1. #56401
    10.2.5 and tree talk is getting boring here's my prediction for midnight

    Quel Danas is the final leveling zone, it is now a lot bigger and is now all void coloured and the Sunwell acts as the ice crown of this expansion the final raid where we face off against Xhal

    Eversong looks the same but is graphically updated and is now under Naga control

    Ghostlands are graphically updated and has void necromancers and nerubians

    zulaman is a full-on zone with trolls allied with the void

    the area behind Strathholme is now a hub until we reclaim Silvermoon

    12.0 raid is troll-focused

    12.1 we get a new underground Naga zone and a battle for Silvermoon raid that starts in the Naga caverns and we work our way up to Silvermoon black temple style

    12.2 we travel to Karesh and enter the Queldanas raid through the portal created in the Sunwell that is connected to Karesh

  2. #56402
    Quote Originally Posted by Paula Deen View Post
    I say it while actively farming bloody tokens >_>

    Edit: To keep this post kinda on topic.

    The only time in the history of the game I was surprised by a lore developments were the end of Tomb of Sargeras and Argus. I about shit my pants when I saw that cinematic for the first time and the Sword too.
    I was very shocked when Sylvanas vanished in a puff of smoke halfway through BfA. That the entire plot would very unsubtly bury what had been the main plot so far, and instead go all in on N'zoth with no connective tissue between.
    MoP did the same switch, but in that case we were very clearly shown how Garrosh stealing the heart of Y'Sharrj made the two seemingly separate plots linked.

    Might be forgetting some moments. Though I was very surprised by the lore development in WoD when Gul'dan defeated Grom. Another case of an expansion doing a gear shift that took players by surprise in a good way. Even discounting how WoD was at some point stated to end with Grom as the final boss.
    The world revamp dream will never die!

  3. #56403
    Quote Originally Posted by Ersula View Post
    if it sat on a shelf for 4 years?
    What makes it seem it's sitting on a shelf for 4 years? They've already shown Xal with the macguffin from Dawn of the Infinite in the TWW reveal. Why assume Iridikron isn't in TWW as well?

  4. #56404
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    Her hand seems to be able to do a 180 rotation as well. (Look at the nail)

  5. #56405
    Unless they are just pretending, the recent interview with MrGM sounds like they aren't opening up class combos any time soon.

    https://www.wowhead.com/news/wow-dev...nown-in-336028

    They'd like to expand available race/class combos, but they don't have anything specific in mind right now. New combinations need to have dev support for animations and visuals, while also needing to make sense from a story perspective - as we've seen with the recent Lightforged Draenei Warlocks.

  6. #56406
    at least there's the q&a tomorrow. let's hope we get some good answers to some good questions

  7. #56407
    Quote Originally Posted by Cheezits View Post
    New combinations need to have dev support for animations and visuals, while also needing to make sense from a story perspective - as we've seen with the recent Lightforged Draenei Warlocks.
    This is a weird thing to say considering 10.1 & 10.2 have given more story perspective establishing Druids & Paladins for all than they ever did for Warlocks.

    Honestly, it is so obnoxious that this is the same answer they give for things that aren't on the development pipeline, and things they've already created but aren't ready to announce yet. At that point why even comment at all?
    Quote Originally Posted by ChairmanKaga View Post
    What makes it seem it's sitting on a shelf for 4 years? They've already shown Xal with the macguffin from Dawn of the Infinite in the TWW reveal. Why assume Iridikron isn't in TWW as well?
    Half of the people on here insisting we fight Iridikron in his Northrend Lair in The Last Titan. I consider a villain showing up & just running away after the same thing as figuratively being put on the shelf. (Just like Fyrakk's writing) It's very saturday morning cartoon.

    I agree & think we should be killing Iridirkon before 11.0 but they're not doing what I think they should so that's a solid assumption. If we don't deal with him now we're dealing with him in 4 or more years.
    Last edited by Ersula; 2023-11-09 at 06:25 PM.

  8. #56408
    Quote Originally Posted by Ersula View Post
    This is a weird thing to say considering 10.1 & 10.2 have given more story perspective establishing Druids & Paladins for all than they ever did for Warlocks.
    Yeah-- wasn't the Lightforged Warlock just a single NPC's dialogue? There seems to be a whole lot more of narrative bridging available for Druids & Paladins (and I guess also contextually Shamans). There's something a little different in the messaging here than there has been recently, I'm curious for 10.2.5.

