Nah, Rogue needs a bit of work.
Bullying
Mischief
Misbehaviour
We'll find that out once we know more about the trees.
But of course they're all roughly synonymous to the class. Otherwise the name would be wholly unfitting. Like calling a Rogue "Mischief" as if he was just a rowdy kid.
The way I see it, it was like putting a fork in an outlet. It suddenly surged and stopped to work. Then they "restarted" it, and then Kil'Jaeden followers corrupted and tried to use it as a portal. Then we go there, beat the crap out of him and push him back, closed it, and used the Naaru to purify it, amking it a source of Divine Magic (Arcane+Light) instead of only Arcane.
As I said, I was mostly talking about mage. All of his were just worse than what we have.
Gladiator and Blademaster are given for Warrior imho.
Ion said yesterday, that they are very open for suggestions, so I wouldn't panic about them too much. The Monk ones are absolutely fine. I think Rogue and Warlock need more work I feel.
Ìf I wanted to feel generous and optimistic I could say that this is the base form of this system so that every spec can have options and then come Midnight (or to be VERY generous, during TWW) they could add more Hero Talents that are more thematic and spec specific.
But I don't want to right now so I really don't expect anything like that.
Last edited by Nymrohd; 2023-11-05 at 10:39 AM.
I think for Quel'thalas, it will be a continent in its own separate instance which will be completely from scratch and will feature the four obvious zones (Ghostlands, Eversong, Amani area, Silvermon and IQD). You will be able to fly inside its borders but something will just keep you from crossing into the Eastweald and Stratholme Bay (Void Magic!)
For Northrend I am not sure. They could do the entire continent from scratch. They could also visually upgrade it; it is large enough to host a modern expansion.
tbh I don't want this system not to be too thematic in the sense that it gives you certain abilites.
It would suck if you would play for example a Tauren Paladin and the "Herald of the Sun" Hero spec would be very suboptimal for your playstyle.
It would make the same mistake as Shadowlands with the covenants.
Seeing how we are gonna lose in Midnight, a Northrend "Upheaval" like in Tears of the Kingdom would be cool. Just have Ulduar come out of the ground, wrecking and changing the landscape of Northrend in the process.
And as a long time RPG player my instinct is to say, suck it up sweetheart, your chosen archetype might be crap in the actual game table.
There have been very few moments when Blizzard has allowed a spec to be so horrible that it was actually a detriment to your group for any content outside the real cutting edge. If you want to push M+ past 20 and you want to clear Mythic Raids in the first few months then yeah, you might be suboptimal and you won't play the archetype you want
But at least you'll be able to play it for all other content. You know, the type of content 99% of the playerbase plays and suddenly WILL be able to play they archetype they want.
Last edited by Nymrohd; 2023-11-05 at 10:44 AM.
I'm not saying, those archetypes can't/shouldn't exist.
What I am saying is, that those shouldn't be tied to power. "Class skins" like for example a sunwalker, or an elven fire mage who hurls phoenixes instead of fireballs can be something like heritage armor, instead of a talent system.
It's not just Quel'Thalas, the geography of Kalimdor and the Eastern Kingdoms changed massively between WC3 and WOW, in order to make way for new zones for the MMO.
In Classic, Quel'Thalas still had a shape resembling that of WC3.
In TBC, the shape changed so much because they decided to turn what could have been an entire Amani zone into a single raid.
If you look at the WC3 map, Zul Aman was just one city, there was an entire region south of it. In TBC, the southern region disappeared and it's just Zul Aman.
That's why people are saying that Quel'Thalas will be rebuild from scratch and there will finally be an entire Amani zone.