

Last edited by justwatching; 2024-03-14 at 06:20 PM.
Depends on the execution. I imagine there are plenty of players who would like some incentive to level some characters again. The difference between Retail and Classic would really just be down to Classic being built around levelling, whereas in Retail you would need to incentivize it somehow.
The world revamp dream will never die!
They'd need to really overhaul leveling for any spin on it, including hardcore, to be worthwhile as a patch focus. Hardcore and SoD slot neatly into Classic because a large portion of the game is built around the leveling process. Hardcore Retail would just be a harmless 10-20 hour leveling experience, then you either die to some random M+/raid mechanic or you find a poorly scaled mob while leveling that 1-shots you with an ability that was meant to do 5% of your health. All the tuning, scaling, and level squishes over the years have made retail leveling so patchwork and inconsistent it can't carry a patch by itself.
Last edited by Murlocos; 2024-03-14 at 06:24 PM.

The reason it's fully secret is probably partially because it's not something that would be perfectly loved at reveal without heavy explanation. That fits the bill.
Maybe they are TRYING retail hardcore on another client, hence experiment and all that, even if it is something likely unpopular conceptually. If it is, it will probably be locked to Dragonflight, and they know people don't really love Dragonflight's questing.
Note: The USUAL reason something is entirely secret is that they have full confidence people would love it. But this is WoW, with a volatile community that overreacts over most everything, so secrets usually mean hiding something to not make people mad.
man if it turns out to be hardcore retail im gonna be so sad lol

People need to chill the f out already.

I don’t think it will be hardcore, as that doesn’t fit into retail, as leveling isn’t the goal anymore.
But what if it is roguelike mode? Starting with a handfull of skills, you have to enter dungeons with some randomization of enemies and powers they have. Each time you die, the dungeon resets. You earn new skills in each dungeon alongside cosmetic rewards. Your gear doesn’t really matter for that mode, but you can find gear with special effects like faster movement or quicker recharge of skills.
if it's something max would play, then it must be some kind of "hard" pve content.
At this point I think a roguelike sounds like the most likely option. We know they want to do something based on Vampire Survivors and we have Max saying he is going to be playing this over fated. An evergreen rogue game is an experiment (the next step to several older experiments, yes, but still would require a lot of design work) and if it does work it definitely has longevity.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
