1. #59921
    Quote Originally Posted by Murlocos View Post
    Oh no, class cosmetics should be something entirely separate and not tied to any power. It's just a concept they seem to have an internal philosophy against as recently as 10.1.5.
    ah i see what u mean, thought you were saying that the hero specs should offer those customization/cosmetics. Like dark ranger makes your spells dark ranger-y, lol. But yeah in that case i see no reason why they shouldnt.

  2. #59922
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    Quote Originally Posted by Lady Atia View Post
    There is literally no reason why DH's should stay only locked to two races, especially with Midnight coming up, which may be enough of a tread for the Illidari to finally recruit other races to their cause. There is already a human dh in lore, and Earthen can become DK's too, so the "hero class" argument isn't holding up.

    Evoker though will prolly stay Dracthyr only, but I could see Blizzard opening up the visages to other races as a compromise.
    Who is the human DH? I ask because I'm not aware of that lore and I'm not finding it with Google.

    Earthen becoming DKs will presumably use the same logic as other Allied Race DKs - i.e. the now-established lore that the current LK is making new DKs occasionally. So there's no issue there.

    I don't see the logic behind Midnight opening up DHes. Midnight will presumably be about Shadow, mainly. If it's also significantly about the Burning Legion or some new demon group equivalent to the Burning Legion, sure, that would make sense, but DHes are a response to demons/the Fel, not Shadow or just "threats" in general. It look the Legion re-invading Azeroth to even get the ones already existing to be activated, let alone new ones being created.
    Last edited by Eurhetemec; 2023-12-18 at 09:13 PM.
    "A youtuber said so."

    "... some wow experts being interviewed..."

    "According to researchers from Wowhead..."

  3. #59923
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Eurhetemec View Post
    Who is the human DH? I ask because I'm not aware of that lore and I'm not finding it with Google.
    They might be thinking of the TTRPG which had art of a human demon hunter on there class page, but I’m not sure if they were ever a real character and any way it’s no longer canon.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  4. #59924
    I noticed a mistake in the Hero Talent blog.

    Each Hero Talent concept must be appropriate for both of the specs that can use it. Some concepts build on overlaps in abilities or flavors between the two specs that can use it, like Colossus warriors, which are as mighty as Arms warriors and as imposing as Protection warriors.
    The picture example however shows Colossus as shared between Arms and Fury. I suspect the image is wrong as it shows Slayer as shared between Arms and Protection.

    The same triangle shown at Blizzcon showed Slayer as Arms/Fury and Colossus as Arms/Prot. Just an error in the image here, I'm sure.

  5. #59925
    Quote Originally Posted by Eurhetemec View Post
    Earthen becoming DKs will presumably use the same logic as other Allied Race DKs - i.e. the now-established lore that the current LK is making new DKs occasionally. So there's no issue there.
    .
    Doesn't being a DK require being undead and risen by the LK or or some incredibly powerful DK? How can Earthen be undead in the first place if they're made of stone and aren't even technically living beings?

  6. #59926
    Quote Originally Posted by doledippers View Post
    i dont disagree, but it risks running the issue they had with covenants (one of many, lol) where you might aesthetically want to go with say Venthyr but the Necrolord is better for performance in X content. If they can find a way to strike a good balance then yeah I think having some class fantasy options on top of the gameplay options would be ideal for hero specs
    True, but surely your character is going to have a wide variety of builds with the different combinations of specs. Surely not using the Dark Ranger hero spec isn't going to stop the people rping Dark Rangers.
    Quote Originally Posted by Khaza-R View Post
    Doesn't being a DK require being undead and risen by the LK or or some incredibly powerful DK? How can Earthen be undead in the first place if they're made of stone and aren't even technically living beings?
    I don't think it actually requires being undead yourself, if you're open to the idea of peoples RP differing from their character intro sequence, but I'm pretty sure Earthen are alive. They're constructs but they're not like robots; the titan's constructs are infused by anima, just like traditional organic creatures.

    Using Calia as a basis for comparison, undeath is just life with a little bit of shadow taint.
    Last edited by Ersula; 2023-12-18 at 09:55 PM.

