1. #57401
    Quote Originally Posted by Khaza-R View Post
    I don't really see anything happening with Gilneas other than a some NPCs finally being sprinkled around and maybe a FP.

    Still its got an awesome atmosphere and music so its still a win in my book.
    It could be a level-scaled event that fresh Worgen can participate in after they finish the intro zone. Wouldn't be the most jarring of things, considering they were forced to abandon it due to the plague.

  2. #57402
    Quote Originally Posted by Vakir View Post
    Like 60% of them don't fit the main class kit.
    Lol Hunter ability visuals have never been consistent with "class kit" whatever that means. Class Identity is so boring. That's why I prefer DnD were they've devised 100 different flavors & lore for each class.

  3. #57403
    Quote Originally Posted by Ersula View Post
    Lol Hunter ability visuals have never been consistent with "class kit" whatever that means. Class Identity is so boring. That's why I prefer DnD were they've devised 100 different flavors & lore for each class.
    "A strange visual doesn't look as out of place on the single class out of 13, whose identity has always been using a wide mix of things"

    Putting aside that your argument here misses the mark because varied visuals is consistent for Hunter, not looking out of place on hunters doesn't change how completely off some of the other effects are. It makes no sense for mages to be using starry blue plant magic (which warlocks and rogues also use), or shamans to be using weird dark necromantic energy that has nothing to do with the elements. Warriors having a singular angelic magic spear attack is totally out of place, as is priests singular blood magic ability, even if the mental aspect is in line with their kit theme.

  4. #57404
    Quote Originally Posted by Hitei View Post
    "A strange visual doesn't look as out of place on the single class out of 13, whose identity has always been using a wide mix of things"

    Putting aside that your argument here misses the mark because varied visuals is consistent for Hunter, not looking out of place on hunters doesn't change how completely off some of the other effects are. It makes no sense for mages to be using starry blue plant magic (which warlocks and rogues also use), or shamans to be using weird dark necromantic energy that has nothing to do with the elements. Warriors having a singular angelic magic spear attack is totally out of place, as is priests singular blood magic ability, even if the mental aspect is in line with their kit theme.
    "Priests singular blood magic ability" Vampyric Embrace & San'layn

    Besides that I like the magic types they introduced in shadowlands, this "class kit" argument has always been ridiculous coming from wow: The latest raid is full of Priestesses in combo cloth/leather uniforms carrying bows. The Player classes have always been pretty detached from actual lore character classes.

  5. #57405
    Quote Originally Posted by Ersula View Post
    "Priests singular blood magic ability" Vampyric Embrace & San'layn

    Besides that I like the magic types they introduced in shadowlands, this "class kit" argument has always been ridiculous coming from wow: The latest raid is full of Priestesses in combo cloth/leather uniforms carrying bows. The Player classes have always been pretty detached from actual lore character classes.
    San'layn is a passive talent sourced from shadow magic (necromantic). Vampiric embrace is a shadow ability:


    That is the point, to do what mindgames did:


    To turn stuff that makes no sense with the visual kit (shadow priests using one blood magic spell for seemingly no reason) into something that does. Because it makes more sense for Primordial Wave to be a swirling, multi-elemental spell similar to Elemental Blast and Adaptive Swarm to be a cloud of healing moths than both to be Maldraxxi death magic.

    I also like the anima magic types. They just make no sense at all on most of the classes outside of the context of being lent power from the covenant you joined.

  6. #57406
    Pit Lord Merryck's Avatar
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    Now make the Shadow Priest Power Word: Shield purple.

  7. #57407
    Quote Originally Posted by Hitei View Post
    San'layn is a passive talent sourced from shadow magic (necromantic). Vampiric embrace is a shadow ability:
    Blood spells are also shadow spells. Blood damage is shadow damage. In any other game saying a school of magic all have to be the same color would be ridiculous.

  8. #57408
    JFC, Ersula, why is it so hard to accept that they SHOULD make it possible to have different spell types via glyph but that the default should be more thematically consistent?

    With MAYBE one example contrary to it?

    No one is against variety.

  9. #57409
    The Unstoppable Force Raetary's Avatar
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    It does make me happy to see that at least they are populating the tree.




  10. #57410
    Quote Originally Posted by Ersula View Post
    Blood spells are also shadow spells. Blood damage is shadow damage. In any other game saying a school of magic all have to be the same color would be ridiculous.
    In most media, schools of magic vary by color. As soon as you see green fire in a game, movie or comic, you immediately know that you're probably no longer dealing with just regular fire and fire magic. It's now some sort of evil fire magic, or enchanted fire, or some other combination of schools, or there's necromancy going on.

    Blood spells are blood spells.

