1. #57121
    Quote Originally Posted by Cheezits View Post
    You know, I do feel kind of bad that this expansion doesn't even try to pretend to have a Horde-adjacent zone theme.

    Closest thing is Forsaken/Nerubian scourge ties, I guess.
    The next one is in Quel'Thalas. I think that makes for it.

  2. #57122
    Quote Originally Posted by Jaggler View Post
    Sunfury i feel is very thematic, considering the whole phoenix motif.
    I'll give you that. But Spellsinger? Trickster? Hellcaller and Diabolist? Slayer lol, isn't that a rogue title? Any of the Monk ones? What is a Lightsmith?
    Last edited by Nymrohd; 2023-11-05 at 10:17 AM.

  3. #57123
    Quote Originally Posted by Hitei View Post
    Most of these are significantly worse.
    most of oryginal are a complete horseshit

    sunfury? frostfire? lightsmith nutz xD

  4. #57124
    Quote Originally Posted by Jaggler View Post
    the Paladin and Rogue ones also just sound like three different names for the same thing.
    Nah, Rogue needs a bit of work.

    Bullying
    Mischief
    Misbehaviour

    Quote Originally Posted by Nymrohd View Post
    What even are they? The only one that conjures some type of theme to me is Frostfire. What is a Spellslinger and how are they different from any other character that slings spells? What type of warlock is NOT a Diabolist? See here is the thing, with the exception of Dark Ranger and maybe Herald of the Sun, everything else is just a synonym to the existing class.
    We'll find that out once we know more about the trees.

    But of course they're all roughly synonymous to the class. Otherwise the name would be wholly unfitting. Like calling a Rogue "Mischief" as if he was just a rowdy kid.

  5. #57125
    Quote Originally Posted by vintage79 View Post
    tbh sunwell status is 'abit ' unclear
    its either:

    a) gets destroyed (W3 TFT)
    b) gets destroyed after being destroyed /restored/
    c) ending up corrupted
    d) exploded after beeing corupted (Novel trio)

    The way I see it, it was like putting a fork in an outlet. It suddenly surged and stopped to work. Then they "restarted" it, and then Kil'Jaeden followers corrupted and tried to use it as a portal. Then we go there, beat the crap out of him and push him back, closed it, and used the Naaru to purify it, amking it a source of Divine Magic (Arcane+Light) instead of only Arcane.

  6. #57126
    Quote Originally Posted by lostsoup View Post
    So from what they said, revamping the entire old world isn't possible because they'd need to redo all of the terrain and remaking an entire continent with the level of quality expected nowadays would be a humongous task. Instead, they're reworking specific areas like Quel'Thalas and Ulduar.

    Which makes sense, really. The terrain is way too small for new expansions especially now with Dynamic Flying, slapping new quests and HD assets on top of old zones would've been a horrible idea.
    Does this mean for Quel'Thalas and Ulduar, they'll be making new zones from scratch then?

  7. #57127
    Quote Originally Posted by Nymrohd View Post
    I'll give you that. But Spellsinger? Trickster? Hellcaller and Diabolist? Slayer lol, isn't that a rogue title? Any of the Monk ones?
    As I said, I was mostly talking about mage. All of his were just worse than what we have.

    Gladiator and Blademaster are given for Warrior imho.

    Ion said yesterday, that they are very open for suggestions, so I wouldn't panic about them too much. The Monk ones are absolutely fine. I think Rogue and Warlock need more work I feel.

  8. #57128
    Quote Originally Posted by Nymrohd View Post
    I'll give you that. But Spellsinger? Trickster? Hellcaller and Diabolist? Slayer lol, isn't that a rogue title? Any of the Monk ones? What is a Lightsmith?
    Diabolist is fine with me as it's a callback to the Eredars, but I agree spellslinger, trickster, hellcaller and so many others are a miss. I hope these evolve quite a bit, at least the names of these hero specs, to feel a little more... well, heroic?

  9. #57129
    Quote Originally Posted by vintage79 View Post
    On the Warrior, Mountain Thane and Blademaster don't really fit for a switch, if you want something more faction fitting Mountain Thane would be the Alliance version of Colossus and Blademaster the Horde version of Slayer
    Samin
    Quote Originally Posted by Ashrana View Post
    So, what would be your reaction, if you found out, that come cata release first patch, blizzard were planning to kill everyone by sending a bear through the mail?

  10. #57130
    Quote Originally Posted by Fahrad Wagner View Post
    Does this mean for Quel'Thalas and Ulduar, they'll be making new zones from scratch then?
    I think - Yes

    imagine if They ( blizzard) gona re-do just an ulduar - with even 20 bosses - ppl gona eat them

    WoW: Last Titan - come back to Northrend ("this time to the windtee lands of Northrend")
    Last edited by vintage79; 2023-11-05 at 10:41 AM.

  11. #57131
    Quote Originally Posted by Fahrad Wagner View Post
    Diabolist is fine with me as it's a callback to the Eredars, but I agree spellslinger, trickster, hellcaller and so many others are a miss. I hope these evolve quite a bit, at least the names of these hero specs, to feel a little more... well, heroic?
    Ìf I wanted to feel generous and optimistic I could say that this is the base form of this system so that every spec can have options and then come Midnight (or to be VERY generous, during TWW) they could add more Hero Talents that are more thematic and spec specific.
    But I don't want to right now so I really don't expect anything like that.
    Last edited by Nymrohd; 2023-11-05 at 10:39 AM.