    Quote Originally Posted by Ersula View Post
    I agree & think we should be killing Iridirkon before 11.0 but they're not doing what I think they should so that's a solid assumption. If we don't deal with him now we're dealing with him in 4 or more years.
    I'm a 13.0 Iridikron's lair supporter; I think it'd be an incredible villain arc for Iridikron to have used the Void just to lure the Titans back to Azeroth. He could care less what they do with Azeroth, I think he just wants to kill a Titan.

  9. #56409
    Quote Originally Posted by Zebir95 View Post
    at least there's the q&a tomorrow. let's hope we get some good answers to some good questions
    I'm fully expecting questions that have already been answered in interviews to be asked.

  10. #56410
    Where is the Narrative Bridge for druids besides "we went into the dream"?

    Shamans have a bridge with Vyranoth being an ally. Paladins have a bridge with the Tyrs Guard. But other than a tease of Pandaren Druids, there isn't a "RECRUITING NOW" bridge with the druids.

  11. #56411
    Quote Originally Posted by Ersula View Post
    This is a weird thing to say considering 10.1 & 10.2 have given more story perspective establishing Druids & Paladins for all than they ever did for Warlocks.

    Honestly, it is so obnoxious that this is the same answer they give for things that aren't on the development pipeline, and things they've already created but aren't ready to announce yet. At that point why even comment at all?
    Half of the people on here insisting we fight Iridikron in his Northrend Lair in The Last Titan. I consider a villain showing up & just running away after the same thing as figuratively being put on the shelf. (Just like Fyrakk's writing) It's very saturday morning cartoon.

    .
    I'm becoming frustrated with these responses every time they ask about race class combos. Like all we got left realistically are shaman, druids, and paladins.

    Dh need an entire new intro and evokers need a way to justify using evoker spells without wings and tails.

    The latter two can take their time.

    The former 3 already have the story hooks as you said, so all they need is artists to make the totems, chargers, and forms needed.

    Are they being worked on or not, fucking give a straight answer ffs.

  12. #56412
    Quote Originally Posted by Cheezits View Post
    Where is the Narrative Bridge for druids besides "we went into the dream"?

    Shamans have a bridge with Vyranoth being an ally. Paladins have a bridge with the Tyrs Guard. But other than a tease of Pandaren Druids, there isn't a "RECRUITING NOW" bridge with the druids.
    You're not wrong, but that's still more than Warlocks and Rogues got, which makes their retreading on race/class combos needing narrative pull an interesting comment.

  13. #56413
    Quote Originally Posted by Cheezits View Post
    Where is the Narrative Bridge for druids besides "we went into the dream"?

    Shamans have a bridge with Vyranoth being an ally. Paladins have a bridge with the Tyrs Guard. But other than a tease of Pandaren Druids, there isn't a "RECRUITING NOW" bridge with the druids.
    The lady referencing the Pandaren child becoming a powerful druid also says almost all children travel to the dream at some point during their childhood. So that racial barrier is gone. All we need is Cenarius or any of the other wild gods say "I will train new druids" & we're there. Hell, I think that's the entire reason Qon'zu exists.

    Then all the Primalist Shaman need is a formal ending of hostilities with the Dragonflights/Alliance/Horde.

    That also goes into the anti-climactic ending of Dragonflight. The conflict from the beginning was with the Primalists: Even if they help us stop Fyrakk, how is that the end of that story? They still hate us. Nothing has changed.
    Quote Originally Posted by Well Done Steak View Post
    I'm becoming frustrated with these responses every time they ask about race class combos. Like all we got left realistically are shaman, druids, and paladins.

    Dh need an entire new intro and evokers need a way to justify using evoker spells without wings and tails.

    The latter two can take their time.

    The former 3 already have the story hooks as you said, so all they need is artists to make the totems, chargers, and forms needed.
    I didn't say DH or Evokers. They made it clear they only intend the non-hero-classes to be available to everyone.

    And because Drakthyr is tied to a Hero Class that makes it a bit of an exception.
    Last edited by Ersula; 2023-11-09 at 07:27 PM.

  14. #56414
    Quote Originally Posted by Cheezits View Post
    Where is the Narrative Bridge for druids besides "we went into the dream"?

