1. #61761
    Quote Originally Posted by Worldshaper View Post
    Agreed. We discussed "Dragonsworn" a lot leading up to the Dragonflight reveal, which would have been amazing. Whether as a new class or some type of feature everybody gained access to. But Evoker + Dracthyr is a huge meh.
    It would be really cool if they change it so that people can "earn" Evoker powers, subsequently becoming Dragonsworn, which opens the class to other races.

    I think the Dracthyr/Evoker story isn't actually done (Adamanthia, also them getting regular classes) but I don't know when she would be coming back if ever. But maybe there's a chance?
    Last edited by Cheezits; 2024-02-29 at 03:11 PM.

  2. #61762
    when i see people praising dragonflight i see people with ptsd from shadowlands talking lol. dragonflight was mediocre at the best, and only because they removed all the borrowed power crap and actually let people play the game. the story, the setting, the quality and quantity of the content were kinda bad tbh.

  3. #61763
    Quote Originally Posted by Zebir95 View Post
    when i see people praising dragonflight i see people with ptsd from shadowlands talking lol. dragonflight was mediocre at the best, and only because they removed all the borrowed power crap and actually let people play the game. the story, the setting, the quality and quantity of the content were kinda bad tbh.
    I thought the gameplay was great while the setting and story were mediocre. Was the content actually that bad aside from the Gilneas questline and the archives event being half-baked?

  4. #61764
    Quote Originally Posted by Cheezits View Post
    I think that may be one of the Midnight features. They keep adding shoulders and new tabards for Racial City guards, and besides Nelves they haven't made any of them accessible.
    I hope so, i think it would be cool to play every race campaigns and unlock unique to them cultural cosmetics besides heritage armour questlines, hell even add character customization to that.
    Each race could also have their "mage tower" like challenge to unlock special piece of armor.

    I don't want any faction wars, but it would be cool if some identity and better "presence" of factions or at least races would return.

    Like in video below, it's still one of my favorite moments/scenarios in WoW, where alliance and horde are queued together and fight the same boss that goes from one side to the other with whole scenario ending with a veery memorable cutscene, it would be cool to have more of that.


  5. #61765
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    Quote Originally Posted by Cheezits View Post
    Legion is an exception to WoW expansions and they have clearly shown they will never do an expansion like that ever again, for better (no more WoDs) or worse (none of them will be that insane).
    Legion was last WoW expansion with relative small zones (beside Suramar). That's how they were able to produce questlines for separate classes. I think in fully account wide WoW - where doesn't matter if you complete something on alt or main - class quests should definitely return, cause playing an alt won't require to repeat grind from main like in Legion.

    Of course Legion is famous for M+ and world quests, but imo both should be labeled as system changes (like war mode, leveling redesign or warbands), not new content. World quests are evolution of dailies (and since Legion there were a lot changes), M+ didn't invent dungeons either - we had heroic dungeons in TBC, then challenge dungeons in MoP, then mythic0 in WoD, M+ in Legion, several improvements over years during BfA/SL and finally in DF new set of dungeons every season. M+ was very important step in this evolution, but still an evolution, not new content.

    Imo only truly "new type of content" from Legion is mage tower, which sadly didn't returned since then (as 1 player raid enounter you have to learn, not visions/torghast thing). There is definitely room in delves for that, I doubt this opportunity will be seized though.

    I don't get praising over artifacts weapons, that was ultimately failed project which worked only during Legion. It was like alkohol, ride was amazing (omg anything I do improve my character), but hangover was masssive.

    And last but not least - theme. WoW never had better, simply because it was conclusion both from Warcraft III and TBC. So similar case like WoTLK and Frozen Throne.

    So, will we truly "never see this again"? Far from impossible. Patch cadence and structure of content in DF is already better, so only work here is to not fuck it up. Only missing stuff for me are class quests, solo challenge and theme.

  6. #61766
    Quote Originally Posted by Cheezits View Post
    I thought the gameplay was great while the setting and story were mediocre. Was the content actually that bad aside from the Gilneas questline and the archives event being half-baked?
    if you weren't into raiding, m+ and arena there wasn't much to do. most of the content they added was once and done. too many version of time rifts, 3 zones with usual bunch of rares to kill that only last 1-2 weeks (zaralek died in 2 days) and too much fanfiction tier story replacing actual content. them releasing a patch every 8 didn't mean we got more content. they treated 10 minutes questlines and a couple of new skin/hair colors as main features many of patches
    Last edited by Reive; 2024-02-29 at 03:34 PM.

