do you think dragonflight was cut short? that would explain the drop in quality.
do you think dragonflight was cut short? that would explain the drop in quality.
Idk about cut short, I'd guess before 10.0 launched they knew where they wanted to go with everything since we'd already known about an underground zone that became Zaralek and there was some datamining pointing to what became Amirdrassil, but I wouldn't at all be surprised if there was a bare bones team for the questing and story telling of 10.2 with most people working on WW or even Midnight stuff since theyve apparently re-organized the team that they can work on more than one thing at a time.
Edit: In a different direction I'm curious what theyll do for the new dungeons in Midnight. I'd bet a revamped Zul'Aman ends up as the megadungeon if it doesnt become a raid of its own. But outside of that it feels like basing it off of TBC Quel'thalas there aren't a ton of different notable areas to turn into dungeons that won't have a similar feel to each other. Here's a potential list that I can think of:
1. Deathholme - leftover undead stuff. (also could justify updated art assests that can then also be used in The Last Titan in Northrend revamp)
2. Magister's terrace - legacy of Kael'thas stuff, maybe demonic leftover? Or could make it void stuff since its so close to to the Sunwell.
3. Windrunner Spire - Seems like it could be easily made into a dungeon. Cool location on a clif overlooking the sea. Lore significance. Could be void or ghost focused.
4. Troll dungeon - maybe not if Zul'aman ends up as a raid or the mega dungeon just for enemy/environment variety but otherwise easy add.
5. Some sort of void invasion - Think it'd be cool to see the ruins of silvermoon or some section of silvermoon city being invaded and overrun by void forces.
Thats all I've got really. There are other existing locations that could be made into dungeons but without a pretty significant change in environment or the inclusion of a whole new zone with new locations, everything else feels like it'd just be more troll or Blood elf towns.
Last edited by Treegdar; 2023-11-08 at 04:58 PM.
That Cutscene absolutely isnt pre rendered and we got lots of cutscenes with custom models and animations in dragonflight. The one posted above with Fyrrak and Alex also uses special custom models and custom animations. And there probably will be more in the encrypted story like there was in 10.1
The Dream looks very pretty for what it is, but it feels very clean in a way that is a bit disappointing. I was really hoping to see some untamed wilderness, but I also understand its ties with both Order and Life so I can understand the reasonings for it being how it is. Happy that the Nelves are primed to finally get the W they've needed. Excited to see the roadmap and what's coming.
So what are people first impression of 10.2 so far?
Personally I think it's a big improvement on 10.1, insofar as I feel far more compelled to engage with the various mechanics of the patch. As opposed to Zaralek where I mostly engage with it on a superficial level of new expansion.
How much longevity the zone has is a different matter of course. Though I do at least feel they got the minigames more correct.
The world revamp dream will never die!
Definitely feels like the iterative progression of learning from feedback and continuing to apply it. I think Delves will leave the pressure on the World Events and Public stuff and make it more appetizing to consume again.
I think a lot of the current discourse about the Timeless Isle Repetition will kind of die down with TWW even if the Patch structures remain the same.
Major Patches definitely do need to feel a bit more "spiked out" as the Minor Patches really shone this expansion and were what really drove most positive sentiment while Major Patches kind of just felt like they had a formula and stuck to it.
Last edited by Foreign Exchange Ztudent; 2023-11-08 at 08:52 PM.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
so wowhead datamined the models for the hammers that match the pre-order set, and got I love them - there's even a 2nd thundering version with lightning vfx like the set has - and multiple recolours
https://www.wowhead.com/news/datamin...ng-post-336011
I just 'wish' there was a 2 handed version so I could use them on my arms or fury warrior
I think they did a really good job with the set and it will probably look even better in-game.
Absolutely stunning, in my opinion.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.
Yeah, the art team continues to nail it in so many ways.
its easy to tell the difference, because ingame cinematics have that compressed look, which that cutscene doesnt have. That cutscene even gives you a loading screen because the game needs to load the maw first. i dont know if you have noticed it, but since patch 9.2.5 we had lots of cutscenes that use the "high quality ingame cinematic model". They even talked in a few interviews after 9.2.5 about these cutscenes being live rendered. And as a last giveaway, the cutscene uses the old white subtitles and has black bars, while pre rendered cinematics are full screen and have yellow subtitles.
Last edited by Barator; 2023-11-08 at 09:41 PM.
I don't have any characters I want to play ...
I wish Blizzard would change how names work because what holds me back from making new characters is that all the names I want are taken.
I'd rather have to invite someone using their BattleTag than having to put accented letters in my preferred name.
These cross-realm guilds might force them to make a change since it'll be possible to be in a guild with multiple people who share the same name.