    Shamans have a bridge with Vyranoth being an ally. Paladins have a bridge with the Tyrs Guard. But other than a tease of Pandaren Druids, there isn't a "RECRUITING NOW" bridge with the druids.
    It's weird you'd consider Vyranoth being an ally an in for shamans when both factions have had druid allies for decades. Is Vyranoth somehow injecting not only her own elemental energy, but also somehow fire, earth and wind into new shaman players? Cause primalists are only a handful of races and if she's just training new shamans in the elements, there's nothing happening that couldn't have happened with druids 15 years ago.

  15. #56415
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    Quote Originally Posted by Well Done Steak View Post
    I'm becoming frustrated with these responses every time they ask about race class combos. Like all we got left realistically are shaman, druids, and paladins.

    Dh need an entire new intro and evokers need a way to justify using evoker spells without wings and tails.

    The latter two can take their time.

    The former 3 already have the story hooks as you said, so all they need is artists to make the totems, chargers, and forms needed.

    Are they being worked on or not, fucking give a straight answer ffs.
    DH's can just get the same style of intro that allied races dk's have.

  16. #56416
    Actually I anticipate DKs to get opened up to Dracthyr for whatever reason, as Earthen seemingly can be them as well. So there may be yet another round of DKs sprouting up in lore.

  17. #56417
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    Quote Originally Posted by Hitei View Post
    It's weird you'd consider Vyranoth being an ally an in for shamans when both factions have had druid allies for decades. Is Vyranoth somehow injecting not only her own elemental energy, but also somehow fire, earth and wind into new shaman players? Cause primalists are only a handful of races and if she's just training new shamans in the elements, there's nothing happening that couldn't have happened with druids 15 years ago.
    I'd assume the idea is not so much that new people are trained but rather that you are a primalist who defects.

    As for druids, given how many turned Druids of the Flame and that we slaughtered quite a few of those, maybe that is the reason why more need to be trained.

  18. #56418
    It's bizarre to me that we're looking for homogenous justifications to add new race/class combos when they solved this issue in 2010 and even did it again this year: just create new lore. The Sunwalkers were a good addition. Orc priests this year were initially bland and flavorless, then they went back and revamped them to have a cool connection to Oshu'gun and Mag'har lore. We see it with the Thornweavers and the Kul Tiran worship of the sea, with the harvest witches of Gilneas... this is a solved problem!

    Does anyone actually want the excuse of them adding 10-12 or whatever new paladin and shaman races and every single one of them have the same background of "I was with the Primalists, I'm in the Tyr's Guard", knowing that they can and have done better than this? Write cool new lore about Stormwind human druids, or undead shaman, or goblin paladins, and so on. Adding every class to every race can help to make them feel different from one another rather than everyone feeling like a reskinned human or elf. It's all in the execution.

    You might say that only loreheads care about this, and you might be right even though that finding excuses for them to do the absolute bare minimum isn't the most sensible defense for a consumer to take up the mantle of. But most of the discussion when it comes to druids in particular is what new forms a new race might get, and if they go and give druids to everyone but all their forms are just existing ones, that's textbook snatching defeat from the jaws of victory.

  19. #56419
    wasnt there supposed to be a 10.2.5 preview today?

  20. #56420
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    Quote Originally Posted by Murlocos View Post
    It's bizarre to me that we're looking for homogenous justifications to add new race/class combos when they solved this issue in 2010 and even did it again this year: just create new lore. The Sunwalkers were a good addition. Orc priests this year were initially bland and flavorless, then they went back and revamped them to have a cool connection to Oshu'gun and Mag'har lore. We see it with the Thornweavers and the Kul Tiran worship of the sea, with the harvest witches of Gilneas... this is a solved problem!

    Does anyone actually want the excuse of them adding 10-12 or whatever new paladin and shaman races and every single one of them have the same background of "I was with the Primalists, I'm in the Tyr's Guard", knowing that they can and have done better than this? Write cool new lore about Stormwind human druids, or undead shaman, or goblin paladins, and so on. Adding every class to every race can help to make them feel different from one another rather than everyone feeling like a reskinned human or elf. It's all in the execution.

    You might say that only loreheads care about this, and you might be right even though that finding excuses for them to do the absolute bare minimum isn't the most sensible defense for a consumer to take up the mantle of. But most of the discussion when it comes to druids in particular is what new forms a new race might get, and if they go and give druids to everyone but all their forms are just existing ones, that's textbook snatching defeat from the jaws of victory.
    yet with both DKs and warlocks they chose to go for a single reason for universal access. With priests they did add NPCs to explain things.

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