1. #58141
    Quote Originally Posted by Lorgar Aurelian View Post
    From our good friend the knife, its literally a part of him.


    We also had a full novel about Sylvanas getting told what to do by the jailer.

    And from the ultimate visual guide.


    Nothing like any of this exist for the aspects as the titans were dead and so was Tyr there contact to the keepers.

    So again thanks for proving my point.
    Your point isn't proven. My earlier post was a bad one, I'll confess. I hastily wrote that we don't have any idea of any of that, when I am fully aware about Archimonde and Sylvanas taking direct orders. In my mind I was honed into the Aspects/Titans and Il'ygnoth/Old Gods bit, but I failed to specify that clearly.

    That said, Il'gynoth being a tiny growth of N'Zoth means that he's effectively a creature that spawned from him, in other words his creation. He and N'Zoth aren't one and the same. It's also flowery language that can't really be taken at face value, regardless of what it says.

    As for the Aspects, we don't really know what their connection to the Titans' directive really is. You're assuming they're just walking around blindly, but for all we know they may have been given precise orders by their makers. Tyr might have instructed them exactly how to place enemies they do not want to see dead inside stasis chambers.

    Your point is wrong because you're assuming the Aspects were empowered once but ever since have been entirely on their own, which is both difficult to prove and arguably goes against what in-game lore suggests to us. Just look at all the story surrounding Alexstrasza in Dragonflight, and how she struggles with coming to terms with the rebels having a valid point, or how the Keepers treated dragon eggs.

    Your point is wrong twice because there's no reason at all to assume there isn't a link between the Titans' abilities and ideas of imprisonment/stasis, and those of the Dragon Aspects'. They are created by them, from their powers of Order, and seek to carry out their mission on Azeroth. Therefore, there's a very strong link between the imprisonment of Iridikron and the logo of The Last Titan.
    Last edited by Worldshaper; 2023-11-10 at 03:10 PM.

  2. #58142
    Quote Originally Posted by Revamp Man View Post
    Was it?
    A single raid more but noticeably less playable content
    It absolutely was.
    unclench your jaw

  3. #58143
    Quote Originally Posted by Revamp Man View Post
    Was it?
    A single raid more but noticeably less playable content
    Are you serious?
    7 Large zones, 1 small zone, 4 revamped zones
    38 raid encounters
    10 dungeons, 1 megadungeon
    2 warfronts, 11 island expeditions, 2 Visions
    1 Battleground, 1 revamped battleground, 2 zones revamped as epic battlegrounds, 3 new arenas

  4. #58144
    Quote Originally Posted by Lorgar Aurelian View Post
    Nothing like any of this exist for the aspects as the titans were dead and so was Tyr there contact to the keepers.
    He's clearly just headcanoning, but the way Blizzard feels if they keep things vague enough, they can retcon anything, we can't put these ideas past them.

    Quote Originally Posted by Nymrohd View Post
    Are you serious?
    7 Large zones, 1 small zone, 4 revamped zones
    38 raid encounters
    10 dungeons, 1 megadungeon
    2 warfronts, 11 island expeditions, 2 Visions
    1 Battleground, 1 revamped battleground, 2 zones revamped as epic battlegrounds, 3 new arenas
    This is true. BFA & Legion were about 150% the size of Shadowlands & Dragonflight. And TWW is looking like its going to be the latter, not the former.

  5. #58145
    Quote Originally Posted by Worldshaper View Post
    When the universe formed, Light and Shadow clashed endlessly. Shards of Light were flung into the physical universe, and seeded Life on the worlds that they crashed into. One crashed into Azeroth and is now located in Hallowfall. That's when the worldsoul and the Elementals sprung to life on Azeroth.
    Actually, I didn't think of it until you mentioned it, but that would make sense. It looks more "primordial" in nature than other Light-based objects, so it could've been one of those shards mentioned in Chronicles.
    "We will soon be in a world in which a man may be howled down for saying that two and two make four."
    — G.K. Chesterton

    You hate dracthyr because you hate scalies, I hate dracthyr because I'm a scalie and know naga are better. We are not the same.

  6. #58146
    Quote Originally Posted by Cosmicpreds View Post
    Me'dan was a comic ordeal, so it not being canon was almost a given regardless, and Rhonin dying is whatever, since he didn't do much in the actual game.
    They disregarded him moreso as a result of his poor reception, not because it was a comic. The comic is still the bedrock for much of Varian's origin and continuing characters from that same story such as Reh'gar.

    Rhonin not doing much in game also doesn't change the amount of influence resultant from how deeply unpopular he was.

    Fans can be stupid and shouldn't have total control over everything, especially since sometimes they don't even understand what they want, but on rare occasions the writing is on the wall that a certain direction wasn't the best.

    It's extrapolation in some ways, I know, but I really don't think it's a coincidence that they're framing the Worldsoul Saga as a 3 part finale about a vast conspiracy dating back to the beginnings of Warcraft, closing the chapter on the last 20 years... not long after they said SL's final patch was the finale of a chapter stemming from the last 20 years and...if you count Sylvanas being appointed by Vol'jin in Legion and her actions surrounding that, it was a 3 expansion setup surrounding a similar "vast conspiracy" dating back to Warcraft's beginnings.