  7. #59927
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Khaza-R View Post
    Doesn't being a DK require being undead and risen by the LK or or some incredibly powerful DK? How can Earthen be undead in the first place if they're made of stone and aren't even technically living beings?
    You don’t technically need to be undead to be a DK there was a mention of living ones who willingly went to work for arthas in exchange for more power on an old page around wrath release.

    I don’t think they were ever mentioned any where else but the lore has never been contradiction so it would still be canon.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  8. #59928
    Quote Originally Posted by Makabreska View Post
    This is brill, Thank you

  9. #59929
    Quote Originally Posted by Lorgar Aurelian View Post
    You don’t technically need to be undead to be a DK there was a mention of living ones who willingly went to work for arthas in exchange for more power on an old page around wrath release.

    I don’t think they were ever mentioned any where else but the lore has never been contradiction so it would still be canon.
    True I guess. I could see them working more or less in sense of being tied to the rune magic which is a overlap of earthen and DKs to begin with. I am not sure we will get that type of elaboration in game but its fun head cannon at least.

  10. #59930
    Quote Originally Posted by Ersula View Post
    I was just talking with a friend how Deathbringer will probably have Blood Beasts, because that was Deathbringer Saurfang's whole gimmick.... and it turns out that an entirely different tree gets Blood Beasts. So what the heck is Deathbringer based on? That's like if the Farseer Tree being about Totems instead of Totemic.
    Based on the Hero Talent mapping that was in the upright hand corner of the San'layn tree: Deathbringer is Blood/Frost related stuff and the Rider of the Apocalypse one is for Frost and Unholy.

    All we can do is guess.... Deathbringer could be in relation to Rune Weapons or the Living Weapon... Blood and Frost dk share a common theme to this as Blood DKs have Dancing Rune Blade which gives them a copy of their current weapon and fights along with them along with an increase in Parry while mimicking ever single action they do. While Frost DKs HAD something similar back in Legion with their artifact weapon, the Blades of the Fallen Prince with the Crystalline Swords ability.. they unleash floating swords in the air that impale enemies.

    Rider of the Apocalypse, on the other hand, is a bit harder to figure out.. but it might be more focused on the actual necromancy behind the class. Though we won't know until they reveal it.

  11. #59931
    Quote Originally Posted by Woggmer View Post
    Based on the Hero Talent mapping that was in the upright hand corner of the San'layn tree: Deathbringer is Blood/Frost related stuff and the Rider of the Apocalypse one is for Frost and Unholy.

    All we can do is guess.... Deathbringer could be in relation to Rune Weapons or the Living Weapon... Blood and Frost dk share a common theme to this as Blood DKs have Dancing Rune Blade which gives them a copy of their current weapon and fights along with them along with an increase in Parry while mimicking ever single action they do. While Frost DKs HAD something similar back in Legion with their artifact weapon, the Blades of the Fallen Prince with the Crystalline Swords ability.. they unleash floating swords in the air that impale enemies.

    Rider of the Apocalypse, on the other hand, is a bit harder to figure out.. but it might be more focused on the actual necromancy behind the class. Though we won't know until they reveal it.
    I hope Rider gets a DK version of Divine Steed & other Horsemen styled abilities. If the above is the case it seems like Deathbringer should be renamed "Runecarver" or "Runemaster". It's just weird for them to have it called Deathbringer & share no resemblance to the one lore character with that title.

  12. #59932
    Quote Originally Posted by Kiivar86 View Post
    I noticed a mistake in the Hero Talent blog.



    The picture example however shows Colossus as shared between Arms and Fury. I suspect the image is wrong as it shows Slayer as shared between Arms and Protection.

    The same triangle shown at Blizzcon showed Slayer as Arms/Fury and Colossus as Arms/Prot. Just an error in the image here, I'm sure.
    Probably, for the simple reason that Slayer is rather unfitting for Protection.

  13. #59933
    In terms of the hero specs I would of much rather seen the resources put into a class agnostic 4th spec as a "prestige class"

    You want to be a Dark Ranger than congrats, here's the steps for your rogue/hunter/dk to obtain this new spec.

    You want to be a Blademaster here is your steps for your warrior/monk/shaman

    Being more concise and deliberate could of made this way more rewarding than just some random talents you are forced into.

