Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

Right, you could make the same arguments with normal talents.
"Oh, I am a demon master, why can I not play the huge Demon portal talent?"
"Oh, why do I have to play a fire-focued Elemental, when I want to be lightning-focused?"
The difference compared to Covenants is that you can. You can play the one that thematically is better suited for you, but of course it might be numerically worse. The only way to avoid this would be if every talent was a bland, non-descript passive.
Imagine if Blizzard just gave us class skins or total conversion glyphs. They could bypass so much superfluous discourse with a bundle of texture and model swaps.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud
the devs are stubborn. they're going to spend the next expansion trying to fix a system that has more cons than pros. they should completely redesign the concept of hero talents
Unlike covenants, people can have as many spec builds as they want. You'll be switching hero specs all the time based on the situation.That sounds typical for every version of wow. SoD phase 1 had a freakish number of players.I think they'd lose more subscribers by giving people everything they want cosmetically instead of actually new combat abilities. Players are fickle. Cosmetics aren't as fun as people say they are.
Last edited by Ersula; 2024-03-16 at 08:34 PM.

sod is going to reach its peak after phase 4 where people are max lvl and the devs move beyond levelling as focus

I dont know why people feel the need to make these absurd claims that are easily disproven by available data. https://ironforge.pro/population/sod/overall/ This is based on WCL so even if you want to adjust for Alts SoD is doing completely fine.
Xal gunna take the heart before Garrosh can use it. He's coming back baby! (if only)
Ooo, I completely forgot about this connection post-TWW announcement.
That being said, Moira and Dagran are going to be major characters in TWW with Dagran finally being of age. Not that they need to continue turning faction leaders evil, but there could certainly be a plotline where Xal'atath tries to lure Dagran II into alleigence due to the former covenant between her and Modgud, of whom he is a direct descendent. I think you're totally right here, we may see a culmination of the Xal'atath SoD storyline in BRD.
People still don't understand that the hero spec system is a solution to the class trees becoming bloated in the future. It's quite frankly a genius solution, and if you truly want to immerse yourself with a chosen hero spec, you can just swap back to it with a click after you're done min-maxing in a raid or something.

Pretty obvious, starting new and first few zones are strongest in Classic, same happened in 2019. Blizzard would have to done a lot more work than few secrets and quests here and there to convince more people to keep playing levels 30+.
Other way would be adding retail rewards for completing stuff in classic. But I think very quickly classic players would wake up in world where 9/10 people on server doesn't even like classic but want speedrun through this just for some transmog.. yeah I leave rest to your imagination.


I'm of the mind that they should stop chasing after trying to recreate Legion. It's failed before with BFA and incorporating N'zoth, it failed a 2nd time with trying to make the Jailer into a grand mastermind... They didn't try with DF because they knew at that point it wouldn't work.
As for the whole faction tension thing... It's really not that hard, just for once... make the Alliance the aggressors, because more often than not they keep using the Horde to be the aggressors and people are sick of it.

I agree but the story telling clearly has no room for any playable faction to be anything other than a hero. It's uniting to fight threat again and again, which is fine because that's always been the case, it's just the lack of distinction between factions now that makes it more frustrating.
I honestly wouldn't even mind if they made more of an effort with the Dragonscale Expedition than it being just a silly group. It was cool seeing Reliquary and Explorer's League members have their own respective set ups and worth together, but aside from that everything was just kinda "I'm here to have fun!". Which again, cool, fine, but at some point when all of the playable races are within the same roles with no additional flavor from all of the racial lore they have built up, it just feels stale and foreign to everything that had been built up in the past.

Considering the new Saga model it's really rough that Sylvanas wasn't the final boss of BFA because that would've worked perfectly leading up to Zovaal.
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DF followed the Exiles Reach model for "you dont need to know anything to enjoy this" but they ignored a ton of racial and class order lore at its expense. The second they had the Exiles Reach characters in the first camp I figured that was how the expansion would go.
I think it was intentional that the Earthen Ring was used so little for that reason. Kirin Tor squeezed by because Kalec belongs to it (at the start of DF)
LOL what if the dev talk was something like "we are not going to do the Earthen Ring because new players will be confused which elemental people are good and which ones are bad"
Last edited by Cheezits; 2024-03-16 at 11:03 PM.