don't worry, horde and ally are friends now, there are going to be no faction leader villains anymore
don't worry, horde and ally are friends now, there are going to be no faction leader villains anymore
That is why we might get a separate WoW Retail version for both PC and console. It might be a version without addons and with an slightly different interface, and maybe with some changes in combat, although I do not know how much work that will entail.
I also think that some of you do not realise how good playing in a controller feels and how easily many players do high content with a controller.
WoW will most certainly come to Xbox first, and probably PS5 at some point. I think that TWW is definitively the right moment to do so and I honestly wiill be surprised if we do not see more information about this topic during 2024.
Do not take life too seriously. You will never get out of it alive.
No, it's pretty obvious why a race of zombies, serving as the analogue of the WC3 undead, being added to the orcs is different from the titular Humans of a franchise that began with a game literally called "Orcs and Humans" being added to the same. In so far as the worgen, e.g. a werewolf analogue were possible to add to the Horde, it's a pointless hypothetical. The entire worgen lore as presented exists in order to lead into their conflict with the Forsaken and make them distinct from reggo humans. Their entire lore prior puts Gilneas as among the kingdoms least likely to join the Horde given that Genn was vouching to have every orc killed and quit the Alliance over this not happening and the worgen as a side-race that are 100% hostile to the only playable race nearby in the Forsaken. In so far as any gyrations were possible to put them Horde-side, they didn't happen and have zero info in the text and thus don't have anything to discuss.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
If the forsaken had been nice to them instead of aggressive it would have made sense. Why is that so hard to imagine? As for Forsaken, all you're saying is Orcs could join the Alliance, just as long as they are so mutated enough that they do not resemble orcs. For example, a race of half-draenei or lightbound orcs.
1. So like, we will have two separate WoW player-bases? Because there is now way a no-addon players would be on par with PC players. You really think that this niche, console pool will be able to support itself when it comes to group content? And yes, the group content would have to be dumbed down, because:
2. Do you guys even stepped into 10+ Mythic dungeon or Mythic raiding? Can you honestly say that a gamepad player can reliably and quickly do complex mechanics while executing a proper rotation (with crapton of extra utility, but still important, abilities)? How would these players do for example Echo of Neltharion? Or Fyrakk? I am genuinely baffled listening to claims that this could work.
Last edited by Makabreska; 2024-03-02 at 08:41 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
If orcs cease to be orcs in any model or aesthetic sense and don't meet the orc fantasy, sure. Ditto how when you play worgen, you do so to play a werewolf, not to play a dapper brit who never does anything, even if the latter has escaped Blizz for about ten years by this point. As far as the Forsaken being friends with Gilneas is concerned, sure, you could have written the story in that vein, but you'd have more hoops to jump through to get there, from Gilneas being opposed to the orcs being basically the sum of their prior characterization, to Gilneas having a crash with Lordaeron in particular and not doing anything during the Scourge invasion, to more mundane problems like the points mentioned in the quoted post and how making them friends means that entire area of the world has too many friendlies and thus no conflict.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
In the War Within What's Next Panel from BlizzCon, if you go to 25:00 on the timeline, they show an early map of the zone flow in Khaz Algar, how one zone seamlessly transitions into the next.
If you look at the one at the bottom, Azj-Kahet, it kinda looks like there are tree roots. Just saying.
Do you think these are smaller tunnels, or do you think they're the roots we glimpsed in the trailer (potentially Elun'Ahir).
Are you aware of what has been going on with WoW in the past two years? We have more versions than ever and they keep making more. This is starting to look like Skyrim. They just cannot stop.
1- We already have several WoW playerbases, yet all under one subscription. The weird thing is that WoW Retail has stayed with just one version for 20 years, but that is going to change soon.1. So like, we will have two separate WoW player-bases? Because there is now way a no-addon players would be on par with PC players. You really think that this niche, console pool will be able to support itself when it comes to group content? And yes, the group content would have to be dumbed down, because:
2. Do you guys even stepped into 10+ Mythic dungeon or Mythic raiding? Can you honestly say that a gamepad player can reliably and quickly do complex mechanics while executing a proper rotation (with crapton of extra utility, but still important, abilities)? How would these players do for example Echo of Neltharion? Or Fyrakk? I am genuinely baffled listening to claims that this could work.
I do not think that WoW for consoles will share current PC servers. Instead take the chance to make something new with the necessary changes. We could discuss these changes forever, as they can go big with them or just make the bare minimum.
Another possibility is a solo / offline version.
2- I am confident that any player can make most WoW encounters with a controller (with practise, of course), although I agree that some encounters would be too much and they might need to be changed / adapted. But again that would fully depend on what path they want to take with the release of the game in consoles.
Honestly, a more simpler WoW Retail version with an important reduction of skills and an "easier" combat, more focused on movement than in skills, would be awesome.
Do not take life too seriously. You will never get out of it alive.
Look back at the cutscene where Illidan destroyed Xera with his eyebeams.. Turalyon was literally going to attack Illidan, and Illidan stopped him only to show that Turalyon was blinded by the Light itself and can see the Light fade from his eyes after that.
If that happened once, it can happen again. I see him as a potential villain where he works along side Yrel and the other forces of the Lightbound.
I think that a solo / offline version is just a matter of time. It will probably be many years away still. But if Dragon Quest X is doing it, I do not see Microsoft passing on an extremely easy opoortunity to grab money in the future.
Honestly they can even do it relatively soon. It would be just another game as a service. Drop the subscription and just pay for the expansions. Keep the PvP multiplayer and the rest solo with the appropriate changes.
Do not take life too seriously. You will never get out of it alive.
Well you will have the PvP multiplayer component. And let us remember that a solo version of the game will have a shared world, like Diablo 4, for example. An offline version would be different but people will buy anything. Just look at Genshin Impact, Assassins Creed, Diablo 4 (mostly solo games), and basically any game these days has some kind of monetization, it does not matter if it is a solo or multiplayer game.
Besides, WoW's store is already there, is not like they have to do something specific for a solo / offline version. And sadly, is getting closer and closer to the shitshow that D4 has become. It pains me to see my favourite game prostituted in such a way, but under Microsoft rule WoW will probably be monetized to the extreme.
Do not take life too seriously. You will never get out of it alive.
Turalyon fought a thousand year war with X'era who likely saved him many, many times and Illidan showed up and killed her after she risked everything to get him there.
He is also the person who then realized there is still a war to fight and continued on fighting alongside Illidan for the rest of the Argus campaign. The one who cared more for his wife who had disappeared for a very long time only to come back attuned to the void then what the Light compels and argued with X'era for her. Turalyon WOULD go potential villain; he'd do it for his wife and son. Not for the Light.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Blizzard doesn't really do solo. The last time they released content intended for solo play was Starcraft II's campaigns a decade ago now. They're all in on multiplayer.
And, IF they were going to make solo content, I'd much rather they build an actual game intended for that purpose. Rather than take a hacksaw to WoW to try and turn it into the sort of single-player RPG that it's, IMO, always been rather terrible as.
I'd personally love them to make a game like that, by the way. Imagine a turn-based RPG in the Warcraft world. A shooter or a tactical, XCOM-eque game set in Starcraft. A horror game set in Diablo. Or hell just try their hand at an RTS with a great campaign again like in ye olden days. They have such strong IPs that the possibilities are endless. But I strongly doubt any of those will ever come to pass, sadly.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.