Originally Posted by
Sondrelk
Why do people assume this would be the case? Couldnt it be more like the difference between Dragonriding races, and Dragonriding challenge races? In both cases you have no issues staying aloft, just that in one you move significantly faster.
The way I imagine Dragonriding should look is less about never being able to do anything, and more so that you look out over a zone, see a whole bunch of options for fast movement, and your skill determines whether you go the standard, slightly boring way. Or the more challenging, but much faster and more visually interesting way.
Sure, dragons should be able to stay flying for a good while. But on the other hand, when my warrior does a whatever amazingly strong swing of his preposterously large sword I should logically slice arms off easily. Or leave my opponent crippled. But since that would be less interesting to look at and play you accept the gameplay aspect of the game.