1. #56601
    Quote Originally Posted by UndedoKoleda View Post
    So, what is the main selling point of the next expansion? What is the headliner? Delves? From the info we have so far, they seem like withered scenarios from Legion, but for multiple people and a item reward at the end. If implemented right, this could be a nice feature, but it also has the chance to go down similar to Island Expeditions or Torghast.

    Everything else has the grandiose of a patch content.

    Hero talents are just regular talents, but separated into a different tree, they didn't even bother to promise any cosmetic differences based on what you take.

    New Allied Race is as patch content as it can get, and IMO is a letdown even by Allied Races standards.

    The Warbands is a gimmick for account wide bank/rep and a worse iteration of Bind on Account items, which we've had since Cata or MoP.

    I know that the term "filler expansion" is hated around here, but this is exactly how TWW feels to me.
    Same as DF, there isn't a selling point other than "more WoW but better".

  2. #56602
    Quote Originally Posted by Jaggler View Post
    What was the selling point of WotLK? 10 new levels and a few new zones? A reused raid? A few more talents on the tree? filler expansion honestly
    Death Knights?

  3. #56603
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    Quote Originally Posted by Sondrelk View Post
    I stand by that this is a horrible mistake in design. There are almost always more interesting ways to go about achieving something.
    The gameplay you gain from permanently upgrading your Vigor could be achieved basically the same by having a Renown unlock where the Centaur place wind totems all across the main roads that spawn the speed boosts from the races.
    If you want to go fast you use Dragonriding ot skim along the main roads. If you want to go easy you either go slower in a straight line, or take a flight path. (Or fly with boring flying)
    Well you are right from a pure gameplay perspective of course, but players care about convenience over gameplay. It sucks for you, but it wont change.

  4. #56604
    Quote Originally Posted by Fahrad Wagner View Post
    Any idea where the feedback should be gathered? official forums?
    Probably.

    I mean the devs certainly read formus like this one but in general the official forums are probably the best place for it.

  5. #56605
    Quote Originally Posted by Stonecloak View Post
    Shado pan sounds tasty.

    O-o-h, I wonder what Templar is like.
    I imagine Templar is focus on holy damage and big finishers while Herald of the Sun will focus on fire damage and damage over time. Lightsmith is probably healing oriented for Holy and Prot
    Samin
    Quote Originally Posted by Ashrana View Post
    So, what would be your reaction, if you found out, that come cata release first patch, blizzard were planning to kill everyone by sending a bear through the mail?

  6. #56606
    Quote Originally Posted by Chickat View Post
    Players want it to be trivial though. They dont want to have to play a minigame to get to that rare quickly. They just want to get there. If they want to add more challenges and minigames for flying thats great. Dont take away functionality. It probably would have been fine if they implemented it the way you suggest, but its too late now. You cant take away peoples toys. Its like flying in tbc. They regretted adding it, but it was too late. Cant take it away.
    Eh. I'd argue what people want isn't always what they should have, to be fair. The fight uphill against TBC flying was largely a response to how it made people burn through content too quickly. They just fucked up by having the compromise be "way late into the expansion, you can do this chore to get your toy back." Frankly, none of this would've been a problem if they just did Aether Currents from 14, but then we maybe wouldn't have gotten Dragonriding.

    Making dynamic flying "harder" wouldn't be a terrible move, but what they're proposing would be asking the people making the zones to be almost entirely focused on designing things around dynamic flying being what Sondrelk wants at the possible expense of every other gameplay system people are expecting.

    Quote Originally Posted by Alanar View Post
    I really dig that theme and hopefully this is available without the blood tank spec.

    My cup runneth over!
    Each spec has 2 trees, so someone else is getting it besides Blood.

  7. #56607
    Quote Originally Posted by Worldshaper View Post
    Regarding Hero Talent spec names, I think they should stay away from the ones which imply you are unique as a character.

    Like "Scalecommander" for Evoker, that has an obvious lore implication. "Chronowarden", however, seems fine.

    Same with Death Knight's "Rider of the Apocalypse". Suggests lore. Compare that to one of the Rogue ones, called "Trickster", lol.

    For Druid, instead of "Elune's Chosen", "Keeper of the Grove", etc., they could just use established "of the" titles we've had since WC3. Druid of the Talon, Druid of the Claw, etc.
    The disparity between them is so silly. Like, Druid of the Claw is available but none of the other ones... and on one hand we have "trickster" and on the other freaking "keeper of the grove", like, it's on two different levels

  8. #56608
    Quote Originally Posted by ZyntosAran View Post
    Death Knights?
    If you don't change mains you won*t even get to play that. Still filler expansion.

  9. #56609
    I have to admit: I have this weird feeling of worry regarding the upcoming plot and the fact that its core events have been spoiled three expansions ahead. It can work incredibly well in a particular set of circumstances, but it can be ruined (or watered down, made boring) with ease, too.

  10. #56610
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    Quote Originally Posted by Fahrad Wagner View Post
    May I say, I'm happy for Teriz that Tinker is not on those, it means the Tinker class dream lives on.
    And the Bard one too!

    For me some of those Hero Specs make sense, but some others... oof. Missed opportunities, I really hope they fix this before launch and listen to the feedback.

