1. #58281
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Auxis View Post
    I'd say Druid's would probably come last. I honestly doubt DHs and Evokers will ever come to all races, I think the intent would be all classic classes to all races first. And druids have, by far, more model work than Paladins: bear and cat form with 4 or so colourations each and a default Moonkin form.
    Paladins need a mount model. Granted the mount is probably going to be more detailed than the druid forms. And shaman is a single totem model with 4 elements slapped on.

    Of course, they could also surprise us and give us all 3 of those classes (due to the increased staff in the dev team) at the same time to wrap up DFs story: Primalists are parallel to new Shamanism teaches amongst new races; new Paladins are enlisted by Tyr's Guard; and Wild Gods probably will spread teachings of Druidism now that the Dream is safe and far more accessible to adventurers.
    There is literally no reason why DH's should stay only locked to two races, especially with Midnight coming up, which may be enough of a tread for the Illidari to finally recruit other races to their cause. There is already a human dh in lore, and Earthen can become DK's too, so the "hero class" argument isn't holding up.

    Evoker though will prolly stay Dracthyr only, but I could see Blizzard opening up the visages to other races as a compromise.

  2. #58282
    "(Article) A Look Ahead from the World of Warcraft Team"

    So looks like 2024 roadmap is tomorrow.

  3. #58283
    didnt expect any new War Within info before christmas but hey!

    previews of the San'layn, Chronowarden, Lightsmith and Mountain Thane hero specs


    https://worldofwarcraft.blizzard.com...oKMUZthyxIZ4IQ

  4. #58284
    The Lightbringer Valysar's Avatar
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    And they're starting to show us some talents trees from TWW, things are gonna speed up a bit after the holidays

  5. #58285
    Roadmap tomorrow?

    (Article) A Look Ahead from the World of Warcraft Team

  6. #58286
    Very curious to see how far ahead content will be firmly set in stone. The first roadmap had specific details up through 10.0.7, with 10.1 onwards having more general descriptions. I'm guessing that the rest of DF's patches will be detailed given they're all minor patches, but moreso curious if anything with 11.0's release date becomes more specific, including if they indicate 11.0.5 will be in 2024.

  7. #58287
    Interesting that the Lightsmith paladin gets weapon imbues. The holy armaments seems neat too though it requires other players to grab them, so that could be lost in the shuffle, I feel.

    Feels kinda like Lightsmith is support-y to me.

  8. #58288
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Kiivar86 View Post
    Interesting that the Lightsmith paladin gets weapon imbues. The holy armaments seems neat too though it requires other players to grab them, so that could be lost in the shuffle, I feel.

    Feels kinda like Lightsmith is support-y to me.
    Yes, it becomes a soft support spec. Maybe this is de wei when it comes to supp specs?
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  9. #58289
    Quote Originally Posted by Makabreska View Post
    Yes, it becomes a soft support spec. Maybe this is de wei when it comes to supp specs?
    Would be easier than just up and changing a whole spec to it, I suppose. Will need to see with other hero talents if the same happens.

  10. #58290
    Quote Originally Posted by Makabreska View Post
    Yes, it becomes a soft support spec. Maybe this is de wei when it comes to supp specs?
    It seems more group damage mitigation than actual bonus damage, so for Holy & Protection, it's just more of what they already do. I have to assume the trees that straddle dps/heals will have to be about survivability & will ultimately be meta relegated to pvp.

  11. #58291
    Over 9000! Makabreska's Avatar
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    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  12. #58292
    Pit Lord Merryck's Avatar
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    I thought Lightsmith would be Draenei themed.

  13. #58293
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Merryck View Post
    I thought Lightsmith would be Draenei themed.
    It kinda is no? The light forged are the only ones to use weapons and shields made of pure light as far as I can recall.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  14. #58294
    Over 9000! Makabreska's Avatar
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    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  15. #58295
    I was just talking with a friend how Deathbringer will probably have Blood Beasts, because that was Deathbringer Saurfang's whole gimmick.... and it turns out that an entirely different tree gets Blood Beasts. So what the heck is Deathbringer based on? That's like if the Farseer Tree being about Totems instead of Totemic.

  16. #58296
    I'm hoping that the continued public confusion over hero talents being a strictly gameplay-oriented feature and not intended to have any overlap with the idea of spell cosmetics is sending the message to Blizzard that they'd be remiss to continue pushing back against the idea.

  17. #58297
    The light armaments thing are picked up by walking over them so that's helpful at least.

  18. #58298
    Pandaren Monk doledippers's Avatar
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    Quote Originally Posted by Murlocos View Post
    I'm hoping that the continued public confusion over hero talents being a strictly gameplay-oriented feature and not intended to have any overlap with the idea of spell cosmetics is sending the message to Blizzard that they'd be remiss to continue pushing back against the idea.
    i dont disagree, but it risks running the issue they had with covenants (one of many, lol) where you might aesthetically want to go with say Venthyr but the Necrolord is better for performance in X content. If they can find a way to strike a good balance then yeah I think having some class fantasy options on top of the gameplay options would be ideal for hero specs

  19. #58299
    Quote Originally Posted by doledippers View Post
    i dont disagree, but it risks running the issue they had with covenants (one of many, lol) where you might aesthetically want to go with say Venthyr but the Necrolord is better for performance in X content. If they can find a way to strike a good balance then yeah I think having some class fantasy options on top of the gameplay options would be ideal for hero specs
    Oh no, class cosmetics should be something entirely separate and not tied to any power. It's just a concept they seem to have an internal philosophy against as recently as 10.1.5.

  20. #58300
    Pandaren Monk doledippers's Avatar
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    Quote Originally Posted by Murlocos View Post
    Oh no, class cosmetics should be something entirely separate and not tied to any power. It's just a concept they seem to have an internal philosophy against as recently as 10.1.5.
    ah i see what u mean, thought you were saying that the hero specs should offer those customization/cosmetics. Like dark ranger makes your spells dark ranger-y, lol. But yeah in that case i see no reason why they shouldnt.

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