  12. #57132
    Quote Originally Posted by lostsoup View Post
    So from what they said, revamping the entire old world isn't possible because they'd need to redo all of the terrain and remaking an entire continent with the level of quality expected nowadays would be a humongous task. Instead, they're reworking specific areas like Quel'Thalas and Ulduar.

    Which makes sense, really. The terrain is way too small for new expansions especially now with Dynamic Flying, slapping new quests and HD assets on top of old zones would've been a horrible idea.
    I've been saying this from the beginning.

    I've always said that we would get targetted revamps to relevant areas, like we got in Arathi, Darkshore, and Tirisfal Glades for BfA, and Icecrown for SL.

    Expecting a revamp for whole continent was always hopium.

  13. #57133
    Quote Originally Posted by Fahrad Wagner View Post
    Does this mean for Quel'Thalas and Ulduar, they'll be making new zones from scratch then?
    I think for Quel'thalas, it will be a continent in its own separate instance which will be completely from scratch and will feature the four obvious zones (Ghostlands, Eversong, Amani area, Silvermon and IQD). You will be able to fly inside its borders but something will just keep you from crossing into the Eastweald and Stratholme Bay (Void Magic!)
    For Northrend I am not sure. They could do the entire continent from scratch. They could also visually upgrade it; it is large enough to host a modern expansion.

  14. #57134
    Quote Originally Posted by Nymrohd View Post
    Ìf I wanted to feel generous and optimistic I could say that this is the base form of this system so that every spec can have options and then come Midnight (or to be VERY generous, during TWW) they could add more Hero Talents that are more thematic and spec specific.
    tbh I don't want this system not to be too thematic in the sense that it gives you certain abilites.

    It would suck if you would play for example a Tauren Paladin and the "Herald of the Sun" Hero spec would be very suboptimal for your playstyle.
    It would make the same mistake as Shadowlands with the covenants.

  15. #57135
    Seeing how we are gonna lose in Midnight, a Northrend "Upheaval" like in Tears of the Kingdom would be cool. Just have Ulduar come out of the ground, wrecking and changing the landscape of Northrend in the process.

  16. #57136
    Quote Originally Posted by Jaggler View Post
    tbh I don't want this system not to be too thematic in the sense that it gives you certain abilites.

    It would suck if you would play for example a Tauren Paladin and the "Herald of the Sun" Hero spec would be very suboptimal for your playstyle.
    It would make the same mistake as Shadowlands with the covenants.
    And as a long time RPG player my instinct is to say, suck it up sweetheart, your chosen archetype might be crap in the actual game table.
    There have been very few moments when Blizzard has allowed a spec to be so horrible that it was actually a detriment to your group for any content outside the real cutting edge. If you want to push M+ past 20 and you want to clear Mythic Raids in the first few months then yeah, you might be suboptimal and you won't play the archetype you want
    But at least you'll be able to play it for all other content. You know, the type of content 99% of the playerbase plays and suddenly WILL be able to play they archetype they want.
    Last edited by Nymrohd; 2023-11-05 at 10:44 AM.

  17. #57137
    Quote Originally Posted by Fahrad Wagner View Post
    Does this mean for Quel'Thalas and Ulduar, they'll be making new zones from scratch then?
    btw - I've always wondered why the appearance of Quel'thalas is so different from the one in Warcraft 3?


    Last edited by vintage79; 2023-11-05 at 10:48 AM.

  18. #57138
    Quote Originally Posted by vintage79 View Post
    btw - I've always wondered why the appearance of Quel'thalas is so different from the one in Warcraft 3?


    Eh, all of Azeroth is different. But especially Lordaeron. You can find 5 different maps from different points in time and they all look completely different.

  19. #57139
    Quote Originally Posted by Nymrohd View Post
    And as a long time RPG player my instinct is to say, suck it up sweetheart, your chosen archetype might be crap in the actual game table.
    There have been very few moments when Blizzard has allowed a spec to be so horrible that it was actually a detriment to your group for any content outside the real cutting edge. If you want to push M+ past 20 and you want to clear Mythic Raids in the first few months then yeah, you might be suboptimal and you won't play the archetype you want
    But at least you'll be able to play it for all other content. You know, the type of content 99% of the playerbase plays and suddenly WILL be able to play they archetype they want.
    I'm not saying, those archetypes can't/shouldn't exist.

    What I am saying is, that those shouldn't be tied to power. "Class skins" like for example a sunwalker, or an elven fire mage who hurls phoenixes instead of fireballs can be something like heritage armor, instead of a talent system.

  20. #57140
    Quote Originally Posted by vintage79 View Post
    btw - I've always wondered why the appearance of Quel'thalas is so different from the one in Warcraft 3?
    It's not just Quel'Thalas, the geography of Kalimdor and the Eastern Kingdoms changed massively between WC3 and WOW, in order to make way for new zones for the MMO.

    In Classic, Quel'Thalas still had a shape resembling that of WC3.

    In TBC, the shape changed so much because they decided to turn what could have been an entire Amani zone into a single raid.

    If you look at the WC3 map, Zul Aman was just one city, there was an entire region south of it. In TBC, the southern region disappeared and it's just Zul Aman.

    That's why people are saying that Quel'Thalas will be rebuild from scratch and there will finally be an entire Amani zone.

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