the rares would take forever with no group. Good luck doing Researchers without a nearly full raid even if you grossly outgear it.
Last edited by Nymrohd; 2023-11-09 at 11:55 AM.
Last edited by Pyrophax; 2023-11-09 at 12:18 PM.
Sadly have to agree with Silvermoon. It will suck for Horde but I don't see how you do a Quel'thalas expac without Silvermoon as a capital. A Silver Covenant embassy as the Alliance side of the city with the guards remaining Unfriendly makes the most sense I guess.
For extra zones beyond the clear Amani area (Hills of Maisara going by the older lore), I'd love an underwater area as well. But I think we will get a zone or two in the Void.
I will reiterate my love for the concept of a zone that exists in two phases; I think that having a VOID version of the zones as the void is encroaching would absolutely work and would effectively double the area and really embrace the Midnight concept since there would be a version in perpetual darkness.
I do think the expansion will be Quel'thalas only. Not Quel'thalas and Eastweald or Quel'thalas and Lordaeron. So no Stratholme bay.
I just don't see them doing an underwater zone though. I am one of those who never understood what the problem was with Vashj'ir and loved the zone (and give me an underwater version of dragonriding for the extra speed and I'd love it even more).
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What would the capital be in a Quel'thalas expansion if not Silvermoon?
Also, Shattrath, Dalaran are both Neutral. By all accounts should be Alliance.
"Dwarves" are not dwarves. You had your high elves, as Void Elves. Same as Earthen is somehow Horde (lol on that) - original dwarves are Alliance and Bronzebeard will not be in Orgrimmar or Thunder Bluff.
And ingame Quel'Danas is neutral too, but lorewise it is Horde. And Thunder Totem too. And Suramar is hostile for everyone.
So even if Amirdrassil raid or even small camp in ED is neutral for now - There is no way to make in-Azeroth World Tree will be neutral, now after War of Thorns.
Same with Silvermoon. It really depends on what stance devs have at Amirdrassil. Will it be neutral with sort of hub for NE and other place will be neutral - we will see, and know what will it be for Silvermoon. If Suramar-style (hostile) - or Thundertotem one(lorewise Horde but neutral).
Last edited by Pyrophax; 2023-11-09 at 12:43 PM.

I have to be honest, I just dont see silvermoon being changed much in a neutral way.. even with a unification, its highly possible that will be a moment in the story that could easily happen on quel'danas or sunstrider isle. If anything, maybe they will all go home after that aftermath and thats it. We dont know.
Silvermoon could still be primarly function as a horde city, well the outskirts are for the campaign etc. Maybe have a few quests inside for void elves. I have a feeling, the story will be around silvermoon and the lands, but not really about the city itself. We dont know yet how the void and alleria will function and if she is a problem/danger for Silvermoon still.
To early to tell ofc, but if we follow the story and what we know right now, then void elves living in Silvermoon is wishfull thinking. I also think high elves are off the table. We are not really missing any playable elven kinds, besides maybe the felfury, I think the ethereals are more likely, giving their silence about them in midnight.
I am just interested in seeing how Nightborne and Blood elves have melted together. In architecture and the whole feel of the city. We will likely see their banner hanging as well. I am more interested in that chemistry, then anything else at the moment.
Last edited by Alanar; 2023-11-09 at 12:58 PM.
What is the point of adding a 3rd race that looks exactly like Belfs though? Other than to stop people from whining on the forums.
More likely we get some more customisation options for belf/velf, which is what they should do imo.
Silvermoon as a neutral city is 50/50 imo. They will need to give a very good reason for it. How do they allow velves back in after Alleria almost messed up the Sunwell last time? Although if the void does attack from it, chances are it will have been messed up already so they can go back maybe?
But you can bet there will be a ton of angry belf players if they do make Silvermoon neutral.
I'm mostly looking forward to seeing the Belf/NB relationship. Very curious what a race that is a mix of belf and NB would look like lol
I still stand by my old prediction that the revamp is everything north of the Thandol Span.
Arathi Highlands is already revamped, and could probably be ignored completely if need be.
Hinterlands could reuse Dwarf assets from TWW, as well as give emphasis to the Trolls if Quel'Danas is purely about the Elf storyline.
Gilneas could be retaken if you want an Alliance capital.
Lordaeron could include Tyr, and reuse the Arathi assets for the Scarlet Crusade.
The Plaguelands to give a final closure on the whole Silvermoon being attacked by Arthas thing. Finally laying that storyline to bed once and for all.
Ghostlands, Eversong, and Isle of Quel'Danas as a final purely Elf themed zone. You could even add more to if near the coast if you want the Naga to be there.
To me this makes much more sense than just massively expanding Quel'Danas into a full suite of zones.
You could still have that increased size, but now without putting too much pressure on just that one theme.
The world revamp dream will never die!
Honestly I think it's far more likely that we are looking at a Suramar 2.0 situation. Where it's mostly hostile to everyone, but with an area just for the Horde at some point.
In Suramar this was done by giving the Horde a phased version of the Nighthold with all the amenities an Allied Race city has, and I imagine something similar for Silvermoon. It starts out hostile, but when we eventually retake it it's primarily shown as a Horde hub, even if the Alliance might be allowed to go around there without being attacked by guards.
The world revamp dream will never die!
The storyline of Midnight is centred around uniting the Elven tribes.
The factions don't matter anymore.
There will not be areas exclusive to the Horde elves.
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The formula since Shadowlands has been 4 levelling zones.
Why they would suddenly change the winning formula?
People don't care about levelling zones, this is not Classic, the endgame content is all instanced. We don't need more than 4 zones and Quel'Thalas can easily have 4 zones.