    Like, no Blademaster for Warrior or Necromancer for Death Knight is a bit silly to me.
    Some of them are really cool though, I like the fantasty behind Keeper of the Grove, Dark Ranger, Sunfury, Templar, Shado-Pan, Farseer, Stormbringer, Mountain Thane and Soul Harvester.
    As others have said, I think they are purposely doing that so they get a big W when they "listen to feedback" and change them to thins like Blademaster, etc.

  11. #56611
    Quote Originally Posted by Fahrad Wagner View Post
    The disparity between them is so silly. Like, Druid of the Claw is available but none of the other ones... and on one hand we have "trickster" and on the other freaking "keeper of the grove", like, it's on two different levels
    Ashbringer for some, Dreadblades for others

  12. #56612
    Quote Originally Posted by Chickat View Post
    Players want it to be trivial though. They dont want to have to play a minigame to get to that rare quickly. They just want to get there. If they want to add more challenges and minigames for flying thats great. Dont take away functionality. It probably would have been fine if they implemented it the way you suggest, but its too late now. You cant take away peoples toys. Its like flying in tbc. They regretted adding it, but it was too late. Cant take it away.
    They did take away flying in WoD though. And they did so because they recognized it was detrimental to the experience.
    I would argue that Dragonriding has a similar issue due to the Vigor regen. Dragonriding should look and feel impressive, and if some players are not into that gameplay then that is why you have slower old flying, as well as flight paths.

    Or maybe I am just crazy, and that seeing a zone filled with speed boosts and updrafts to play around with is genuinely less fun than pressing the spacebar four times and aiming towards Valdrakken.
    The world revamp dream will never die!

  13. #56613
    So going forward we will just get more heroic talents?

  14. #56614
    Quote Originally Posted by Chickat View Post
    As others have said, I think they are purposely doing that so they get a big W when they "listen to feedback" and change them to thins like Blademaster, etc.
    See, a blademaster comes with a very specific set of abilities that do not current coexist in any single class. Arms has bladestorm, Enchancement has elemental wolves, Monk effectively has Mirror Image.

  15. #56615
    Quote Originally Posted by Fahrad Wagner View Post
    I would say more in The Last Titan, considering it's probably going to be titan-focused (duh) and they could use their gadgets/gizmos/titan tech?
    tbh 'we' have' in WoW: War Within - sub-faction 'machine speakers' and in wow:midnight we gona fight with a void in Quel'thalas - does mehagnomes removed their 'flash' and replacie it with mechanincal parts - just to avoid - (getting insane aka corruption) ? anyway Black Empire is on the table so chances for tinkers are bigger than ever before

  16. #56616
    Quote Originally Posted by Cheezits View Post
    What is the hook going to be for 10.2.5 do we think? Tuskarr AR or Dracthyr classes?
    Dracthy classes I hope, really disappointed in the deep dive when Ion waved off the drac in leather

  17. #56617
    Quote Originally Posted by UndedoKoleda View Post
    So, what is the main selling point of the next expansion?
    Why does it need a system or feature that is its "main selling point"?

    The main selling point for World of Warcraft, the one true thing that keeps people playing year round, is actual new content. Not systems, not side notes... actual new playable content released on a regular basis. We're getting that with TWW: four zones, dungeons, raids, plus now delves. And obviously more to come thereafter.

    I think people were conditioned to get excited about something, anything, that deviates from that, but let's face it: each of those "selling points" in the past has ultimately led to disappointment. Covenants, Azerite gear, even the Legion weapon trees, and the less said about Torghast, the better.

    Quote Originally Posted by UndedoKoleda View Post
    I know that the term "filler expansion" is hated around here, but this is exactly how TWW feels to me.
    There really is no such thing as a "filler expansion." It's just a lazy term people use to describe an expansion where the story doesn't go in the direction they want it to go.

    We've just been given a clue this weekend as to a longer-term strategy about World of Warcraft: three expansions that tell a coherent story and tie up all the loose ends from the past, including the Giant Sword, the Azeroth world soul, Xalatath, the Void, and the Titans. If any of that is filler, well... FILL ME UP.

  18. #56618
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    Quote Originally Posted by Fentawow View Post
    Not true yesterday the article and I believe presentation said they don’t want button bloat (wowwiki article) so there would be a button or two potentially bht mostly passive.

    Dark ranger for example I fully expect wailing arrow to be there from Sylvia legendary bow
    Thats a good thing imo. Buttons are already in a good spot imo. 1-2 abilites. The rest can be passives. Although, they could make the passives more interesting. Instead of % damage increase they should be small changes to how you play. Like % chance to proc something.

  19. #56619
    Quote Originally Posted by Samin View Post
    I imagine Templar is focus on holy damage and big finishers while Herald of the Sun will focus on fire damage and damage over time. Lightsmith is probably healing oriented for Holy and Prot
    Templar it is!

  20. #56620
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    Quote Originally Posted by Cheezits View Post
    What is the hook going to be for 10.2.5 do we think? Tuskarr AR or Dracthyr classes?
    Tyr story, minor world content updates, Flying in every zone in the game.

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