    Only now it's more about the beings we were built to care about over 20+ years, not some fucking 3D printers made by a lazy attempt at creating a bigger fish in the lore.

    Sometimes big changes and retcons create story opportunities, like the Draenei back in 2006, but sometimes they just suck shit and need to be taken out back.

  7. #58147
    Quote Originally Posted by Ersula View Post
    He's clearly just headcanoning, but the way Blizzard feels if they keep things vague enough, they can retcon anything, we can't put these ideas past them.

    This is true. BFA & Legion were about 150% the size of Shadowlands & Dragonflight. And TWW is looking like its going to be the latter, not the former.
    We know 0 about the size of tww

  8. #58148
    Quote Originally Posted by Le Conceptuel View Post
    Actually, I didn't think of it until you mentioned it, but that would make sense. It looks more "primordial" in nature than other Light-based objects, so it could've been one of those shards mentioned in Chronicles.
    Which doesn't actually explain why or how it seeded life on Azeroth. Chronicles itself establish Life & Light are two unrelated things. How did a shard of light seed life on any worlds? Or are we supposed to take a scientific angle to this creation myth? Was the Shard covered in terrestrial bacterias?
    Quote Originally Posted by Revamp Man View Post
    We know 0 about the size of tww
    Well, considering the amount of actual game footage they showed was about an eighth of what it was for Legion's reveal...

  9. #58149
    Quote Originally Posted by Nymrohd View Post
    Are you serious?
    7 Large zones, 1 small zone, 4 revamped zones
    38 raid encounters
    10 dungeons, 1 megadungeon
    2 warfronts, 11 island expeditions, 2 Visions
    1 Battleground, 1 revamped battleground, 2 zones revamped as epic battlegrounds, 3 new arenas
    I can't lie I forgot about most of that
    Like most expansions
    Great content
    Crap systems that effect the content

  10. #58150
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Worldshaper View Post
    As for the Aspects, we don't really know what their connection to the Titans' directive really is. You're assuming they're just walking around blindly, but for all we know they may have been given precise orders by their makers. Tyr might have instructed them exactly how to place enemies they do not want to see dead inside stasis chambers.
    Mate we literally just had a novel release that addresses all of this.

    We know for a fact that they were doing things blindly and that they didn’t even have vague orders let alone precise ones nor was there even any instincts imparted on them in how to deal with things, they also had no contact with the keepers beyond Tyr’s death hundreds of years before the prisons were even thought up, this is all brought up in the novel multiple times.

    Not only do your ideas have no basis in the lore they are are directly refuted by blizzard them self in there latest release.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  11. #58151
    Quote Originally Posted by Ersula View Post
    Which doesn't actually explain why or how it seeded life on Azeroth. Chronicles itself establish Life & Light are two unrelated things. How did a shard of light seed life on any worlds? Or are we supposed to take a scientific angle to this creation myth? Was the Shard covered in terrestrial bacterias?
    Well, considering the amount of actual game footage they showed was about an eighth of what it was for Legion's reveal...
    Yes legion the expansion with a new class and essentially an overhaul of every spec

    We know
    8 dungeons
    4 zones
    1 raid
    13 delves
    1 new race

    That's it

  12. #58152
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Ersula View Post
    He's clearly just headcanoning, but the way Blizzard feels if they keep things vague enough, they can retcon anything, we can't put these ideas past them.
    it is all head canon ya but blizzard hasn’t been vague on this stuff they make it all rather clear in there novel which they could of course still retcon.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  13. #58153
    Quote Originally Posted by Worldshaper View Post
    I think it's possible (but not guaranteed by any means) that Sargeras initially wanted to destroy Azeroth's worldsoul in order to prevent her from being born as a super powerful Titan, who would threat upending his plans to create a Dark Pantheon and be unstoppable in the universe.

    But then he had a vision of the worldsoul inside the core, and understood something significant about her.

    Perhaps he saw her vast potential.
    Perhaps he saw that she was being kept in stasis by the Titans, unable to do anything, and figured he needs to set her free.
    Perhaps he saw that she was already consumed by darkness, and setting her free would benefit him.

    We don't know, but it's fun to think about.

    I think "The Last Titan" could refer to Sargeras or Azeroth, but I'm currently leaning to the former.
    I thought it was pretty clear since Legion that Sargeras was aiming for Azeroth. Now with the alluded "Azeroth is a prisoner" theories going around, my new belief is he was aiming to free her from the prison. Only time will tell.
    Quote Originally Posted by Greyscale View Post
    But then again, in the story, we're pretty brutal murder machines and not really "strategical assets". Just send us in and we'll murder everything in our way!
    So I guess the solution here is simple - we'll murder everyone.

