1. #56481
    The Lightbringer
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    Not going to lie, i expected Hero Talents to change the look of spells, not be passive % buffs to stats and damage/healing.
    Thats just classic passives under fancy names.

  2. #56482
    Quote Originally Posted by Cheezits View Post
    Do we think the Dracthyr leather deconfirmation was a troll?
    Maybe, but the two others had the starting armors. It could have very well just been a mock up like Ion said. I would need to see more to read more into it.

    But they have said that it's likely that the dracthyr would expand to other classes eventually.

  3. #56483
    Quote Originally Posted by Cheezits View Post
    Do we think the Dracthyr leather deconfirmation was a troll?
    I surely hope so. It comes across like very hypocritical when they claim it's just to make it look as good as possible, while simultaneously denying that to players.

    Also, Americans basically cheer and applaud everything, no matter how inane. So having no applause when he said they were denying players this feature should not be lost on Ion. The audience might as well have been booing him.
    The world revamp dream will never die!

  4. #56484
    Quote Originally Posted by Arafal View Post
    Unlike Dark Rangers, Sunwalkers, Mountain Kings and Deathstalkers, which are totally not relevant for only like 1-2 races each?
    The difference is that every hunter uses magic-infused arrows, every paladin uses the light, and Mountain Kings is just a name for a warrior. Pushing hunter magic slightly more shadowy (they already have DR abilities, but putting that aside) is not odd. Other paladins using the sun's light instead of straight up light is not odd, they already all have firey abilities. Every warrior uses earth/thunder and has for 20 years, so that is not odd. Deathstalkers are just poison using shadowy rogues like every other rogue.

    Priests are a Void/shadow and Light class, and Elune isn't even a deity for either. She's a Life/Nature + Astral (read: Nature + Arcane) deity. Tyrande being a "priest" was already super weird because she's closer to being a balance druid than actually fitting into the game's general priest class sense. Any other race in the game besides Night Elves, Tauren or weird Nightborne using astral, moon and star abilities would be just straight up bizarre.

  5. #56485
    Quote Originally Posted by Makabreska View Post
    Not much to do. We will prolly have like 10.2.5 anf then Fated season.
    There was an interview with some devs released this morning where they said they're going to keep 2023's patch cadence in 2024, even without an actual 10.3.

    So yes, we'll definitely get a fated raid season, but it has to be more than that. 10.2.5 probably won't be out until January, but they have to continue to offer something throughout the year... January to "Fall 2024" for the release of The War Within is a really long time not to give us extra stuff to do.

  6. #56486
    Quote Originally Posted by Chickat View Post
    Yeah they are just minor damage increases with minimal mechanical changes. The big draw is the cosmetic spell color changes. Thats the cool part. The actual damage increases are boring, but fine for feeling more powerful while leveling up.

    Overall Hero talents are a 7/10 for me. Decent idea. Cool to see new spell effects, but boring damage increases. If they launch like they seem I wont be mad, but I wont be that excited to earn them.
    See for me it very much say "These are the two ways you can build your spec because we are giving significant synergy to two specific sets of spells"

  7. #56487
    Quote Originally Posted by blaatschaap View Post
    that customizable mount from delves looks freaking awesome. wonder if it'll be advanced flying compatible
    Anything being made going forward feels like it's going to be made in that vein if Dynamic Flying is the "new normal."

  8. #56488
    Quote Originally Posted by Vakir View Post
    I think people are wildly misreading the flavor on the hero class trees.

    It's probably not going to be overly-centralized to a specific aesthetic fantasy, it's going to be mechanically.

    Herald of the Sun will probably be more based around over-time effects, Consecration damage, Light of Dawn heal over times, Wake of Ashes. You can fit it with your idea of a Sunwalker or Sunwell focused Blood Knight, but that's not really the point.

    There might be some flavored abilities (like Dark Ranger) but it's not class skins.
    Yeah. I do think this is a messaging issue on their end, but a lot of people seem to be conflating it either with the popular concept of class skins, or even confusing it with SoD's skill system which radically alters specs. This is just a different iteration on what would be 10 new talent points with some flavor behind it.

  9. #56489
    Honestly of the whole announcement, the only thing meh to me is the Hero Talents... the list they showed is really underwhelming. I got my hopes up when I heard Far Seer, Dark Ranger, Keeper of the Grove. Thought they were going to cover all the old WC3 stuff + some long asked for stuff.

    The fuck is Fatebound? Where is Necromancer? Tinker? Spellbreaker? Shadow Hunter? BLADEMASTER? HELLO?

    No we got.... Slayer..... Deathstalker?


    I wanted these to be more cosmetic/spell FX. It's all boring numerical passives and mechanics.

    Let down on this one, sorry.

