Agreed, I love Nazjatar and have many fond memories of it.

Im kinda shotballing ideas halfserious at this point, but it would be interesting if this new tech would kinda allow these kind of things and 10.2.6 would be the groundwork for that.
We have scalling, being able to change some old areas to new and back if needed, what if you could kinda opt in into this "SoD" mode and the world, numbers, lvls would adapt to it.
The pandamonium stuff in 10.2.7 also could mean some kind of opt in deeper timewalking mode, so you can do questlines again for the seasonal rewards and such, bringing old rewards no longer available.
Let's suppose it is "Pirate Survivors"; what is the "past musings from the community" about?
Just the concept of progressive, non-power-altering side content; like Mage Tower, or Torghast/Island Expeditions if they only provided cosmetics?
Is it going to involve something that the community has talked about relentlessly, like character customization, class cosmetics, etc.?
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
I mean, something similar to Torghast could absolutely allow for SoD-style different abilities for classes. That is if this is the Vampire Survivors content.
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Part of me will forever wish they'd just take Island Expeditions' content (the islands and mob types) and throw in Torghast gameplay and a mix of IE rewards with some minimal power rewards (what they are doing with delves is perfect and is what was originally promised for Torghast, Vault rewards)
and so tomorrow is the last day to announce 10.2.6 or alpha or their schedule is on fire
They have like 2 weeks to ship 10.2.6 before it would be considered 'late' based on the pattern of patches in DF so far. I'm not sure they'll wait that long to ship it though considering a growing number of people know what 10.2.6 is and it's bound to leak at some point. I genuinely feel like it's going to be any day now.

The biggest argument against this is Dragonflight has added too many new Timeless isles already. Zalarak Caverns, Forbidden reach & the Emerald Dream were all Timeless Isle analogs already. In fact, the speed in which these zones become irrelevant is the expansion's biggest problem.
Indeed, their failure to update it enough, nor reach the power level it had during the Shadowlands Beta, was the biggest mistake of Shadowlands, from a game mechanics perspective at least.
it's probably the vampire survivors mode datamined months ago
im pretty sure thursdays "in development" article is going to be about 10.2.6, for a few reasons. firstly, we just got a blog on season 4, so im inclined to think it wont be about season 4. And secondly, im pretty sure they know people would see that "(article) in development" on This Week In WoW, and would immediately think 10.2.6. Given their awareness of the growing frustration from the community regarding the patch, i think it would be silly to essentially bait the community like that.

I do think Survivors is something they would charge expansion price for.
It's coming and you know it.
Also i just stumbled upon this old datamine wowhead post https://www.wowhead.com/news/fortnit...arcraft-334050
#confirmed.
Last edited by ImTheMizAwesome; 2024-03-13 at 02:00 PM.