Eh. I'd argue what people want isn't always what they should have, to be fair. The fight uphill against TBC flying was largely a response to how it made people burn through content too quickly. They just fucked up by having the compromise be "way late into the expansion, you can do this chore to get your toy back." Frankly, none of this would've been a problem if they just did Aether Currents from 14, but then we maybe wouldn't have gotten Dragonriding.
Making dynamic flying "harder" wouldn't be a terrible move, but what they're proposing would be asking the people making the zones to be almost entirely focused on designing things around dynamic flying being what Sondrelk wants at the possible expense of every other gameplay system people are expecting.
Each spec has 2 trees, so someone else is getting it besides Blood.
I have to admit: I have this weird feeling of worry regarding the upcoming plot and the fact that its core events have been spoiled three expansions ahead. It can work incredibly well in a particular set of circumstances, but it can be ruined (or watered down, made boring) with ease, too.
They did take away flying in WoD though. And they did so because they recognized it was detrimental to the experience.
I would argue that Dragonriding has a similar issue due to the Vigor regen. Dragonriding should look and feel impressive, and if some players are not into that gameplay then that is why you have slower old flying, as well as flight paths.
Or maybe I am just crazy, and that seeing a zone filled with speed boosts and updrafts to play around with is genuinely less fun than pressing the spacebar four times and aiming towards Valdrakken.
The world revamp dream will never die!
So going forward we will just get more heroic talents?
tbh 'we' have' in WoW: War Within - sub-faction 'machine speakers' and in wow:midnight we gona fight with a void in Quel'thalas - does mehagnomes removed their 'flash' and replacie it with mechanincal parts - just to avoid - (getting insane aka corruption) ? anyway Black Empire is on the table so chances for tinkers are bigger than ever before![]()
Why does it need a system or feature that is its "main selling point"?
The main selling point for World of Warcraft, the one true thing that keeps people playing year round, is actual new content. Not systems, not side notes... actual new playable content released on a regular basis. We're getting that with TWW: four zones, dungeons, raids, plus now delves. And obviously more to come thereafter.
I think people were conditioned to get excited about something, anything, that deviates from that, but let's face it: each of those "selling points" in the past has ultimately led to disappointment. Covenants, Azerite gear, even the Legion weapon trees, and the less said about Torghast, the better.
There really is no such thing as a "filler expansion." It's just a lazy term people use to describe an expansion where the story doesn't go in the direction they want it to go.
We've just been given a clue this weekend as to a longer-term strategy about World of Warcraft: three expansions that tell a coherent story and tie up all the loose ends from the past, including the Giant Sword, the Azeroth world soul, Xalatath, the Void, and the Titans. If any of that is filler, well... FILL ME UP.![]()