  7. #61767
    Quote Originally Posted by Zebir95 View Post
    when i see people praising dragonflight i see people with ptsd from shadowlands talking lol. dragonflight was mediocre at the best, and only because they removed all the borrowed power crap and actually let people play the game. the story, the setting, the quality and quantity of the content were kinda bad tbh.
    DF had more content than any other expansion, this again boils down to people being incapable of distinguishing between "content i want to do" and the quality of it

    - - - Updated - - -

    Quote Originally Posted by Zebir95 View Post
    if you weren't into raiding, m+ and arena there wasn't much to do. most of the content they added was once and done.
    yea this just isnt true, sorry. ive spent more time doing non-endgame content than any other expansion. You say the only people praising DF have PTSD from shadowlands, but the way i see it is the people whining about "having nothing to do" are the ones with stockholm syndrome from the borrowed power era

  8. #61768
    Quote Originally Posted by Zebir95 View Post
    if you weren't into raiding, m+ and arena there wasn't much to do. most of the content they added was once and done. too many version of time rifts, 3 zones with usual bunch of rares to kill that only last 1-2 weeks (zaralek died in 2 days) and too much fanfiction tier story replacing actual content. them releasing a patch every 8 didn't mean we got more content. they treated 10 minutes questlines and a couple of new skin/hair colors as main features many of patches
    Endgame content for non instanced gamemodes is difficult to do, I can't think of an expansion that did it besides Legion with the class hall quests and Mage Tower. Even then, that content was one and done.

    Is there any endgame content for non raiding/m+/arena that you want to see in the future?

    - - - Updated - - -

    Quote Originally Posted by doledippers View Post
    yea this just isnt true, sorry. ive spent more time doing non-endgame content than any other expansion. You say the only people praising DF have PTSD from shadowlands, but the way i see it is the people whining about "having nothing to do" are the ones with stockholm syndrome from the borrowed power era
    A lot of people share dislike for Fyrakk Invasions/Time Rifts/Blooms but I don't see another way to do outdoor content, honestly. It's that or Dailies/WQs.

  9. #61769
    Quote Originally Posted by Cheezits View Post
    A lot of people share dislike for Fyrakk Invasions/Time Rifts/Blooms but I don't see another way to do outdoor content, honestly. It's that or Dailies/WQs.
    yeah i think this is a fair criticism, that i agree with. I think they got a little same-y. Even though it wasn't my favorite thing ever it was still something to do with stuff to work towards, if that makes sense. I think they did a decent job with the soup and (maybe by accident) centaur hunts, by having a gold incentive to go back and do them later

  10. #61770
    I liked the time rifts, wish we got more events like it.

  11. #61771
    Quote Originally Posted by Gurkan View Post
    I liked the time rifts, wish we got more events like it.
    Time rifts were my favorite, but they definitely needed more non-combat stuff involved. Maybe more flying activities?

    That was also my favorite rep, though it took too long (even with the extra rep from DOTI)

  12. #61772
    Quote Originally Posted by Makorus View Post
    Because Allied Races are unlockable, and normal Races aren't? Is there a single Allied Race you just have unlocked from the get-go? No. Is there are a single race you have to unlock? No.

    I don't see how having one Allied Race at launch means there has to be another one down the line? "Oh, they added Evokers, so they will add Tuskarr later because they can't only add one!"
    Ye its clearly flying over your head.

    Your example of Evokers and Tuskar makes no sense. Allied races werent a thing in dragonflight in the first place. Its not the same what we are discussing here, so its not relevant.

    Secondly and I repeat.. it was a bfa feauture, maybe you are unknown to what this was, but this system was to introduce multiple allies around Azeroth. Bringing this term or feature back suggest that its not just one race, because we know what it did in the past. Why bring that term back for a single race. The unlock part is perfectly doable without it. If you keep saying, that is what allied race feauture is, then you should also know what the feauture used to be and what this basically suggest. I am explaining this for the third time now, its not hard man.
    Last edited by Alanar; 2024-02-29 at 04:44 PM.

  13. #61773
    Quote Originally Posted by Alanar View Post
    Ye its clearly flying over your head. Cba explaining it again.
    Also the story structure clearly allows for three or more races you have to unlock through questing.

    Launch Story- you help Dorne Earthen, you unlock them
    10.0.5/10.1- the Nerubians are liberated, you unlock them
    10.1.5/10.2- the Arathi are helped out OR there is a new(? or Hobgoblins??) race in Undermine or wherever that we help out, and thus unlock

    There is NOT a new race that ties neatly into the intro of the expansion, so that is why there isn't a singular "new race".

