
Originally Posted by
Treegdar
Eh I think its way more to do with the context of the questline. Like the Blue dragon questline was very low key in what was happening, basically us going to a couple different dragons, helping them with what they were currently doing, and going "Hey Kalec wants all the blues to hang out again, wanna join?" It didn't have high stakes or immediate impact but it was still a fairly large questline all doable at once.
Tyr questline was broken up into several patches, had tons of build up and related back to the initial 10.0 campaign of re-powering the aspects, but basically ended with nothing. Tyr's back! And he... sits in a chair while his new devotees teach him the history of the world he missed. The aspects got their powers back, but in a totally random unrelated way.
The Gilneas questline conflicts with its own premise. It should be either a long questline reestablishing the empty kingdom lost ~20 years ago (in the vein of the blue questline) or a big epic fight against whoever they decided currently holds it (what they... "tried" with the Tyr questline in Suramar), with a solid payoff of rewards and world updates. Instead its a 10 minute nothing quest against an enemy that doesn't make sense to hold the kingdom, with weird/ugly rewards and an impact on the world so little it might as well have not happened.