  14. #58154
    Quote Originally Posted by Revamp Man View Post
    I can't lie I forgot about most of that
    Like most expansions
    Great content
    Crap systems that effect the content
    "Great content" I think you forgot you're talking about BFA. We don't need retroactive cope here.

  15. #58155
    Quote Originally Posted by Revamp Man View Post
    Yes legion the expansion with a new class and essentially an overhaul of every spec

    We know
    8 dungeons
    4 zones
    1 raid
    13 delves
    1 new race

    That's it
    Still, delves alone suggest we get more content than we got in DF

    - - - Updated - - -

    Quote Originally Posted by Ersula View Post
    "Great content" I think you forgot you're talking about BFA. We don't need retroactive cope here.
    I liked almost all of the content in BfA and did when it was current too. My issue was Azerite and certain elements of the story (not all, BfA also had some amazing storytelling like e.g. Jaina up until the end of the second raid when Anduin's presence somehow lobotomizes her) and to a lesser extent, Corruptions (on one hand, I loved the power fantasy on the other I felt they relied too heavily on procs when designing them).

    That said, I feel TWW will have more content than DF by virtue of the delves alone.

  16. #58156
    Regarding content density differences, it's important to remember the old addage of "Fast, Quality, Cheap. Pick 2."

    BFA had a lot more but the cadence was bad. It also had a contentious theme, as the faction conflict tends to feel pretty unsatisfying, and add the syrup of bad systems and you get a poor reception even if the amount of content is better.

    Dragonflight has a better cadence and a more sustainable model, it's just universally agreed the tone and theme are bland as hell. I think it's a more sustainable model overall provided they keep making improvements that carry between expansions rather than abandon them.

  17. #58157
    Quote Originally Posted by Vakir View Post
    Regarding content density differences, it's important to remember the old addage of "Fast, Quality, Cheap. Pick 2."

    BFA had a lot more but the cadence was bad. It also had a contentious theme, as the faction conflict tends to feel pretty unsatisfying, and add the syrup of bad systems and you get a poor reception even if the amount of content is better.

    Dragonflight has a better cadence and a more sustainable model, it's just universally agreed the tone and theme are bland as hell. I think it's a more sustainable model overall provided they keep making improvements that carry between expansions rather than abandon them.
    I just cannot be convinced that the same amount of development hours went into DF compared to BfA.

  18. #58158
    I think BfA's launch offering is one of the more potent showcases of how poorly designed content fares little better than no content in the eyes of the community, but the WoD debacle has tilted the quantity vs. quality debate over content firmly in the side of quantity for a long time now. The game was being designed around avoiding WoD again long after its release, even if that eventually lead to total burnout with systems.

    DF has prioritized content delivery above all else, and I believe it's time for us to shift to the quality side of content. They've focused on reducing friction with the game and that's continuing into TWW, now it's on them to show they can deliver engaging new content and systems rather than just demonstrating they can pump out loads of quests as they have been with DF. If Delves are nailed correctly on release, I think a strong new endgame pillar will be a huge benefit to keeping the game fresh.

  19. #58159
    Quote Originally Posted by Nymrohd View Post
    I just cannot be convinced that the same amount of development hours went into DF compared to BfA.
    They absolutely didn't! DF feels like a scrambled model to try and salvage a one two punch of problem expansions to get content out faster while a big team is apparently stepping on the gas to release a 3 parter faster which, yes, is gonna nickel and dime players to buy more boxes on average per period of time.

    It's a question of whether you wanna buy into that. I totally get why some don't. But I like this future a lot more than BFA and SL being the norm. Wanting more because I have less is better than actively feeling internal anger and rage at playing at all. I can take a break just like when I unsub from 14 or stop a playthrough on a longer single player game, but I'm not furious while I play like those two absolute turkeys.

    It'd be great if every expansion was Legion or Cata levels of ambition, not so much quality in the latter case, but this just isn't the same company or the same industry with how AAA games have devolved.

  20. #58160
    Quote Originally Posted by Murlocos View Post
    I think BfA's launch offering is one of the more potent showcases of how poorly designed content fares little better than no content in the eyes of the community, but the WoD debacle has tilted the quantity vs. quality debate over content firmly in the side of quantity for a long time now. The game was being designed around avoiding WoD again long after its release, even if that eventually lead to total burnout with systems.

    DF has prioritized content delivery above all else, and I believe it's time for us to shift to the quality side of content. They've focused on reducing friction with the game and that's continuing into TWW, now it's on them to show they can deliver engaging new content and systems rather than just demonstrating they can pump out loads of quests as they have been with DF. If Delves are nailed correctly on release, I think a strong new endgame pillar will be a huge benefit to keeping the game fresh.
    See, if you separate gameplay systems from content, I don't think BfA's lacked quality. It has some of the best questing zones ever, most of the raids were between good and great, the dungeons were almost all solid, the islands were so interesting as set pieces etc. But almost every system attached to the content was just bad; Azerite was a mess, the gameplay for IEs did not much the content (which very much lent itself to exploration instead of rushing), warfronts, the affixes in the first two seasons were so bad . . .

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