  14. #59934
    Quote Originally Posted by Ersula View Post
    I hope Rider gets a DK version of Divine Steed & other Horsemen styled abilities. If the above is the case it seems like Deathbringer should be renamed "Runecarver" or "Runemaster". It's just weird for them to have it called Deathbringer & share no resemblance to the one lore character with that title.
    Well, it isn't runecarving but using living weapons. There was a whole section in Naxxramas that had animated weapons come to life and patrol a section of the Military Wing. The idea of a knight using an animated weapon is something that isn't played around a lot with the Death Knight even though it is built into them and they are the only class that can do it outside of Arcane mages.

    Nobbel87 (aka the guy known for WoW lore on Youtube) did ask this question,
    "Will we dive deeper into the backgrounds of different light wielders, like will we dive deeper into the background of those that follow An’she or the Naaru?"

    Their response is as follows,
    Currently, mostly just the name for the talent system. Might be room for us to explore later to integrate it a bit more into the lore, but right now focused as a secondary talent system.

  15. #59935
    Quote Originally Posted by doledippers View Post
    i dont disagree, but it risks running the issue they had with covenants (one of many, lol) where you might aesthetically want to go with say Venthyr but the Necrolord is better for performance in X content. If they can find a way to strike a good balance then yeah I think having some class fantasy options on top of the gameplay options would be ideal for hero specs
    I feel it'll be easier to balance compared to covenants, at least.

    It's notable that you learn ALL the hero talents in the tree, so there aren't a lot of variables outside of just balancing each one as a whole batch,whereas covenants not only had abilities and soulbinds, but also choice routes within the soulbinds that would make it more difficult to balance combinations. It's like batch balancing of talent suites in TWW compared to combinational balancing of Covenants.

  16. #59936
    Mountain Thane looks a lot more interesting than I thought. Makes me hopeful Enhance/Ele will get some cool looking abilities too.

  17. #59937
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    Is the thread bugged for anyone else. It says there's 3095 pages but I'm stuck in 3082

  18. #59938
    It's pretty clear from the design that Hero Talents' relation to existing archetypes will only ever be incidental. If they think a specific archetype would fit for a spec combination, they will go for it and even design around the archetype but in the significant majority of cases Hero Talents are gameplay only with little relation to lore.

    - - - Updated - - -

    Quote Originally Posted by Merryck View Post
    Is the thread bugged for anyone else. It says there's 3095 pages but I'm stuck in 3082
    Some account got deleted

  19. #59939
    Quote Originally Posted by Nymrohd View Post
    It's pretty clear from the design that Hero Talents' relation to existing archetypes will only ever be incidental. If they think a specific archetype would fit for a spec combination, they will go for it and even design around the archetype but in the significant majority of cases Hero Talents are gameplay only with little relation to lore.
    They did flat out say that, while they would like to incorporate some lore into it.. They primarily just want to get it finished and working ready for the Alpha.

    As for the actual talents trees themselves... I'm already interested in what they have to offer. San'layn might not seem like much, but it may give Blood DKs a boost and DPS while giving Unholy some actual survivability as opposed to just [spam Death Strike and hope you live long enough to kill the mob before you die then use the next Death Strike to regain only a quarter of your health back.]

    But it is one of those things where we won't fully know how good something is unless we test it ourselves.

  20. #59940
    Quote Originally Posted by Woggmer View Post
    They did flat out say that, while they would like to incorporate some lore into it.. They primarily just want to get it finished and working ready for the Alpha.

    As for the actual talents trees themselves... I'm already interested in what they have to offer. San'layn might not seem like much, but it may give Blood DKs a boost and DPS while giving Unholy some actual survivability as opposed to just [spam Death Strike and hope you live long enough to kill the mob before you die then use the next Death Strike to regain only a quarter of your health back.]

    But it is one of those things where we won't fully know how good something is unless we test it ourselves.
    Even though i am not a huge Paladin fan, i personally like the lighsmith thing the most. it's something new, not spec defining but some nice bonus that maybe rounds out/diversifies some specs. In general Hero specs are just about what I expected from what we saw at Blizzcon. xcited what comes next.

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