  14. #61774
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    Fundamentally, its clear Midnight is their big sales pitch moment. The War Within is just a dead fish that they can escape from whenever they want without any repercussions.

    Just keep those expectations in mind and you will be fine.
    I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.


  15. #61775
    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Fundamentally, its clear Midnight is their big sales pitch moment. The War Within is just a dead fish that they can escape from whenever they want without any repercussions.

    Just keep those expectations in mind and you will be fine.
    I don't think so. There seems to be clearly something with Allera/Xal that HAS to happen for Midnight to happen. Probably Xal's "defeat" and Alleria's subsequent corruption and/or possession. So they are kind of locked into the three patch/two major patch structure unless they completely ditch 10.1 (DOUBT)

  16. #61776
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    Quote Originally Posted by doledippers View Post
    yeah i think this is a fair criticism, that i agree with. I think they got a little same-y. Even though it wasn't my favorite thing ever it was still something to do with stuff to work towards, if that makes sense. I think they did a decent job with the soup and (maybe by accident) centaur hunts, by having a gold incentive to go back and do them later
    A lot feel same-y cause they are very easy and done in large groups. Imo soup (group thing, but you get many personal tasks), centaur hunt, time rifts and sniffing digs stands out, rest are mediocre.

    So imo in TWW they should only make 3 massive events (1 for every tier) and polish it up so it look more like soup than fyrakk invasion. Rest open world resources should go to delves where hopefully we will find more difficult things.

  17. #61777
    Quote Originally Posted by Cheezits View Post
    Also the story structure clearly allows for three or more races you have to unlock through questing.

    Launch Story- you help Dorne Earthen, you unlock them
    10.0.5/10.1- the Nerubians are liberated, you unlock them
    10.1.5/10.2- the Arathi are helped out OR there is a new(? or Hobgoblins??) race in Undermine or wherever that we help out, and thus unlock

    There is NOT a new race that ties neatly into the intro of the expansion, so that is why there isn't a singular "new race".
    Exactly. I also added some context in previous post.

    If Earthen was the only race we would get, it would simply be named: New race: Earthen. Why else would they bring back this feauture from bfa, were it was used for multiple.

  18. #61778
    I do think the unlock structure will be Earthen -> Nerubian -> Arathi, even if Arathi are just humans with funky light infusions or tattoos. But it would be fun if they are larger and retooled a bit to resemble Vrykul (similar to the fan concepts pre-TWW) in their rigs/animations. Realistically they will be another tattoo/texture AR like Earthen because Nerubians are going to require a lot more time.

    It makes sense for us to temporarily help Arathi, liberate Nerubians, and then go back up with them to help Arathi finitely deal with what is going on with the sea creatures and/or crystal.

  19. #61779
    Quote Originally Posted by Cheezits View Post
    I do think the unlock structure will be Earthen -> Nerubian -> Arathi, even if Arathi are just humans with funky light infusions or tattoos. But it would be fun if they are larger and retooled a bit to resemble Vrykul (similar to the fan concepts pre-TWW) in their rigs/animations. Realistically they will be another tattoo/texture AR like Earthen because Nerubians are going to require a lot more time.

    It makes sense for us to temporarily help Arathi, liberate Nerubians, and then go back up with them to help Arathi finitely deal with what is going on with the sea creatures and/or crystal.
    There were some outliners in bfa as well, such as the Zandalari and Kul tiran who both uses a lot of unique animations. I think the Nerubians, could be the same thing.

    We have yet to see if Arathi are getting any new human or modified human models, the trailer showed us a kul tiran model paladin. Its defo a possibillity and I do believe your idea is a plausible one.

    Off topic, but I am interested in this scarlet crusade on steroid faction and I do really hope they are cool, both story wise, but especially look wise. My dream is still to play a real Vrykul once, so I do hope they maintain what the vrykul are and how they look. slightly larger regular human models, with a different stance could work, but outside the Vrykul, we arent really in need of more humans. Maybe thin model, but I dont see that happen with the Arathi for now.
    Last edited by Alanar; 2024-02-29 at 05:06 PM.

  20. #61780
    Quote Originally Posted by Alanar View Post
    We have yet to see if Arathi are getting any new human or modified human models, the trailer showed us a kul tiran model paladin. Its defo a possibillity and I do believe your idea is a plausible one.
    There are a couple screenshots with regular humans, but they are very far away and feel like placeholders. Or it could just be like Kul Tiras and there are different "castes" of humans that look different.

    I forgot about the placeholder Kul Tiran and I think that is very telling. To my knowledge they have never used the Kul Tiran model for a regular big human who isn't Kul Tiran, so it likely is placeholder for some kind of large human model.

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