Who is the human DH? I ask because I'm not aware of that lore and I'm not finding it with Google.
Earthen becoming DKs will presumably use the same logic as other Allied Race DKs - i.e. the now-established lore that the current LK is making new DKs occasionally. So there's no issue there.
I don't see the logic behind Midnight opening up DHes. Midnight will presumably be about Shadow, mainly. If it's also significantly about the Burning Legion or some new demon group equivalent to the Burning Legion, sure, that would make sense, but DHes are a response to demons/the Fel, not Shadow or just "threats" in general. It look the Legion re-invading Azeroth to even get the ones already existing to be activated, let alone new ones being created.
Last edited by Eurhetemec; 2023-12-18 at 09:13 PM.
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
I noticed a mistake in the Hero Talent blog.
The picture example however shows Colossus as shared between Arms and Fury. I suspect the image is wrong as it shows Slayer as shared between Arms and Protection.Each Hero Talent concept must be appropriate for both of the specs that can use it. Some concepts build on overlaps in abilities or flavors between the two specs that can use it, like Colossus warriors, which are as mighty as Arms warriors and as imposing as Protection warriors.
The same triangle shown at Blizzcon showed Slayer as Arms/Fury and Colossus as Arms/Prot. Just an error in the image here, I'm sure.
True, but surely your character is going to have a wide variety of builds with the different combinations of specs. Surely not using the Dark Ranger hero spec isn't going to stop the people rping Dark Rangers.I don't think it actually requires being undead yourself, if you're open to the idea of peoples RP differing from their character intro sequence, but I'm pretty sure Earthen are alive. They're constructs but they're not like robots; the titan's constructs are infused by anima, just like traditional organic creatures.
Using Calia as a basis for comparison, undeath is just life with a little bit of shadow taint.
Last edited by Ersula; 2023-12-18 at 09:55 PM.
You don’t technically need to be undead to be a DK there was a mention of living ones who willingly went to work for arthas in exchange for more power on an old page around wrath release.
I don’t think they were ever mentioned any where else but the lore has never been contradiction so it would still be canon.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
Based on the Hero Talent mapping that was in the upright hand corner of the San'layn tree: Deathbringer is Blood/Frost related stuff and the Rider of the Apocalypse one is for Frost and Unholy.
All we can do is guess.... Deathbringer could be in relation to Rune Weapons or the Living Weapon... Blood and Frost dk share a common theme to this as Blood DKs have Dancing Rune Blade which gives them a copy of their current weapon and fights along with them along with an increase in Parry while mimicking ever single action they do. While Frost DKs HAD something similar back in Legion with their artifact weapon, the Blades of the Fallen Prince with the Crystalline Swords ability.. they unleash floating swords in the air that impale enemies.
Rider of the Apocalypse, on the other hand, is a bit harder to figure out.. but it might be more focused on the actual necromancy behind the class. Though we won't know until they reveal it.
I hope Rider gets a DK version of Divine Steed & other Horsemen styled abilities. If the above is the case it seems like Deathbringer should be renamed "Runecarver" or "Runemaster". It's just weird for them to have it called Deathbringer & share no resemblance to the one lore character with that title.
In terms of the hero specs I would of much rather seen the resources put into a class agnostic 4th spec as a "prestige class"
You want to be a Dark Ranger than congrats, here's the steps for your rogue/hunter/dk to obtain this new spec.
You want to be a Blademaster here is your steps for your warrior/monk/shaman
Being more concise and deliberate could of made this way more rewarding than just some random talents you are forced into.
Well, it isn't runecarving but using living weapons. There was a whole section in Naxxramas that had animated weapons come to life and patrol a section of the Military Wing. The idea of a knight using an animated weapon is something that isn't played around a lot with the Death Knight even though it is built into them and they are the only class that can do it outside of Arcane mages.
Nobbel87 (aka the guy known for WoW lore on Youtube) did ask this question,
"Will we dive deeper into the backgrounds of different light wielders, like will we dive deeper into the background of those that follow An’she or the Naaru?"
Their response is as follows,
Currently, mostly just the name for the talent system. Might be room for us to explore later to integrate it a bit more into the lore, but right now focused as a secondary talent system.
I feel it'll be easier to balance compared to covenants, at least.
It's notable that you learn ALL the hero talents in the tree, so there aren't a lot of variables outside of just balancing each one as a whole batch,whereas covenants not only had abilities and soulbinds, but also choice routes within the soulbinds that would make it more difficult to balance combinations. It's like batch balancing of talent suites in TWW compared to combinational balancing of Covenants.
Mountain Thane looks a lot more interesting than I thought. Makes me hopeful Enhance/Ele will get some cool looking abilities too.
Is the thread bugged for anyone else. It says there's 3095 pages but I'm stuck in 3082
It's pretty clear from the design that Hero Talents' relation to existing archetypes will only ever be incidental. If they think a specific archetype would fit for a spec combination, they will go for it and even design around the archetype but in the significant majority of cases Hero Talents are gameplay only with little relation to lore.
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Some account got deleted
They did flat out say that, while they would like to incorporate some lore into it.. They primarily just want to get it finished and working ready for the Alpha.
As for the actual talents trees themselves... I'm already interested in what they have to offer. San'layn might not seem like much, but it may give Blood DKs a boost and DPS while giving Unholy some actual survivability as opposed to just [spam Death Strike and hope you live long enough to kill the mob before you die then use the next Death Strike to regain only a quarter of your health back.]
But it is one of those things where we won't fully know how good something is unless we test it ourselves.
Even though i am not a huge Paladin fan, i personally like the lighsmith thing the most. it's something new, not spec defining but some nice bonus that maybe rounds out/diversifies some specs. In general Hero specs are just about what I expected from what we saw at Blizzcon. xcited what comes next.