    Really not that hard to understand. None of priest's kit involves doing blood magic. They had a purple shadow spell that is named 'vampiric', and they had a talent related to stealing health that references vampiric undead elves. So when they moved forward from SL, the bright red Venthyr blood magic ability that only made sense for that time and place was changed to purply shadow magic to better fit with the class, because it had nothing to do with the class and everything to do with Venthyr.

    They are just doing the same to other spells that are distinctly SL covenant rather than anything to do with a class.

  11. #57411
    Merely a Setback Lorgar Aurelian's Avatar
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    Woo, will always be happy at them getting rid of shaodwlands trash.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  12. #57412
    I would love a more vampiric aproach for priest. Glyphs would be just fine. Options.

  13. #57413
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Alanar View Post
    I would love a more vampiric aproach for priest. Glyphs would be just fine. Options.
    Honestly the fact that shadow has become completely an old god cultist does not sit well with me

  14. #57414
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    Quote Originally Posted by Worldshaper View Post
    I don't think Amirdrassil as the new home for the Night Elves will ever feel right for me.

    The least they should do is have a portal to Kalimdor, and then a bunch of NPCs spread out across the forests of Kalimdor.

    Scouts, watchers, elite sentinels keeping the ancient forests in check and making sure nobody else claims them.

    You know, just a small thing to set the stage for future content that's way off. Not ongoing story updates or anything, just to not close the door on Kalimdor.

    Maybe Shandris or somebody else remains super committed, leading the "Shadowleaves" in their campaign in Kalimdor.
    For me the thematically appropriate always was to have them build on Hyjal, protected and protecting Nordrassil and together with the Ancients, maybe with an open air temple to Elune next to the well beneath Nordrassil.

  15. #57415
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Worldshaper View Post
    I don't think Amirdrassil as the new home for the Night Elves will ever feel right for me.

    The least they should do is have a portal to Kalimdor, and then a bunch of NPCs spread out across the forests of Kalimdor.

    Scouts, watchers, elite sentinels keeping the ancient forests in check and making sure nobody else claims them.

    You know, just a small thing to set the stage for future content that's way off. Not ongoing story updates or anything, just to not close the door on Kalimdor.

    Maybe Shandris or somebody else remains super committed, leading the "Shadowleaves" in their campaign in Kalimdor.
    Im sure the orcs said the same thing about leaving Draenor. Times change.

  16. #57416
    Brewmaster SunspotAnims's Avatar
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    Quote Originally Posted by Worldshaper View Post
    I don't think Amirdrassil as the new home for the Night Elves will ever feel right for me.

    The least they should do is have a portal to Kalimdor, and then a bunch of NPCs spread out across the forests of Kalimdor.

    Scouts, watchers, elite sentinels keeping the ancient forests in check and making sure nobody else claims them.

    You know, just a small thing to set the stage for future content that's way off. Not ongoing story updates or anything, just to not close the door on Kalimdor.

    Maybe Shandris or somebody else remains super committed, leading the "Shadowleaves" in their campaign in Kalimdor.
    Part of me wonders if Midnight will also include a revamp to Night Elven zones in Kalimdor alongside Quel'thalas. Though Metzen mentioned only Quel'thalas by name, he did specifically say that a focus of that expansion was to unite all elven tribes. Certainly that means Night Elves will play a major role, but will their lands also have a major presence?

  17. #57417
    Quote Originally Posted by SunspotAnims View Post
    Part of me wonders if Midnight will also include a revamp to Night Elven zones in Kalimdor alongside Quel'thalas. Though Metzen mentioned only Quel'thalas by name, he did specifically say that a focus of that expansion was to unite all elven tribes. Certainly that means Night Elves will play a major role, but will their lands also have a major presence?
    For the love of god, please no.
    I am so sick of Nelves already.

  18. #57418
    Pit Lord Merryck's Avatar
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    Quote Originally Posted by Jaggler View Post
    For the love of god, please no.
    I am so sick of Nelves already.
    The focus should be on Draenei, the master race. It's the Light vs Void expansion. Elves should be shelved.

  19. #57419
    Quote Originally Posted by Merryck View Post
    The focus should be on Draenei, the master race. It's the Light vs Void expansion. Elves should be shelved.
    I would rather have that than the alternative.

    Would be great to have some crumb of Horde content again. Just a small morsel Mr. Blizzard pls.

  20. #57420
    Pit Lord Merryck's Avatar
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    Quote Originally Posted by Jaggler View Post
    I would rather have that than the alternative.

    Would be great to have some crumb of Horde content again. Just a small morsel Mr. Blizzard pls.
    You haven't realised it. This is an Alliance game now. Blizzard will throw you a bone in Midnight, your pesky Blood Elves will get some content, but just know that the Alliance is the star of this grand narrative.

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