  10. #56490
    Quote Originally Posted by blaatschaap View Post
    that customizable mount from delves looks freaking awesome. wonder if it'll be advanced flying compatible
    Of course it will be.
    I dont think they will ever release flying mounts that are not capable of dragon riding anymore going forward.

  11. #56491
    I really hope Ion misspoke when he said Vigor upgrades being carried forward. It's the part that makes Dragonriding the most boring, and limits fun abilities the most.
    The world revamp dream will never die!

  12. #56492
    Gotta say after the initial features Trailer for both Classic and Retail I was a bit skeptical but in both cases the Panels turned me around completely. SoD looks amazing and I'm a very big fan of progressive leveling.On the Retail side Hero talents and Delves look like great additions.


    Overall for WoW this is probably the best Blizzcon since 2017/18.

  13. #56493
    Quote Originally Posted by ro9ue View Post
    Honestly of the whole announcement, the only thing meh to me is the Hero Talents... the list they showed is really underwhelming. I got my hopes up when I heard Far Seer, Dark Ranger, Keeper of the Grove. Thought they were going to cover all the old WC3 stuff + some long asked for stuff.

    The fuck is Fatebound? Where is Necromancer? Tinker? Spellbreaker? Shadow Hunter? BLADEMASTER? HELLO?

    No we got.... Slayer..... Deathstalker?


    I wanted these to be more cosmetic/spell FX. It's all boring numerical passives and mechanics.

    Let down on this one, sorry.
    they said the names and themes are subject to change based on feedback

  14. #56494
    Quote Originally Posted by Hitei View Post
    Why would they add something they explicitly added to Engineering in DF to hero talent trees?
    Profession categories are ultimately meaningless and are completely removed from class design.

  15. #56495
    Quote Originally Posted by Harbour View Post
    Not going to lie, i expected Hero Talents to change the look of spells, not be passive % buffs to stats and damage/healing.
    Thats just classic passives under fancy names.
    Some of them do. The warrior ones they showed yesterday had lightning infusion vfx.

  16. #56496
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by damonskye View Post
    I feel bad for anyone who was expecting a 2024 roadmap yesterday or today, because it was pretty obvious from the start they weren't going to give us one.

    A roadmap kind of ruins their 10.2 vibe, because it gives away everything that is happening starting this Tuesday. There's no reason for them to do it now... I expect that within a couple weeks we'll have the 10.2.5 PTR up and a roadmap, now that most players will have played through the Emerald Dream zone and many will have done the raid.
    I think we are only getting 2 more patches after 10.2.

    10.2-Nov 8th
    10.2.5-Finale of DF- Jan 23rd
    10.2.7-story bridge from DF to TWW with minor world content updates, plus fated season- May 7th
    11.0 Prepatch- September 10th
    TWW launch- October 8th 2024

    Alpha starting around mid April.

  17. #56497
    Quote Originally Posted by zirr View Post
    No but what people wanted was class skins. Not normal talents.
    Class skins would be a cosmetic feature. There was no reason to assume Hero Talents were going to be that to begin with.

    Quote Originally Posted by Cheezits View Post
    Hero talents will be the one thing they change before launch. Not enough big racial themes, and Night Elf players will complain they only got Sentinel.
    Why would that matter? They're player progression, not cosmetics.

  18. #56498
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by ro9ue View Post
    Honestly of the whole announcement, the only thing meh to me is the Hero Talents... the list they showed is really underwhelming. I got my hopes up when I heard Far Seer, Dark Ranger, Keeper of the Grove. Thought they were going to cover all the old WC3 stuff + some long asked for stuff.

    The fuck is Fatebound? Where is Necromancer? Tinker? Spellbreaker? Shadow Hunter? BLADEMASTER? HELLO?


    No we got.... Slayer..... Deathstalker?


    I wanted these to be more cosmetic/spell FX. It's all boring numerical passives and mechanics.

    Let down on this one, sorry.
    Uhhhh, these are JUST THE NAMES. They have no influence over the talents in the tree. We all will be modifying existing abilities, as shown. Having Necro name wont magically make locks rise undead.

    And they did confirm cosmetics, for example warrior tree making some abilities lightning charged.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  19. #56499
    Quote Originally Posted by Hitei View Post
    Priests are a Void/shadow and Light class, and Elune isn't even a deity for either. She's a Life/Nature + Astral (read: Nature + Arcane) deity. Tyrande being a "priest" was already super weird because she's closer to being a balance druid than actually fitting into the game's general priest class sense. Any other race in the game besides Night Elves, Tauren or weird Nightborne using astral, moon and star abilities would be just straight up bizarre.
    What we need is a proper Priestess of Elune mog in cosmetic or leather so we can just play it as balance.

  20. #56500
    Part of me thinks they picked a lot of shitty names for the hero specs so they could purposefully switch them to fanservice ones (Blademaster) for an easy win with the community.

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