He's clearly just headcanoning, but the way Blizzard feels if they keep things vague enough, they can retcon anything, we can't put these ideas past them.
This is true. BFA & Legion were about 150% the size of Shadowlands & Dragonflight. And TWW is looking like its going to be the latter, not the former.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
They disregarded him moreso as a result of his poor reception, not because it was a comic. The comic is still the bedrock for much of Varian's origin and continuing characters from that same story such as Reh'gar.
Rhonin not doing much in game also doesn't change the amount of influence resultant from how deeply unpopular he was.
Fans can be stupid and shouldn't have total control over everything, especially since sometimes they don't even understand what they want, but on rare occasions the writing is on the wall that a certain direction wasn't the best.
It's extrapolation in some ways, I know, but I really don't think it's a coincidence that they're framing the Worldsoul Saga as a 3 part finale about a vast conspiracy dating back to the beginnings of Warcraft, closing the chapter on the last 20 years... not long after they said SL's final patch was the finale of a chapter stemming from the last 20 years and...if you count Sylvanas being appointed by Vol'jin in Legion and her actions surrounding that, it was a 3 expansion setup surrounding a similar "vast conspiracy" dating back to Warcraft's beginnings.
Only now it's more about the beings we were built to care about over 20+ years, not some fucking 3D printers made by a lazy attempt at creating a bigger fish in the lore.
Sometimes big changes and retcons create story opportunities, like the Draenei back in 2006, but sometimes they just suck shit and need to be taken out back.
Which doesn't actually explain why or how it seeded life on Azeroth. Chronicles itself establish Life & Light are two unrelated things. How did a shard of light seed life on any worlds? Or are we supposed to take a scientific angle to this creation myth? Was the Shard covered in terrestrial bacterias?Well, considering the amount of actual game footage they showed was about an eighth of what it was for Legion's reveal...
Mate we literally just had a novel release that addresses all of this.
We know for a fact that they were doing things blindly and that they didn’t even have vague orders let alone precise ones nor was there even any instincts imparted on them in how to deal with things, they also had no contact with the keepers beyond Tyr’s death hundreds of years before the prisons were even thought up, this is all brought up in the novel multiple times.
Not only do your ideas have no basis in the lore they are are directly refuted by blizzard them self in there latest release.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Still, delves alone suggest we get more content than we got in DF
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I liked almost all of the content in BfA and did when it was current too. My issue was Azerite and certain elements of the story (not all, BfA also had some amazing storytelling like e.g. Jaina up until the end of the second raid when Anduin's presence somehow lobotomizes her) and to a lesser extent, Corruptions (on one hand, I loved the power fantasy on the other I felt they relied too heavily on procs when designing them).
That said, I feel TWW will have more content than DF by virtue of the delves alone.
Regarding content density differences, it's important to remember the old addage of "Fast, Quality, Cheap. Pick 2."
BFA had a lot more but the cadence was bad. It also had a contentious theme, as the faction conflict tends to feel pretty unsatisfying, and add the syrup of bad systems and you get a poor reception even if the amount of content is better.
Dragonflight has a better cadence and a more sustainable model, it's just universally agreed the tone and theme are bland as hell. I think it's a more sustainable model overall provided they keep making improvements that carry between expansions rather than abandon them.
I think BfA's launch offering is one of the more potent showcases of how poorly designed content fares little better than no content in the eyes of the community, but the WoD debacle has tilted the quantity vs. quality debate over content firmly in the side of quantity for a long time now. The game was being designed around avoiding WoD again long after its release, even if that eventually lead to total burnout with systems.
DF has prioritized content delivery above all else, and I believe it's time for us to shift to the quality side of content. They've focused on reducing friction with the game and that's continuing into TWW, now it's on them to show they can deliver engaging new content and systems rather than just demonstrating they can pump out loads of quests as they have been with DF. If Delves are nailed correctly on release, I think a strong new endgame pillar will be a huge benefit to keeping the game fresh.
They absolutely didn't! DF feels like a scrambled model to try and salvage a one two punch of problem expansions to get content out faster while a big team is apparently stepping on the gas to release a 3 parter faster which, yes, is gonna nickel and dime players to buy more boxes on average per period of time.
It's a question of whether you wanna buy into that. I totally get why some don't. But I like this future a lot more than BFA and SL being the norm. Wanting more because I have less is better than actively feeling internal anger and rage at playing at all. I can take a break just like when I unsub from 14 or stop a playthrough on a longer single player game, but I'm not furious while I play like those two absolute turkeys.
It'd be great if every expansion was Legion or Cata levels of ambition, not so much quality in the latter case, but this just isn't the same company or the same industry with how AAA games have devolved.
See, if you separate gameplay systems from content, I don't think BfA's lacked quality. It has some of the best questing zones ever, most of the raids were between good and great, the dungeons were almost all solid, the islands were so interesting as set pieces etc. But almost every system attached to the content was just bad; Azerite was a mess, the gameplay for IEs did not much the content (which very much lent itself to exploration instead of rushing), warfronts, the affixes in the first two seasons were so bad . . .