A better reason than "OMG everything is exploding and full of void pls send help!"? I don't think they're going to be in a position to say no.
The Allied Race is really silly, though. And Elves untainted by anything would be Night Elves, High Elves are already Arcane tainted.
With minor changes. Quel'dorei would just be an existing race with no changes whatsoever. It would make more sense to have the various versions of elves suffering from Arcane withdrawal as a new race.
The story is about reuining the Elves. That doesnt necessarily mean they have to live in the same city, or that the game has to make it a fully fledged city for the Alliance on principle. It could still be friendly to both, but have portals for the Horde.
Also I don't see how my idea doesnt mean 4 levelling zones.
Start in Hinterlands (possibly Arathi Highlands). Go to the Forsaken zones for the second zone. Plaguelands for the third. And end up in Quel'Danas outside the gates of Silvermoon to start the endgame.
And yes, they could absolutely make four big zones out of Ghostlands, Eversong, and Isle of Quel'Danas. My question is just why would they necessariyl want to do that when they also have the ability to revamp Stratholme. Bring back the Scarlet Crusade. Retake Gilneas. And still have Hinterlands for Troll stuff?
That part of the continent is the perfect size for an expansion. And doing it this way allows for a strong A plot with Silvermoon, and a strong pick for B plot with the Scourge remnants/Scarlet Crusade.
The world revamp dream will never die!

I don’t see them adding a third flavour of Blood Elves as the only allied race. Whilst the Earthen are indeed similar to Dwarves (and a totally uninspired choice for the ONLY allied race for launch) they are still visually and thematically fairly distinct.
It seems fairly apparent going off the Trading Post for November that Dimensius will be returning in the future, and Midnight is the most fitting setting for that - which obviously suggests Ethereal.
I’m going to go out on a limb whilst inhaling copium and predict that we’re going to get Ethereals and Naga as two full fledged new neutral races for the expansion; and if we get allied races as well then it’s likely they’ll be Amani Trolls and possibly High Elves then.
I’m also pretty confident that Silvermoon will a neutral city and not completely hostile like Suramar was. The city I imagine will be expanded like Suramar, and we’ll definitely quest throughout it with void incursions happening throughout but I can’t imagine the city will be majorly controlled by hostile forces.
Isle of Quel’danas will likely be expanded in size and be the “Midnight” zone of the expansion, being controlled by the void and in a state of perpetual midnight. I can see some underwater sections dotted around it too with Naga as well as Azshara raising landmasses around it to give it even more size and depth.
As for the other zones, I have to imagine it’ll be Eversong and Ghostlands combined and expanded as one zone. The Amani forests as another zone, and Lordaeron as another zone.
Lordaeron can include the Light portion of the story, as well as the Scarlets etc. It helps to give some diversity away from Elves and Void.
Then we get K’aresh as patch content.
As for dungeons, I can see it being something akin to:
- Deathholme
- Scarlet Monastery
- Naga dungeon
- Some dungeon set on a Void world
- Zul’aman
- Falthrien Academy on Sunstrider Isle
- Either catacombs of Silvermoon or set in the spires above Silvermoon
- Shadowfang Keep (Void aligned Worgen. Maybe Ivar Bloodfang joins forces with the Void)
Mega dungeon I’m currently drawing a blank on.
Raids would be Sunwell Plateau for the first raid, K’aresh as the final main raid. Give some thematic fated time walking raids throughout as well such as The Nighthold and Nyalotha, with a final 2/3 boss raid in the expansions epilogue to segue into The Last Titan.
Some form of player housing to test the waters for a revamp after TLT. You have plenty of racial diversity in these zones with Human, Blood Elf, Troll, Forsaken and Dwarvish architecture.
Spellbreaker or Spellblade as a class.
Major Characters:
- Alleria
- Sylvanas
- Vereesa
- Turalyon
- Anduin
- Velen
- Tyrande
- Thrall
- Genn
- Rokhan
- Lorthemar
- Thallysra
- Calia
- Locus Walker
Main Villains:
- Dimensius (I wouldn’t be surprised if Locus Walker was actually an avatar or apparition of Dimensius)
- Azshara (ideally not killed off here)
- Xal’atath (would be a huge mistake to kill her off in TWW)
Bang, Illidan shows up in the epilogue to cap off THE Elf expansion and lead us into The Last Titan.
Last edited by Santandame; 2023-11-09 at 01:58 PM.