Whatever happened to the mention of the Jinyu in the game files? "Jinyu v2" or something similar.
Whatever happened to the mention of the Jinyu in the game files? "Jinyu v2" or something similar.
I hate to say it, but I'm already bored with the Dragon Isles.
Zeralak didn't help much, it feels very one-dimensional. I hate that it has no pretty sky to look at.
Right now the only things keeping me going are the exquisite transmog sets and the allure of the Emerald Dream, the rest is just didn't have any staying power.
What I think we need are more story-driven grinds, to be honest. And zones that feel more grounded. Dragonflight has a couple of beautiful zones, but Dragonriding makes you skip them altogether in favour of simply hopping between objectives.
I also think they should give you the option to earn new rewards in the launch zones, because frankly I see it as a huge downgrade to go from grinding in the above ground zones to Zeralak.
Anyway, back on topic.
10.0.0 -> 10.0.5 lasted about 8 weeks.
10.0.5 -> 10.0.7 lasted about 8 weeks.
10.0.7 -> 10.1.0 lasted about 6 weeks (oddly enough).
10.1.0 -> 10.1.5 could last about 8 weeks, placing the release date around June 27th. The Roadmap says 'Summer', which begins June 21st in North America.
10.1.5 -> 10.1.7 could last about 8 weeks, placing the release date around August 22nd. The Roadmap says 'Fall', however, which begins September 21st in North America.
So we might be looking at a situation where one or more of these three patches lasts longer than the ones preceeding it. My guess is they'll extend 10.1.5 by a couple of weeks, since it'll be during the Summer holidays and people won't be too bothered anyway. (I can't remember, does Blizzard close down its offices somewhat during this time?) This will also give the new Evoker spec some room to breathe and any issues get worked out before move onward to 10.1.7.
10.1.7 says it'll feature a Holiday Refresh on the Roadmap. WoW's "Holiday season" in the second half of the year kicks off with Pirates' Day on September 19th, but this is a small event. I'd say Brewfest is way more important, and it begins on September 20th. The Harvest Festival then begins on September 27th. But if you go by the wording on the Roadmap, the patch won't release until September 21st at the earliest. So I suppose it remains to be seen exactly what date they pick and where they draw the line in terms of which Holidays to refresh. Either way, it's safe to assume that come October, the patch will be out already. I'm going to be counting from September 26th just to play it safe.
6 weeks after that, we're got November 7th for patch 10.2.0, which is right after BlizzCon (presumably). I think that makes a lot of sense.
I could see Blizzard using BlizzCon to announce 10.2.5, 10.2.7, 10.3.0, and 11.0, while also hyping us about the impending release of 10.2.0 just around the corner.
I hate that it has no pretty sky to look at.
Well it is an underground zone, so I'm not sure what you even expected. As for grinds, well I already spoke my piece on it but it can't be infinite so to speak. Not that I'm bored.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
The world revamp dream will never die!
Nothing wrong with the concept of being underground - heck one of my favorite MMO expansions of all times was mines of Moria for Lotro, and that was a massive entire expansion and it was entirely underground and I loved it; and to put size into perspective, Moria alone in LOTRO ir roughly ~50km2, the entirety of Kalimdor in wow is roughly 72km2
(Though I will say once I finished it and emerged out of the east bate next to Lothlorien I was like "Grass! Trees! Sun! I missed you!" lol)
I'm not sure why it fails..... If anything I want to see what Blizzard can do in the future with underground zones. Like I don't care for desert zones but they don't fail because of the theme.
More world content? Yeah definitely.
Last edited by Aeluron Lightsong; 2023-05-15 at 12:42 AM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
It does have for the map that it is. I really like it to be honest, I'm not a big fan of Caves in general however this patch really got it right.
My favourite thing this patch has absolutely been the gear upgrade system it's quite useful and handy. I love that I can do any activity and upgrade the gear from wherever using it.
This may sound random but who on earth though it was a good idea to name a transmog set Jingoist Armor? I get that they are against faction war but naming the Arathi recolors Jingoist?
I don't think they are "against" faction war but..... it is a weird coincidence naming it that(Jingoistic).
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
The one issue I have with Zaralek is that it is not working well with dragonriding. The ceiling is far lower than it was in Deepholme, part of the zone forces you to land frequently. It works reasonably well for rare trains or questing, far less so for gathering (and Dracothyst just makes gathering in the zone very lucrative but frustrating) and definitely not that ideal if you just want to fly around and enjoy the zone or if you are collecting treasures (especially in the Djaradin area)
Visually it has very distinct biomes. One thing I'd say is that it definitely is not as striking visually as Deepholme and definitely not as striking as what can be seen of Azjol'Nerub in the two instances. Imo they should have at least made the Titan area more visually impressive.